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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Table Football – Target Plus
Page 2: Target; Renegade – Teenage Mutant Hero Turtles
Page 3: Teenage Mutant Hero Turtles: The Coin-Op – Terminator 2: Judgment Day
Page 4: Terminus – Tetris (Mirrorsoft)
Page 5: Thanatos – 3D Boxing
Page 6: 3DC – 3D Starfighter
Page 7: 3D Starstrike – Thrust II
Page 8: Thunderbirds – Timelord
Page 9: Time Machine – Titanic
Page 10: Titanic Blinky – Tomcat
Page 11: Toobin' – Totems
Page 12: Tour de Force – Trakers
Page 13: Trance – Le Trésor d'Ali Gator
Page 14: Le Trésor de l'Amazone – Troll
Page 15: Trollie Wallie – Turbo Esprit
Page 16: Turbo-Girl – TVBALL
Page 17: Twin Turbo V8 – Typhoon
Screenshot of Time Machine

Time Machine

(Vivid Image Developments, 1990)

Professor Potts was working on his time machine when an explosion sent him into a time warp back to the prehistoric era, and now he has to find a way to return to his own time. The game consists of five time zones, but in order to unlock them, the professor must manipulate his surroundings, which will in turn affect the future. He has four time pods that can be dropped in any location, enabling him to teleport to that location in a flash, along with any nearby objects. He also carries a device for stunning creatures. While this game was lauded on other machines, the CPC version is disappointing. It’s not at all clear what tasks you’re meant to be doing to progress to the second time zone, and some objects need to be positioned precisely for them to be effective. It’s a blatant Spectrum port with monochrome graphics, and there is no sound at all.

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Screenshot of Time Out

Time Out

(Zafiro, 1988)

Reviewed by CPC4eva

This is a run-and-gun game set in three different time zones, starting in the American Wild West. It’s a poor-looking Spectrum conversion with many faults. The enemy can run faster than you and their bullets travel faster than you can walk, so you’re easily killed. All the sprites and bullets are the same colour (yellow) and the sprites look very similar in appearance. The backgrounds and colour scheme change as you pass from one screen to another but it’s not very exciting. There is also no other means to dodge bullets other than ducking for cover. It would have been nice if you could jump or run faster. It’s very repetitive and quite dull.

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Screenshot of Time Scanner

Time Scanner

(Activision, 1989)

My, oh my! Pinball games don’t come much better than this little baby. Four tables await you, all of them armed to the teeth with bells and whistles and each one based on a different time zone. This game has the lot – the ball bangs and whizzes about, the graphics and animations are clear and detailed, there’s a different tune for each table, and the difficulty is just right; although you get a very generous amount of credits (five of them, with five balls for each credit), it’ll take practice to reach the last table. This is one game that I’ll be coming back to often.

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Screenshot of Times of Lore

Times of Lore

(Origin/MicroProse, 1989)

All is not well in the kingdom of Albareth. The High King Valwyn has disappeared, and the land is in turmoil. You are the hero – either a knight, a valkyrie or a barbarian – who can restore Albareth to its former glory, by undertaking various quests and ultimately retrieving the three magical artefacts that allow the kingdom to be governed effectively. This is a fantastic role-playing game with lots of towns to visit, characters to talk to, inns to stay in, and terrain to explore – Albareth covers a very large area! The presentation is stunning, especially the introductory sequences, and with so much to do, you’ll soon become totally immersed in the game. However, there is one annoyance; it’s very easy to accidentally hit a villager and ruin the rest of the game as a result. Without this flaw, I would give this game ten out of ten.

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Screenshot of TimeTrax

TimeTrax

(Mind Games, 1986)

Reviewed by Robert Small

I’ll get this out of the way first – this is worth a play just to listen to the music. That is by far the best aspect of this game. Hopping between time zones on the quest for items is interesting at first, but it does become repetitious. Traversing the three levels of each screen, ransacking the environment and taking on the odd enemy is OK, but nothing more than that. In all fairness there is a little bit more to the game, though, but it’s a slow burner. Graphically the game is very colourful, but it’s also on the blocky side. I think this may be a Marmite game – some will really like it but others not so much.

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Screenshot of Tintin on the Moon

Tintin on the Moon

(Infogrames, 1989)

Tintin and his friends, Captain Haddock and Professor Calculus, are on a rocket heading for the Moon, but Colonel Boris has sabotaged the rocket and has planted several bombs. The game consists of five stages. In each stage, you first have to move the rocket and dodge meteors while collecting red and yellow balls, and then, as Tintin, defuse the bombs, put out the fires that Boris is creating, and capture Boris. This is actually very easy, and it won’t be long before you complete the game. The introductory sequence is the best bit of the game, actually! Meanwhile, the cartridge version is exactly the same as the normal CPC version, except for a nice picture at the very start, before the introductory sequence.

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Screenshot of Tiny Skweeks

Tiny Skweeks

(Loriciel, 1992)

I don’t recall this game being released in the UK, but it’s rather a change from the other two games featuring Skweek. You have to move the differently coloured Skweeks into their correct positions which are marked by circles. This isn’t as easy as it seems, because once you move a Skweek, he won’t stop until he hits a wall! There are also arrows and other bonuses to collect, but you’ll need to plan carefully to complete most of the screens – and there are 101 of them! A password system means you don’t have to play the levels you’ve already completed all over again.

See also: Skweek, Super Skweek.

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Screenshot of Tír na Nòg

Tír na Nòg

(Appeared on an Amstrad Action covertape)

(Gargoyle Games, 1986)

The name means ‘land of youth’ in Gaelic, and as Cúchulainn the Great, your aim is to find the four parts of the Seal of Calum which have been scattered across the land, which is vast – you’ll just walk in circles if you don’t draw your own map! However, they are closely guarded, and you’ll need to solve a lot of very abstract puzzles. The graphics are very detailed and the animation is stunning, but there is little action; you’ll spend most of the game just walking around and doing not much else. If you’re a real fan of adventures, then you should find this game very absorbing, but stay well clear if you’re not.

See also: Dun Darach.

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Screenshot of Titan

Titan

(Titus, 1989)

In the year 2114, Professor Hybrys has created a puzzle which taxes even the mightiest brains, and he has offered a prize of 1000 kronurs for anyone who completes it – which isn’t much for the hell you have to go through. There are supposed to be 80 levels to conquer, although the cassette version only has 16. On each level, there are bricks to be destroyed by bouncing your ball off them using your racket, but most levels have skulls, and if the ball or the racket touches them, you lose one of your nine lives. There are several other special bricks as well. The graphics are amazing, and the scrolling is something else altogether; I’ve never seen any game scroll as fast! It’s such a simple concept and it’s so addictive.

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Screenshot of Titanic

Titanic

(Topo Soft/Kixx, 1988)

A new diving suit which can withstand enormous pressures has been invented, and what better way to test it than exploring the wreck of the Titanic? This is an exploration game which is divided into two parts. In the first part, you must find the Titanic by travelling through a network of caves. In the second part, you explore inside the ship itself, trying to find a way of opening the safe which is located somewhere within it. Contact with some plants and fish depletes your oxygen, although other types of fish will kill you instantly and send you right back to the start – an annoying aspect which mars what is otherwise a reasonably good game with great graphics and a beautifully haunting piece of ambient music.

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