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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Wacky Darts – War Machine
Page 2: Warrior Plus – West Bank
Page 3: Western Games – Winchester
Page 4: Wind Surf Willy – Wiz-Biz
Page 5: The Wombles – World Cup Soccer: Italia '90
Page 6: World Games – Wriggler (Blaby Computer Games)
Page 7: Wriggler (Romantic Robot) – WWF Wrestlemania
Screenshot of Wind Surf Willy

Wind Surf Willy

(Silmarils, 1989)

Reviewed by Robert Small

A surprisingly good windsurfing game from Silmarils. The game is very nicely presented – from the title screen through to the game options, you can tell they have tried hard. The music and sound effects are both good and the in-game graphics are very colourful with nice backgrounds, and there’s a wide variety of obstacles and good scrolling. The variety continues into the gameplay with you slaloming through buoys, racing and performing tricks (there’s even a panel of judges that award points and they are represented on screen). Hitting an obstacle can be frustrating but considering the topic of the game I think they have done a good job.

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Screenshot of Wings of Fury

Wings of Fury

(Brøderbund, 1990)

Reviewed by Javier Sáez

Imagine a very simple flight simulator with the graphic appearance of a side-scrolling shoot-’em-up, and you have Wings of Fury. The game seemed quite appealing at first, as the simulation touch made me expect an original game. Besides, the action takes place during World War II, which is always a good thing, at least for me. After a few tries, I took off and found that this game, being a sort of toy simulator, lacks the action other games have (just take a look at P-47: The Freedom Fighter), but doesn’t offer anything really interesting in return. As a result, Wings of Fury is simply a curious game with rather dull gameplay.

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Screenshot of Winter Games

Winter Games

(Epyx, 1986)

You and up to three other players can compete in seven winter-themed events – hot dog aerials, biathlon (cross-country skiing and rifle shooting), speed skating, figure skating, the ski jump, free skating, and the bobsled. Understandably, everyone will find some events to be more appealing to them than others. I didn’t like the figure skating or free skating events at all, but the other five events are great fun to play as you try to perfect them and beat the records. The graphics are a mixture of low- and medium-resolution, but in the four events where high-colour, low-resolution Mode 0 graphics are used, they are absolutely stunning – some of the best you’ll see on a CPC.

See also: The Games: Winter Edition.

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Screenshot of Winter Sports

Winter Sports

(Electric Dreams, 1985)

Reviewed by Pug

In this early sports game for the CPC, there are eight events to compete in – ice hockey, bobsled, speed skating, downhill skiing, ski jumping, biathlon, slalom and giant slalom. Each one requires practice and can be played in any order, but each carries a different display and method of play. Some of the games look dated and poor in their design, such as the downhill event. Others, such as ice hockey and speed skating, just meet the basic requirements for an entertaining game. A mixed bag of poor to below average Mode 1 graphics and simple audio effects just increase the lack of interest to be found here.

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Screenshot of Wishbringer

Wishbringer

(Infocom, 1986)

Your nasty boss, Mr. Crisp, has asked you to deliver an envelope to the Magick Shoppe in the village of Festeron. But the woman who runs the shop has had her cat kidnapped by The Evil One, and she wants you to find the cat – but when you walk out of the shop again, Festeron has become a totally different place... A glow-in-the-dark stone (Wishbringer itself) was included with the game – very cool! – and you can use Wishbringer with other objects to make up to seven wishes. However, the aim is ultimately to try to complete the game without using any of them. This is intended to be an introductory adventure and experienced players will not find it very taxing, but it’s still a very good, and rather surreal, adventure.

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Screenshot of Witch Hunt

Witch Hunt

(Classic Quests, 1987)

Reviewed by Pug

In this text adventure, you play a rascal named Filbur Apse who enjoys upsetting people. One day he made the mistake of annoying an old man who turned out to be a wizard. This angry wizard cast a spell on Filbur that left him with the appearance of a really nice person. The only person who can lift this spell is the witch in the woods. After meeting her, Filbur is told to find all of the ingredients required to cast a new spell. Witch Hunt is a well written adventure that is packed full of rich and amusing detail. You soon become engrossed in this fictional world and can almost touch, smell and taste your surroundings. Your progress in this game is also rewarded with points; keep an eye on your score. An increase in your score is a sign that something you’ve found is important – and here’s a tip; to unlock the witch’s front door, pretend you’re a postman.

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Screenshot of Wizard’s Lair

Wizard’s Lair

(Appeared on an Amstrad Action covertape)

(Bubble Bus, 1985)

Pothole Pete was exploring when he came across the mysterious Wizard’s Lair – but in order to escape, he has to find the four pieces of the Golden Lion and reach the top level of the lair. His task is made harder by the many monsters lurking in all the rooms. The range of objects to be found and collected is almost as enormous as the lair itself, and it’s easy to miss a section which might contain part of the Golden Lion. The graphics are good with some very clever use of colour mixing, and the sound effects are average. There’s so much to discover in this game, though, and that’s what I like so much about it. It’s a game you can really keep coming back to.

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Screenshot of Wizard Willy

Wizard Willy

(Code Masters, 1989)

Reviewed by John Beckett

Surely a contender for Game With the Most Unintentionally Funny Title, Wizard Willy has you in the role of a young trainee wizard who sets out to rid the land of demons. The game itself is a traditional side-scrolling platformer-cum-shoot-’em-up, and the graphics are great – very detailed and colourful. The sound effects are spot on too (lots of lovely explosions!) but with graphics and sound on such a high level, something’s got to give. And that something is the ridiculous slowdown that occurs when too many bad guys are on screen. Add to that the mind-blowing difficulty of the game (it’s hard even by Amstrad standards!), and the fact that despite its nice visuals, it’s actually really boring, and you have a pretty dire game.

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Screenshot of Wizball

Wizball

(Ocean, 1987)

The wizard Zark has eliminated all colour from Wizworld and left it grey. As Wizball, you and your faithful sidekick Catelite have come to restore colour to the nine levels of Wizworld. This is done by shooting red, green and blue bubbles and collecting the droplets from them and obtaining enough of each to make the right colours. You also have to collect green pearls and use them to give Wizball more power. There are only three types of alien, and it’s extremely frustrating when you get stuck in the scenery and can’t get out. Despite this problem, it’s an original concept for a game and one which is very enjoyable.

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Screenshot of Wiz-Biz

Wiz-Biz

(Alternative Software, 1987)

Last night’s drinking session at the Duck and Plunger inn resulted in Ralph’s friend Mike being turned into a salamander as a party trick. Not surprisingly, Mike was not amused by this, and incarcerated Ralph in the dungeons beneath his castle. You’ll have to call on your familiar spirit to help you out – if you can recall his name... This text adventure has been written using GAC, but it lacks atmosphere. The setting of dungeons and a castle to explore is good enough, but the text isn’t very descriptive, the locations are laid out in a very illogical manner, and little thought seems to have been given to the puzzles, which seem to have been inserted into the game at random with no coherence – a bit like Ralph, come to think of it!

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