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Page 1: Table Football – Tapper
Page 2: Target Plus – Teenage Mutant Hero Turtles
Page 3: Teenage Mutant Hero Turtles: The Coin-Op – Terminus
Page 4: Terra Cognita – Thanatos
Page 5: Theatre Europe – 3DC
Page 6: 3D Fight – 3D Stunt Rider
Page 7: 3D Time Trek – Thunder Blade
Page 8: Thunder Burner – Time Out
Page 9: Time Scanner – Titus the Fox
Page 10: TLL – Top Cat
Page 11: Top Gun – Tour 91
Page 12: Toyota Celica GT Rally – Transmuter
Page 13: Trantor – Tribble Trouble
Page 14: Trigger – Tuareg
Page 15: Tubaruba – Turbo Out Run
Page 16: Turbo the Tortoise – 2 Player Super League
Page 17: 2048 – Typhoon
Screenshot of 3D Time Trek

3D Time Trek

(Anirog, 1985)

Aliens have destroyed your home planet, and you must rid your galaxy of them. The galaxy consists of 64 sectors laid out in an 8×8 grid, and you must explore the sectors and search for the aliens using your long range sensors. Once you find a sector containing a wave of aliens, you have to shoot a few of them by moving a cursor around the screen, and then you can teleport to another sector to continue your mission. There are also planets where you can restore some energy, but only if you land your spacecraft successfully. This is a very simple game with basic graphics. The gameplay requires very little skill and offers little variety, and it won’t be long before you’ll become bored of it.

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Screenshot of 3-D Voice Chess

3-D Voice Chess

(CP Software, 1985)

Reviewed by Robert Small

There are a good number of chess games on the CPC, the majority of which fall into the good to very good category. How to stand out among the crowd? How about some synthesised speech? 3-D Voice Chess does this quite nicely. It’s a little muffled but it’s quite the party trick to hear the moves being read aloud. With that unique selling point out of the way, is the rest of the game any good? The graphics are clearly defined and the gameplay is accessible with configurable levels of difficulty. Overall, an impressive early chess game for the CPC.

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Screenshot of Three Weeks in Paradise

Three Weeks in Paradise

(Mikro-Gen, 1986)

Reviewed by Alain Schroetter

To enjoy Three Weeks in Paradise, you must be a fan of ‘Dizzy-like’ games and be ready to rack your brains to solve complicated riddles. Your goal is to release your friends who have been caught by a tribe of cannibals. To this purpose, you must collect items and find how to use them. The game has good Mode 0 graphics and nice animation. Unfortunately the sound is a bit weak, and above all, the game is very hard. Nonetheless, there is a peculiar compulsion to try to go further into the game.

See also: Everyone's a Wally, Herbert's Dummy Run, Pyjamarama.

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Screenshot of Throne Legacy

Throne Legacy

(ABO Soft, 2020)

A curse has fallen on the prestigious Naud’Ar family, and as the sole heir to the throne, you must retrieve three objects – a sceptre, a crown and a ring – so that the curse may be lifted and the family can continue their rule. This adventure game is strongly inspired by Loriciels’ adventure L’Aigle d’Or and it finished in sixth place in the 2020 #CPCRetroDev Game Creation Contest – but in my opinion, it really should have been ranked in the top three. You start outside the castle, and you must enter and explore it in your search for the three objects. As you progress, you’ll find money lying around, which you can use to buy items that will aid you in your quest. The graphics are stunning and the sprites are well animated, and it’s a marvellous homage to L’Aigle d’Or. My only complaint is that the music is barely audible.

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Screenshot of Throne of Fire

Throne of Fire

(Melbourne House, 1987)

Reviewed by John Beckett

Throne of Fire is a one- or two-player game where you choose from a roster of three identical Princes, and must explore the many rooms of the vast Burning Citadel, fencing with rival knights, in search of the ultimate symbol of power, the Throne of Fire. The various rooms are colour-coded in a small map to signify which Princes control which rooms, with the aim being to control all the rooms, by defeating the knights therein, before seeking the fabled Throne. It doesn’t look too bad for a Spectrum port, and the difficulty is set about right, but the sound is abysmal, it’s too sluggish, the sword-fighting element is flawed, and it’s just not hugely interesting.

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Screenshot of Through the Trap Door

Through the Trap Door

(Piranha, 1987)

Boni the skull has been taken away below the trap door, and as Berk, you have to rescue him. This time, you can take control of both Berk and Drutt, who have to work together to make progress. Unfortunately, the game isn’t as good as The Trap Door; for whatever reason, it’s not as much fun. Berk may move faster, and there may be more monsters to encounter, but once you get to the second level, you’ll find that things become much too difficult.

See also: The Trap Door.

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Screenshot of Thrust

Thrust

(Firebird, 1986)

The resistance has captured some spaceships in preparation for an attack against the Intergalactic Empire. However, they need to collect some Klystron pods for the spaceships to be useful. You control a spaceship and have to enter an underground passageway to collect a Klystron pod on each level, and then fly to the surface again with the pod in tow. However, each passageway contains guns which will fire at you, and the levels quickly become harder, with narrower passageways, more guns, and even reverse gravity and invisible walls. This simple little game is in fact one of the all-time classics. Despite its very retro graphics, it’s unbelievably addictive, and if you haven’t played it, you haven’t lived.

See also: Thrust II.

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Screenshot of Thrust II

Thrust II

(Firebird, 1987)

After collecting all the Klystron pods, the resistance decides to settle on the planet P2112, but there’s something wrong with the weather. There’s a maze of underground passageways to explore, and you must once again collect sixteen pods and bring them to the surface in order to fix the planet’s atmosphere. In other words, it’s very similar to the previous game, but the graphics have improved considerably (although the line-based graphics in Thrust had their own appeal), and your spaceship is a lot harder to manoeuvre, especially when you’re towing a pod. For this reason, I don’t think this game is as good as its predecessor, but it’s still a fun and challenging game to play.

See also: Thrust.

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Screenshot of Thunderbirds

Thunderbirds

(Grandslam, 1989)

Reviewed by CPC4eva

If you didn’t already know it, Thunderbirds is a hugely popular puppet-based TV show with a cult following. The whole premise of the Thunderbirds is being good people helping rescue others in perilous situations and saving the world from bad guys, namely the Hood who wants to destroy the world. In this game you take on the role of the famous International Rescue team in four different daring rescue adventures, but you can only choose two different objects at the beginning of each mission to help you complete these very dangerous time-limited rescue missions. The graphics and colours chosen are very Spectrum-looking and not worthy of the International Rescue team, as the TV show does feature some very colourful and spiffy-looking outfits. If you love Thunderbirds you will most likely enjoy this graphic arcade adventure.

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Screenshot of Thunder Blade

Thunder Blade

(US Gold, 1988)

You’re on a mission to destroy an enemy fortress, but the enemy aren’t going to take to that. The mission consists of four sections divided into three sub-sections, which see you flying over cities, deserts and the sea. As well as the enemy’s fire, you’ve also got to dodge skyscrapers when you’re in the cities. The game is let down a bit by its silly controls; to accelerate and slow down, you have to hold down the fire button as you press up or down, and you often find yourself slowing down when you want to change height, leaving you exposed to enemy fire. Despite this, it’s still possible to progress, but it’s not exactly enthralling.

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