Page 1: Table Football - Target Plus
Page 2: Target; Renegade - Teenage Mutant Hero Turtles: The Coin-Op
Page 3: Teenage Queen - Terra Cognita
Page 4: Terres et Conquérants - Thing on a Spring
Page 5: Thingy and the Doodahs - 3D Pool
Page 6: 3D Quasars - Thrust
Page 7: Thrust II - Time
Page 8: Timelord - Titanic Blinky
Page 9: Titus the Fox - Top Top
Page 10: Total Eclipse - Trailblazer
Page 11: The Train - Las Tres Luces de Glaurung
Page 12: Le Trésor d'Ali Gator - Trollie Wallie
Page 13: TT Racer - Turbo Kart Racer
Page 14: Turbo Outrun - Twinworld
Page 15: 2 Player Super League - Typhoon
Screenshot of The Train

The Train

(Electronic Arts/Accolade, 1988)

Reviewed by CPC4eva

It's 1944 and occupied France is on the cusp of being liberated by Allied forces. The German army is retreating back to Berlin on a train carrying France's valuable art collection. As part of the French Resistance, you must stop the Germans and take the train to Rivière. Starting at the Metz train yards, you must avoid German soldiers shooting at you from buildings. From this point onwards the game becomes more involved as you engineer and navigate the train safely to your destination. It's not easy; you must shoot down fighter planes and capture enemy train stations and bridges to protect the train and artwork from damage. The graphics are detailed, representing the theme admirably. The gameplay has a lot of staying power to keep you hooked; you just want one more go at taking the train from the German army.

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Screenshot of Trakers


(Cybervision, 1991)

An expedition of robots went to explore the planet Magellanx. Unfortunately, they left little Trakers behind, and now he's got to find 10,000 credits to get back to Earth. As soon as you play it, you'll realise that the game is based on the Dizzy series, where objects can be collected and used to solve puzzles. However, there are also lots of creatures to avoid, and some of them are far too tricky. The graphics are nice and cute and the sound effects are OK, but you'll become very frustrated at how quickly you lose your nine lives.

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Screenshot of Trance


(Remon, 1989)

Have you ever wanted to get lost in a trance and achieve a comatose state? Apparently, it can be achieved if you complete the six levels of this immensely challenging puzzle game. You have to fit twelve pentagonal shapes on to a sphere, and ensure that the numbers on each side of the pentagons match adjacent numbers in some way. It's every bit as confusing as it sounds! A prize was offered for the first person to complete this game, but I doubt if anyone ever did! I'm going to lie down and recover now (and get away from all those puns on the word 'trance')...

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Screenshot of Transmuter


(Code Masters, 1987)

Billions of years in the future, the sun has turned into a red giant. The human race established cities deep beneath the Earth's surface in order to survive. Most of them were eventually sent to other solar systems, but you have returned to Earth in your Transmuter spaceship to destroy the remaining defence systems. This is a very poor space shoot-'em-up from Code Masters; frankly, it's one of the worst games they released for the CPC, and I expected much better from them. The graphics are ugly and have been taken straight from the Spectrum, and the scrolling is appallingly jerky. The music is brilliant, though; it's the only positive thing about this game.

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Screenshot of Trantor


(Go!, 1987)

Reviewed by Chris Lennard

Sumptuous-looking game from 8-bit programming legend Dave Perry, who was also behind Beyond the Ice Palace and Savage. You are Trantor, the last stormtrooper, who must escape from the alien planet that your starship crashed on, killing all your comrades. Against the clock, you must shoot your way past the inhabitant aliens in order to collect the various letters of the password that are stored around the aliens' underground complex which will ultimately allow you to escape, while collecting ammo, health and time bonuses along the way. The graphics, gameplay and sound (including speech on the loading screen) are all outstanding.

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Screenshot of Trap


(Alligata, 1987)

Your home planet is being attacked by an ally that was once peaceful. The question is whether violent destruction can be justified in the name of peace. This is a space shoot-'em-up with the addition that on each level, you must shoot a certain number of aliens and laser barriers, and bomb a certain number of boats before you can land your spaceship. You also have to replenish your fuel very regularly indeed. Once you have landed, you walk along the surface shooting monsters and collecting orbs which you can use on later levels to buy a better spaceship. The graphics are fairly colourful, albeit a bit blocky, but all the levels are exactly the same, and most players will switch off once they've realised this.

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Screenshot of The Trap Door

The Trap Door

(Piranha, 1986)

Berk has to perform several tasks for 'him upstairs' by using the various bits and bobs lying around the castle, as well as requiring the assistance of some of the monsters lurking below the trapdoor. These tasks include preparing a can of worms, followed by boiled slimies, eyeball crush and fried eggs – yum! You'll need to watch out for the ghost who will scare you and take whatever you're currently holding if you're not careful. This is a fun little game which is geared towards children, although I'm sure the rest of you will also like it. The graphics are quite blocky but are still colourful, but there's almost no sound. Even so, the game really brings back memories of the children's TV cartoon that it's based on.

See also: Through the Trap Door.

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Screenshot of Trashman


(Virgin Games/New Generation Software, 1986)

Now you can find out what it's like to be a binman! As the binman, you must collect all the bins from each street within a certain time. You can also chat with some of the people living in the houses and get bonuses, but watch out for cyclists and fast cars when you're crossing the road! The graphics might not look appealing, but they are clear. There's no sound to speak of – white noise when a car runs into you, and some extremely lame 'barking' noises – but it's a humorous game, with a lot of awful Spectrum-related jokes.

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Screenshot of Treasure Island Dizzy

Treasure Island Dizzy

(Code Masters, 1989)

The second of Dizzy's adventures sees him stranded on a treasure island. To get off the island, he has to buy all the equipment for a boat, and collect thirty coins. It's like all the other Dizzy adventures, really, but because the programmers seemed to think that the first game was a little too easy, they decided to give you only one life in this sequel. This ruins the game, as it can be too easy to walk into one of the traps in the forest. It's also far too easy to accidentally drop the snorkel while you're underwater, which of course makes you drown instantly. However, the music is nice, and there's some digitised speech after the game loads as well.

See also: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy, Dizzy Down the Rapids, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Kwik Snax, Magicland Dizzy, Panic Dizzy, Spellbound Dizzy.

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Screenshot of Las Tres Luces de Glaurung

Las Tres Luces de Glaurung

(Erbe, 1986)

Reviewed by Pug

Redhan the brave knight has entered a very dark fortress in search of the three Lights of Glaurung. These three jewels, when placed together, grant the owner victory in any battle. Redhan is searching for these jewels to rid the land of Taleria of foul creatures and dark magic. This is no easy task, as the fortress is full of knights, spiders, witches, wizards and a dragon named Glaurung. In this flip-screen platform game, you have a limited number of arrows to protect yourself with – although more can be found inside chests. These may also hide a random bonus or hindrance – such as transforming you into a pig! Overall, a comfortable game with average visuals and effects that gets tricky in places.

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