Page 1: Table Football - Target Plus
Page 2: Target; Renegade - Teenage Mutant Hero Turtles: The Coin-Op
Page 3: Teenage Queen - Terra Cognita
Page 4: Terramex - Thing!
Page 5: Thing Bounces Back - 3D Invaders
Page 6: 3D Monster Chase - Throne of Fire
Page 7: Through the Trap Door - Thunder Zone
Page 8: Tiger Road - Titan
Page 9: Titanic - Top Cat
Page 10: Top Gun - Track and Field
Page 11: Tracksuit Manager - The Trap Door
Page 12: Trashman - Trivia: The Ultimate Quest
Page 13: Troglo - Turbo Chopper
Page 14: Turbo Cup - Tusker
Page 15: Tut's Pyramid - Typhoon
Screenshot of Tiger Road

Tiger Road

(Go!, 1987)

Ryu Ken Oh has kidnapped all the children from your village, so someone – you, of course – must rescue them. You are Lee Wong, a student of the Oh Rin temple, and on your journey along the Tiger Road, you will encounter all sorts of ninja, samurai and other warriors. The levels are all rather short, but each one is different, and it's nice to have the action divided into neat segments. Every few levels, you will meet a particularly nasty enemy that must be defeated before you can continue. You can smash urns to collect different types of weapon, and some enemies will be almost impossible to defeat unless you possess the correct weapon. The graphics aren't that good, and Lee Wong looks rather strange, but the music is wonderful and the game itself is fairly decent.

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Screenshot of Time


(Rainbow Arts, 1985)

Reviewed by Pug

In this game our ridiculously named hero, the Schroedeldoedel, is on a mission to find and kill Mr. X. You find yourself trapped within his lair, a place full of nasties and deadly traps. To progress you must shoot or avoid everything (even the walls are deadly) and make your way to the next screen. Sadly, the joystick controls are often unresponsive, with a hero that moves very slowly. To make matters worse, you can only shoot sideways or diagonally. Due to these issues Time becomes a very frustrating experience that makes finding Mr. X impossible. Drab and sluggish-looking in-game visuals do nothing to save this one. Try it out and see how long it takes for you to lose your temper.

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Screenshot of Timelord


(Alpha Omega, 1986)

There's very little information on what this maze exploration game is about. It seems that you're on the planet of Oxijenless and must find several pieces of some sort of ornament; the ornament's name and purpose is unknown. Anyway, it's a totally ordinary, mediocre game. You simply wander around the maze, looking for the pieces and other things that will boost your limited supply of oxygen, and trying to minimise contact with the various monsters in each room. The graphics are poor and garish, and the animation, particularly of the main character, is awful. The same goes for the sound effects. It's a boring game which isn't worthy of your attention.

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Screenshot of Time Out

Time Out

(Zafiro, 1988)

Reviewed by CPC4eva

This is a run-and-gun game set in three different time zones, starting in the American Wild West. It's a poor-looking Spectrum conversion with many faults. The enemy can run faster than you and their bullets travel faster than you can walk, so you're easily killed. All the sprites and bullets are the same colour (yellow) and the sprites look very similar in appearance. The backgrounds and colour scheme change as you pass from one screen to another but it's not very exciting. There is also no other means to dodge bullets other than ducking for cover. It would have been nice if you could jump or run faster. It's very repetitive and quite dull.

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Screenshot of Time Scanner

Time Scanner

(Activision, 1989)

My, oh my! Pinball games don't come much better than this little baby. Four tables await you, all of them armed to the teeth with bells and whistles and each one based on a different time zone. This game has the lot – the ball bangs and whizzes about, the graphics and animations are clear and detailed, there's a different tune for each table, and the difficulty is just right; although you get a very generous amount of credits (five of them, with five balls for each credit), it'll take practice to reach the last table. This is one game that I'll be coming back to often.

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Screenshot of Times of Lore

Times of Lore

(Origin/MicroProse, 1989)

All is not well in the kingdom of Albareth. The High King Valwyn has disappeared, and the land is in turmoil. You are the hero – either a knight, a valkyrie or a barbarian – who can restore Albareth to its former glory, by undertaking various quests and ultimately retrieving the three magical artefacts that allow the kingdom to be governed effectively. This is a fantastic role-playing game with lots of towns to visit, characters to talk to, inns to stay in, and terrain to explore – Albareth covers a very large area! The presentation is stunning, especially the introductory sequences, and with so much to do, you'll soon become totally immersed in the game. However, there is one annoyance; it's very easy to accidentally hit a villager and ruin the rest of the game as a result. Without this flaw, I would give this game ten out of ten.

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Screenshot of Tintin on the Moon

Tintin on the Moon

(Infogrames, 1989)

Tintin and his friends, Captain Haddock and Professor Calculus, are on a rocket heading for the Moon, but Colonel Boris has sabotaged the rocket and has planted several bombs. The game consists of five stages. In each stage, you first have to move the rocket and dodge meteors while collecting red and yellow balls, and then, as Tintin, defuse the bombs, put out the fires that Boris is creating, and capture Boris. This is actually very easy, and it won't be long before you complete the game. The introductory sequence is the best bit of the game, actually! Meanwhile, the cartridge version is exactly the same as the normal CPC version, except for a nice picture at the very start, before the introductory sequence.

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Screenshot of The Tiny Skweeks

The Tiny Skweeks

(Loriciel, 1992)

I don't recall this game being released in the UK, but it's rather a change from the other two games featuring Skweek. You have to move the differently coloured Skweeks into their correct positions which are marked by circles. This isn't as easy as it seems, because once you move a Skweek, he won't stop until he hits a wall! There are also arrows and other bonuses to collect, but you'll need to plan carefully to complete most of the screens – and there are 101 of them! A password system means you don't have to play the levels you've already completed all over again.

See also: Skweek, Super Skweek.

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Screenshot of Tír na Nòg

Tír na Nòg

(Appeared on an Amstrad Action covertape)

(Gargoyle Games, 1986)

The name means 'land of youth' in Gaelic, and as Cúchulainn the Great, your aim is to find the four parts of the Seal of Calum which have been scattered across the land, which is vast – you'll just walk in circles if you don't draw your own map! However, they are closely guarded, and you'll need to solve a lot of very abstract puzzles. The graphics are very detailed and the animation is stunning, but there is little action; you'll spend most of the game just walking around and doing not much else. If you're a real fan of adventures, then you should find this game very absorbing, but stay well clear if you're not.

See also: Dun Darach.

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Screenshot of Titan


(Titus, 1989)

In the year 2114, Professor Hybrys has created a puzzle which taxes even the mightiest brains, and he has offered a prize of 1000 kronurs for anyone who completes it – which isn't much for the hell you have to go through. There are supposed to be 80 levels to conquer, although the cassette version only has 16. On each level, there are bricks to be destroyed by bouncing your ball off them using your racket, but most levels have skulls, and if the ball or the racket touches them, you lose one of your nine lives. There are several other special bricks as well. The graphics are amazing, and the scrolling is something else altogether; I've never seen any game scroll as fast! It's such a simple concept and it's so addictive.

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