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Page 1: Table Football – Tapper
Page 2: Target Plus – Teenage Mutant Hero Turtles
Page 3: Teenage Mutant Hero Turtles: The Coin-Op – Terminus
Page 4: Terra Cognita – Theatre Europe
Page 5: They Stole a Million – 3D Fight
Page 6: 3D Grand Prix – 3D Time Trek
Page 7: 3-D Voice Chess – Thunder Burner
Page 8: Thundercats – Time Scanner
Page 9: Times of Lore – TLL
Page 10: Toadrunner – Top Top
Page 11: Total Eclipse – Track Suit Manager
Page 12: Traffic – The Trap Door
Page 13: Trashman – Trivial Pursuit: A New Beginning
Page 14: Trivial Pursuit Genus Edition – Tuma-7
Page 15: Turbo Boat Simulator – Turrican
Page 16: Turrican II – 2112 AD
Page 17: Typhoon
Screenshot of Trashman

Trashman

(Virgin Games/New Generation Software, 1986)

Now you can find out what it’s like to be a binman! As the binman, you must collect all the bins from each street within a certain time. You can also chat with some of the people living in the houses and get bonuses, but watch out for cyclists and fast cars when you’re crossing the road! The graphics might not look appealing, but they are clear. There’s no sound to speak of – white noise when a car runs into you, and some extremely lame ‘barking’ noises – but it’s a humorous game, with a lot of awful Spectrum-related jokes.

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Screenshot of Treasure Island Dizzy

Treasure Island Dizzy

(Code Masters, 1989)

The second of Dizzy’s adventures sees him stranded on a treasure island. To get off the island, he has to buy all the equipment for a boat, and collect thirty coins. It’s like all the other Dizzy adventures, really, but because the programmers seemed to think that the first game was a little too easy, they decided to give you only one life in this sequel. This ruins the game, as it can be too easy to walk into one of the traps in the forest. It’s also far too easy to accidentally drop the snorkel while you’re underwater, which of course makes you drown instantly – although incidentally, according to the authors, that’s the reason why Dizzy only has one life (think about it!). However, the music is nice, and there’s some digitised speech after the game loads as well.

See also: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy, Dizzy Down the Rapids, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Kwik Snax, Magicland Dizzy, Panic Dizzy, Spellbound Dizzy.

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Screenshot of Las Tres Luces de Glaurung

Las Tres Luces de Glaurung

(Erbe, 1986)

Reviewed by Pug

Redhan the brave knight has entered a very dark fortress in search of the three Lights of Glaurung. These three jewels, when placed together, grant the owner victory in any battle. Redhan is searching for these jewels to rid the land of Taleria of foul creatures and dark magic. This is no easy task, as the fortress is full of knights, spiders, witches, wizards and a dragon named Glaurung. In this flip-screen platform game, you have a limited number of arrows to protect yourself with – although more can be found inside chests. These may also hide a random bonus or hindrance – such as transforming you into a pig! Overall, a comfortable game with average visuals and effects that gets tricky in places.

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Screenshot of Le Trésor d’Ali Gator

Le Trésor d’Ali Gator

(French)

(Lankhor, 1991)

Legend tells of a pirate called Ali Gator whose treasure lies in a castle. You have gone to the castle to search for the treasure. It’s a simple exploration game where you wander around a maze of only 49 rooms, but there are many traps to catch you out. The game is quite a departure for Lankhor, who specialised in text adventures on the CPC – and they should have stuck to what they knew best. It’s written by Claude Le Moullec, who also wrote dozens of listings for French magazines, and in fact, it was originally intended to be a listing as well – and it shows. The graphics and sound effects are rather basic, and it’s not very enjoyable to play, especially since everything is laid out at random each time you play.

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Screenshot of Le Trésor de l’Amazone

Le Trésor de l’Amazone

(Power Soft, 1985)

Reviewed by Pug

A simple game written entirely in BASIC, in which you create a path for the player as he moves along collecting jewels. The joystick changes the pieces of this slide puzzle-like grid rearranging the routes ahead. Hitting a dead end loses one of your lives. Simple, dull-looking graphics and no sound. This is not a puzzle game you will come back to.

