A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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Page 1: Tag Team Wrestling - Tau Ceti Page 2: T-Bird - Terminator 2 Page 3: Terminus - Thing on a Spring Page 4: Thingy and the Doodahs - 3D Snooker Page 5: 3D Starfighter - Thundercats Page 6: Thunder Jaws - Titanic |
Page 7: Titanic Blinky - Total Eclipse II: The Sphinx Jinx Page 8: Total Recall - Trantor Page 9: Trap - Trivia: The Ultimate Quest Page 10: Trollie Wallie - Turbo the Tortoise Page 11: Turlogh le Rôdeur - Typhoon |
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Terminus
(Mastertronic, 1986) It's the year 5027, and Brain, the leader of a rebellious teenage gang called the Wanglers, has been captured and is being held on the prison planet of Terminus. The remaining four Wanglers - Mobod, Xann, Spex and Magno - must find him, in a huge maze consisting of 512 screens. Each Wangler behaves in a different way, and you control one Wangler at a time. There are teleport stations that allow you to select another Wangler, and they also act as a restart position if a Wangler is killed. This is a very colourful game with awesome graphics, especially when you consider the year it was released. The sound isn't all that good, but the gameplay and the urge to explore the maze make up for this. The Wanglers are cute, too! 9 |
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Terra Cognita
(Codemasters, 1986) A group of three mining engineers have been exploring a planet, but now they must escape in their spaceship. This was one of the first games that Codemasters released on the CPC. It's a vertically scrolling space shoot-'em-up with graphics which are at times horrible, but thankfully the gameplay compensates for this. Steer your spaceship through the obstacle course and avoid walls, force fields, droids, and time shift blocks which will take your ship all the way back to the start - very annoying when you've come so far! You also need to collect fuel regularly, and extra lives can also be collected. There's nothing at all which makes this different from any other space shoot-'em-up, and it can sometimes be hard to distinguish what is a wall and what isn't, but it's still fun to play. 7 |
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The name means 'Lands and Conquerors' in English, and it's a huge battle between Eric the Red and Georg the Tyrant and their hordes of armies. This is a turn-based strategy game where you must move your own pieces and attack your opponent's, using skill, tactics and a bit of luck to defeat your opponent and conquer the land. It'll take something to beat the computer, since it seems to have a built-in advantage that allows it to inflict more damage on you than you can on it! The graphics are excellent, and the game comes with twelve scenarios, and you can even create your own as well. 8 |
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Terrormolinos
(Melbourne House, 1985) You've booked a two-week package holiday to the Spanish resort of Terrormolinos with your family - but as you may have guessed, it's going to be the holiday from hell! You must first dash around the house and pack your suitcase with everything you need before you head to the airport. Once you're in Spain, you must take ten photographs of your stay to prove to your friends back home that you survived. This is a text adventure which turns out to be fairly easy to progress in, despite the rather limited parser. The pictures that are displayed are quite humorous, but they are very crudely drawn indeed and look like your CPC has become a Spectrum! The numerous game-ending mishaps that can happen to you also become quite frustrating and spoil what could have been a great adventure. 7 |
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It's the game that helped to sell huge numbers of Nintendo Gameboys, and everyone knows how to play it; make full rows of blocks by slotting together pieces which fall from the top of the screen. Unfortunately, this version doesn't fare well at all; the graphics are garish, and that striped background is confusing. Add some terrible music and clumsy controls which can't be redefined, and you don't get a fun game. Thankfully, there are far better versions in the public domain. 5 |
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The forces of the underworld must be defeated by the mighty dragon, Thanatos the Destroyer. It's not often that you get the chance to play a dragon in a computer game. However, in order to complete your mission, you must first find and collect the beautiful sorceress Eros, and then fly onwards to find her spell book, and finally, fly to her cauldron where the spell can be cast. These are all to be found in locked castles, but the wooden entrance door can be burnt down. Your supply of fire is limited, and can be replenished by landing next to a witch, grabbing the knight from his horse and killing him, then eating the witch! There are many other unique things about this game; the parallax scrolling and animation of the dragon and the many opponents you can face are stunning, and the eight skill levels add a lot of replay value to this fantastic game. 9 |
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This is a wargame taking place during the Cold War era. You can choose your side (NATO or the Warsaw Pact) and the difficulty level. Then you move your units on a map representing Europe (which is really well drawn, by the way). When you select a battle, the screen turns into a little arcade game where you must shoot tanks and aircraft. It doesn't have a big influence on the results of the battles, however. At a certain point of the campaign, you can decide to use chemical or nuclear weapons, but this will often result in the complete destruction of the planet, so think twice before using them! A good, although a bit too repetitive, strategic game. 6 |
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Thing!
(Players, 1988) Thing has been assigned to deliver The Ball to the Dingalinger Overlord. However, Thing must complete ten tasks before he is allowed to meet the Overlord. That's definitely one of the weirdest plots I've heard for a game! The planet that Thing wanders is divided into 26 zones which he can teleport between using a telephone box. There are lots of objects scattered over these zones, and it's up to you to discover which ones are used to complete tasks - but you are not informed when you have completed any! You must also avoid contact with the bouncing gargoyles which will cost you one of your five lives. The graphics tell you instantly that this game is a Spectrum port, and Thing moves at such a snail-like pace that the aim of the game seems to be to try to stay awake. 3 |
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Thing is on a mission to locate parts of a computer program which will stop the production of evil toys that the factory he's in is churning out. Now this is no easy task, as not only is the game immense, and not only are there typically weird bad guys everywhere, but also Thing, only being able to jump, is one of the hardest game characters ever to control! On the plus side, though, the graphics are great - lots of detail and very colourful, and Thing is a cute little guy - and the sound is OK too; nothing great, but serviceable. In fact, the game is way above average; it's just so hard! But just suspend the belief that you'll ever finish it, and you'll find a pretty fun game here. It's got everything a platform gamer could desire. See also: Thing on a Spring. 8 |
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The evil Goblin is causing chaos by casting spells and banishing the Earth's treasures to his underground lair. Only one thing can break the spell - completing a magical jigsaw - and only one hero can do the job - Thing on a Spring! Great... I guess we can kiss the Earth's treasures goodbye then. Joking aside, though, this game is seriously frustrating. Not only are the jigsaw pieces scattered around in some of the most out-of-the-way corners of the Goblin's lair, but Thing has one of the hardest-to-control jumps in gaming history. Add to this the large number of seemingly unavoidable enemies and the many instances where you get stuck with no way of progressing, and you have a seriously annoying game. There's a great catchy tune, but the sequel is an improvement in every way. See also: Thing Bounces Back. 4 |