Page 1: Table Football – Target Plus
Page 2: Target; Renegade – Teenage Mutant Hero Turtles
Page 3: Teenage Mutant Hero Turtles: The Coin-Op – Terminator 2: Judgment Day
Page 4: Terminus – Tetris (Mirrorsoft)
Page 5: Thanatos – 3D Boxing
Page 6: 3DC – 3D Starfighter
Page 7: 3D Starstrike – Thrust II
Page 8: Thunderbirds – Timelord
Page 9: Time Machine – Titanic
Page 10: Titanic Blinky – Tomcat
Page 11: Toobin' – Totems
Page 12: Tour de Force – Trakers
Page 13: Trance – Le Trésor d'Ali Gator
Page 14: Le Trésor de l'Amazone – Troll
Page 15: Trollie Wallie – Turbo Esprit
Page 16: Turbo-Girl – TVBALL
Page 17: Twin Turbo V8 – Typhoon
Screenshot of 3D Starstrike

3D Starstrike

(Realtime Games Software, 1985)

Take on the enemy Outsider spaceships in your advanced Starstrike spaceship, and penetrate and destroy their reactors hidden deep beneath the surface of the Outsiders’ moons. This 3D space shoot-’em-up features fast and colourful wireframe graphics and non-stop action – whether it’s shooting the Outsider spaceships and their plasma bolts, dodging towers as you fly towards the enemy base, or avoiding the catwalks as you zoom along the equatorial ducts leading to the reactors, you’ll need to have quick reflexes and a good aim! While the gameplay may ultimately be a little repetitive, it’s still great fun to play and an excellent choice if you’re looking for a quick session of blasting aliens.

See also: Starstrike II.

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Screenshot of 3D Stunt Rider

3D Stunt Rider

(Amsoft, 1985)

Reviewed by Guillaume Chalard

With hindsight, it’s amazing that people could sell full-price games that were as bad as this. The only thing to do here is trying to jump with your bike over double-decker buses (which proudly bear the inscription ‘AMSTRAD’). The problem is that you must start your jump exactly at the right speed, if you don’t want to crash either on the buses or on the landing track. And when I say exactly at the right speed, that’s exactly! 25mph instead of 23mph won’t do. Add to that the impossibility of controlling accurately the speed of your bike, and you obtain an extremely irritating game, even if the graphics are rather good!

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Screenshot of 3D Time Trek

3D Time Trek

(Anirog, 1985)

Aliens have destroyed your home planet, and you must rid your galaxy of them. The galaxy consists of 64 sectors laid out in an 8×8 grid, and you must explore the sectors and search for the aliens using your long range sensors. Once you find a sector containing a wave of aliens, you have to shoot a few of them by moving a cursor around the screen, and then you can teleport to another sector to continue your mission. There are also planets where you can restore some energy, but only if you land your spacecraft successfully. This is a very simple game with basic graphics. The gameplay requires very little skill and offers little variety, and it won’t be long before you’ll become bored of it.

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Screenshot of 3-D Voice Chess

3-D Voice Chess

(CP Software, 1985)

Reviewed by Robert Small

There are a good number of chess games on the CPC, the majority of which fall into the good to very good category. How to stand out among the crowd? How about some synthesised speech? 3-D Voice Chess does this quite nicely. It’s a little muffled but it’s quite the party trick to hear the moves being read aloud. With that unique selling point out of the way, is the rest of the game any good? The graphics are clearly defined and the gameplay is accessible with configurable levels of difficulty. Overall, an impressive early chess game for the CPC.

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Screenshot of Three Weeks in Paradise

Three Weeks in Paradise

(Mikro-Gen, 1986)

Reviewed by Alain Schroetter

To enjoy Three Weeks in Paradise, you must be a fan of ‘Dizzy-like’ games and be ready to rack your brains to solve complicated riddles. Your goal is to release your friends who have been caught by a tribe of cannibals. To this purpose, you must collect items and find how to use them. The game has good Mode 0 graphics and nice animation. Unfortunately the sound is a bit weak, and above all, the game is very hard. Nonetheless, there is a peculiar compulsion to try to go further into the game.

See also: Everyone's a Wally, Herbert's Dummy Run, Pyjamarama.

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Screenshot of Throne Legacy

Throne Legacy

(ABO Soft, 2020)

A curse has fallen on the prestigious Naud’Ar family, and as the sole heir to the throne, you must retrieve three objects – a sceptre, a crown and a ring – so that the curse may be lifted and the family can continue their rule. This adventure game is strongly inspired by Loriciels’ adventure L’Aigle d’Or and it finished in sixth place in the 2020 #CPCRetroDev Game Creation Contest – but in my opinion, it really should have been ranked in the top three. You start outside the castle, and you must enter and explore it in your search for the three objects. As you progress, you’ll find money lying around, which you can use to buy items that will aid you in your quest. The graphics are stunning and the sprites are well animated, and it’s a marvellous homage to L’Aigle d’Or. My only complaint is that the music is barely audible.

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Screenshot of Throne of Fire

Throne of Fire

(Melbourne House, 1987)

Reviewed by John Beckett

Throne of Fire is a one- or two-player game where you choose from a roster of three identical Princes, and must explore the many rooms of the vast Burning Citadel, fencing with rival knights, in search of the ultimate symbol of power, the Throne of Fire. The various rooms are colour-coded in a small map to signify which Princes control which rooms, with the aim being to control all the rooms, by defeating the knights therein, before seeking the fabled Throne. It doesn’t look too bad for a Spectrum port, and the difficulty is set about right, but the sound is abysmal, it’s too sluggish, the sword-fighting element is flawed, and it’s just not hugely interesting.

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Screenshot of Through the Trap Door

Through the Trap Door

(Piranha, 1987)

Boni the skull has been taken away below the trap door, and as Berk, you have to rescue him. This time, you can take control of both Berk and Drutt, who have to work together to make progress. Unfortunately, the game isn’t as good as The Trap Door; for whatever reason, it’s not as much fun. Berk may move faster, and there may be more monsters to encounter, but once you get to the second level, you’ll find that things become much too difficult.

See also: The Trap Door.

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Screenshot of Thrust


(Firebird, 1986)

The resistance has captured some spaceships in preparation for an attack against the Intergalactic Empire. However, they need to collect some Klystron pods for the spaceships to be useful. You control a spaceship and have to enter an underground passageway to collect a Klystron pod on each level, and then fly to the surface again with the pod in tow. However, each passageway contains guns which will fire at you, and the levels quickly become harder, with narrower passageways, more guns, and even reverse gravity and invisible walls. This simple little game is in fact one of the all-time classics. Despite its very retro graphics, it’s unbelievably addictive, and if you haven’t played it, you haven’t lived.

See also: Thrust II.

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Screenshot of Thrust II

Thrust II

(Firebird, 1987)

After collecting all the Klystron pods, the resistance decides to settle on the planet P2112, but there’s something wrong with the weather. There’s a maze of underground passageways to explore, and you must once again collect sixteen pods and bring them to the surface in order to fix the planet’s atmosphere. In other words, it’s very similar to the previous game, but the graphics have improved considerably (although the line-based graphics in Thrust had their own appeal), and your spaceship is a lot harder to manoeuvre, especially when you’re towing a pod. For this reason, I don’t think this game is as good as its predecessor, but it’s still a fun and challenging game to play.

See also: Thrust.

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