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Page 1: Table Football - Tapper
Page 2: Target Plus - Teenage Mutant Hero Turtles
Page 3: Teenage Mutant Hero Turtles: The Coin-Op - Terminus
Page 4: Terra Cognita - Theatre Europe
Page 5: Thing! - 3D Grand Prix
Page 6: 3D Invaders - Three Weeks in Paradise
Page 7: Throne Legacy - Thunder Fighter
Page 8: Thunder Jaws - The Tiny Skweeks
Page 9: Tír na Nòg - Tom and Jerry 2
Page 10: Tomcat - Tour de Force
Page 11: Tournament Snooker - Trance
Page 12: Trans-Atlantic Balloon Challenge - Le Trésor de l'Amazone
Page 13: Triaxos - Trollie Wallie
Page 14: TT Racer - Turbo Girl
Page 15: Turbo Kart Racer - Twin Turbo V8
Page 16: Twinworld - Typhoon
Screenshot of Throne Legacy

Throne Legacy

(ABO Soft, 2020)

A curse has fallen on the prestigious Naud'Ar family, and as the sole heir to the throne, you must retrieve three objects – a sceptre, a crown and a ring – so that the curse may be lifted and the family can continue their rule. This adventure game is strongly inspired by Loriciels' adventure L'Aigle d'Or and it finished in sixth place in the 2020 #CPCRetroDev Game Creation Contest – but in my opinion, it really should have been ranked in the top three. You start outside the castle, and you must enter and explore it in your search for the three objects. As you progress, you'll find money lying around, which you can use to buy items that will aid you in your quest. The graphics are stunning and the sprites are well animated, and it's a marvellous homage to L'Aigle d'Or. My only complaint is that the music is barely audible.

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Screenshot of Throne of Fire

Throne of Fire

(Melbourne House, 1987)

Reviewed by John Beckett

Throne of Fire is a one- or two-player game where you choose from a roster of three identical Princes, and must explore the many rooms of the vast Burning Citadel, fencing with rival knights, in search of the ultimate symbol of power, the Throne of Fire. The various rooms are colour-coded in a small map to signify which Princes control which rooms, with the aim being to control all the rooms, by defeating the knights therein, before seeking the fabled Throne. It doesn't look too bad for a Spectrum port, and the difficulty is set about right, but the sound is abysmal, it's too sluggish, the sword-fighting element is flawed, and it's just not hugely interesting.

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Screenshot of Through the Trap Door

Through the Trap Door

(Piranha, 1987)

Boni the skull has been taken away below the trap door, and as Berk, you have to rescue him. This time, you can take control of both Berk and Drutt, who have to work together to make progress. Unfortunately, the game isn't as good as The Trap Door; for whatever reason, it's not as much fun. Berk may move faster, and there may be more monsters to encounter, but once you get to the second level, you'll find that things become much too difficult.

See also: The Trap Door.

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Screenshot of Thrust

Thrust

(Firebird, 1986)

The resistance has captured some spaceships in preparation for an attack against the Intergalactic Empire. However, they need to collect some Klystron pods for the spaceships to be useful. You control a spaceship and have to enter an underground passageway to collect a Klystron pod on each level, and then fly to the surface again with the pod in tow. However, each passageway contains guns which will fire at you, and the levels quickly become harder, with narrower passageways, more guns, and even reverse gravity and invisible walls. This simple little game is in fact one of the all-time classics. Despite its very retro graphics, it's unbelievably addictive, and if you haven't played it, you haven't lived.

See also: Thrust II.

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Screenshot of Thrust II

Thrust II

(Firebird, 1987)

After collecting all the Klystron pods, the resistance decides to settle on the planet P2112, but there's something wrong with the weather. There's a maze of underground passageways to explore, and you must once again collect sixteen pods and bring them to the surface in order to fix the planet's atmosphere. In other words, it's very similar to the previous game, but the graphics have improved considerably (although the line-based graphics in Thrust had their own appeal), and your spaceship is a lot harder to manoeuvre, especially when you're towing a pod. For this reason, I don't think this game is as good as its predecessor, but it's still a fun and challenging game to play.

See also: Thrust.

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Screenshot of Thunderbirds

Thunderbirds

(Grandslam, 1989)

Reviewed by CPC4eva

If you didn't already know it, Thunderbirds is a hugely popular puppet-based TV show with a cult following. The whole premise of the Thunderbirds is being good people helping rescue others in perilous situations and saving the world from bad guys, namely the Hood who wants to destroy the world. In this game you take on the role of the famous International Rescue team in four different daring rescue adventures, but you can only choose two different objects at the beginning of each mission to help you complete these very dangerous time-limited rescue missions. The graphics and colours chosen are very Spectrum-looking and not worthy of the International Rescue team, as the TV show does feature some very colourful and spiffy-looking outfits. If you love Thunderbirds you will most likely enjoy this graphic arcade adventure.

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Screenshot of Thunder Blade

Thunder Blade

(US Gold, 1988)

You're on a mission to destroy an enemy fortress, but the enemy aren't going to take to that. The mission consists of four sections divided into three sub-sections, which see you flying over cities, deserts and the sea. As well as the enemy's fire, you've also got to dodge skyscrapers when you're in the cities. The game is let down a bit by its silly controls; to accelerate and slow down, you have to hold down the fire button as you press up or down, and you often find yourself slowing down when you want to change height, leaving you exposed to enemy fire. Despite this, it's still possible to progress, but it's not exactly enthralling.

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Screenshot of Thunder Burner

Thunder Burner

(Loriciel, 1991)

This is a poor 3D shoot-'em-up in which you control a robot that can metamorphose into a fighter plane at will. Enemies fly towards you, and you can shoot them or avoid them. If you're flying, you'll also need to avoid the scenery on the ground. You'll also need to collect spheres to maintain your fuel levels. So why is the game poor, then? Your firepower is mediocre and you can only shoot enemies at very close range, and collecting spheres is almost impossible; by the time you realise that there is a sphere nearby, it's too late to collect it, and your fuel runs out very quickly. The graphics are actually very good, although the colour scheme makes the game look dull – and it is a dull game to play.

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Screenshot of Thundercats

Thundercats

(Elite, 1987)

Reviewed by Chris Lennard

Thunder, thunder, you know the rest. A blatant cash-in on the cheesy kids' cartoon. As Lion-O, your task is to recover the lost eye of Thundera – the power behind the Sword of Omens from the clutches of Thundercat nemesis the vile Mumm-Ra, "the ever living". A simple hack-'n'-slash platformer; you have to reach the end of every level as fast as possible within the given time limit and in your way are an infinite number of Mumm-Ra's mutants to stop you. As well as picking points to rack up your score, you must rescue your fellow felines along the way. A dull repetitive affair, it looks as bad as it plays. One for fans of the show only.

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Screenshot of Thunder Fighter

Thunder Fighter

(Cosmic, 1988)

Reviewed by CPC4eva

This is a French game that is an adaptation of Space Invaders. An original, catchy tune plays throughout, while a cloud at the top of the screen releases alien fighters into holding bays. When a column is filled, the first fighter in that column will fall towards you. Your cute and colourful spaceship can shoot them down as they fall or while they are stacked in each column. The challenging part comes with shooting down three other objects – a blue alien ship, a green pod and a red pod. Failing to shoot them down results in losing a life if they hit the bottom of the screen. When you shoot a red pod it acts like a smart bomb, killing all the alien fighters in the columns. The sideways control mechanism can be jerky, so prioritising what to shoot first is essential. Thunder Fighter is simplistic and enjoyable.

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