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Screenshot of Triaxos

Triaxos

(39 Steps, 1987)

Inside the high security prison of Triaxos is the only man who has the knowledge to activate the most powerful weapon in the galaxy, and you have just 30 minutes to free him – and a mind probe is also on its way to obtain his secrets... Triaxos consists of a cube of 64 rooms which are viewed from an isometric perspective. You can change their orientation by using Face-lifts, which are flashing circles found in the centre of certain rooms. You are also armed with dynamite that can create doors in the walls (or floors, depending on your orientation), but if you fall too far, you will die. You may also find yourself trapped if you fall into a room and can’t create any doors! The graphics are nice and colourful, but the ability to change orientation only made me very confused, and the on-screen maps are of little or no help.

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Screenshot of Tribble Trouble

Tribble Trouble

(Amsoft/Mr Micro, 1985)

Can you tame the Tribbles? Although it’s not related to Star Trek, this game is almost certainly inspired by the furry creatures that featured in one episode. The Tribbles are continually running around the screen, and you must capture them before they reach a shower unit that will spray deadly acid over them and kill them as a result. There is a cage at the top left of the screen, which you can use to capture the Tribbles one at a time by manoeuvring a set of crosshairs and dragging the cage into the Tribble’s path. Naturally, additional hazards appear to make life harder for you as the game progresses, and once ten Tribbles are lost, the game is over. Initially, it’s an appealing game and easy to get into, but the sound effects are very annoying, and there is no variety in the gameplay, so it soon becomes boring to play.

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Screenshot of Trigger

Trigger

(Opera Soft, 1989)

Welcome to Crazy Park – home to all sorts of gangsters, gunmen and thugs. This is a target shooting game that can only be played with MHT’s Gunstick; unfortunately, you can’t play it with a keyboard or joystick. The screen scrolls horizontally, alternating between right and left and revealing a little more of Crazy Park. Throughout the game, you are faced with a barrage of bullets, bombs and knives being thrown and fired at you. The park is certainly aptly named; you’ll even encounter the occasional armed helicopter! The graphics are quite detailed, if lacking a little colour, and there’s a jolly tune on the menu. Although it offers nothing new over other target shooting games, the difficulty level has been judged well, and it’s arguably the best game that you can get for the Gunstick.

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Screenshot of The Tripods

The Tripods

(Red Shift, 1984)

Reviewed by Piero Serra

In 1984 the BBC televised the excellent Tripods children’s books, written by John Christopher. In this licensed graphic adventure, you are negotiating post-alien invasion Europe on your way to a base in the White Mountains. En route you encounter friends, foes, and the looming three-legged aliens the surviving humans have named Tripods. Movement is made using the numeric keypad as a compass, and your options, like attacking or running, are dictated by the current situation. Interactions are very limited, though, and they soon become repetitive; even being seen by a Tripod has little effect on progress. The graphics are quite detailed and semi-3D (like The Lords of Midnight) but they lack variety and redraw slowly. Although some effort obviously went into making this game, it feels dated now and you’d be better off reading the books.

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Screenshot of Trivial Pursuit: A New Beginning

A bunch of aliens want to colonise a planet called Genus II. However, its inhabitants aren’t very welcoming, and have set them a tough test, in the form of lots of questions. Like the board game, you have to collect six wedges before the final test, but instead of rolling a die, you can choose any of dozens of planets, each with its own scenery and category. It’s hard to remember which planets you should re-visit, though, and you also don’t know when you’re going to get the chance to collect a wedge. Despite all this randomness, the game is still fun, with cute and colourful aliens and scenery all adding to the appeal – but it’s not as good as the original. (The answer to the question in the screenshot is “Sweden”, by the way.)

See also: Trivial Pursuit Genus Edition.

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