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Page 1: Table Football – Tapper
Page 2: Target Plus – Techno Cop
Page 3: Teenage Mutant Hero Turtles – Teodoro No Sabe Volar
Page 4: Terminator 2 – Tetris (Crazy Piri)
Page 5: Tetris (Mirrorsoft) – Thomas the Tank Engine
Page 6: 3D Boxing – 3D Starfighter
Page 7: 3D Starstrike – Thrust II
Page 8: Thunderbirds – Timelord
Page 9: Time Machine – Titanic
Page 10: Titanic Blinky – Tomcat
Page 11: Toobin' – Totems
Page 12: Tour de Force – Trakers
Page 13: Trance – Le Trésor d'Ali Gator
Page 14: Le Trésor de l'Amazone – Troll
Page 15: Trollie Wallie – Turbo Esprit
Page 16: Turbo Girl – TVBALL
Page 17: Twin Turbo V8 – Typhoon
Screenshot of Titanic Blinky

Titanic Blinky

(Zeppelin Games, 1992)

A wealthy businessman has paid lots of money for the Titanic to be raised, but it’s infested with all sorts of creepy crawlies, and Blinky has to get rid of them. Starting on the outside deck, you must shoot all the whelks and collect notes (represented as flashing letters), and throw them down the ship’s funnel to access the interior of the Titanic, where you must collect the diving gear to go underwater and reach another section... and so it goes on. The graphics are OK but blocky, but there are only two or three sound effects in the whole game; the silence is unnerving! Nonetheless, it’s a reasonable little platform game, although it can sometimes crash.

See also: Blinky's Scary School.

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Screenshot of Titus the Fox

Titus the Fox

(Appeared on an Amstrad Action covertape)

(Titus, 1992)

Titus has to travel all the way from his home in the suburbs of Paris to Marrakesh to rescue his girlfriend who has been kidnapped; that’s a long way away. Titus, if you’re not aware, is the official mascot belonging to the software house of the same name, and this game was released as Les Aventures de Moktar in France, but using a different character in place of Titus. Anyway, it’s the usual platform fare with eight levels. Titus hasn’t got any weapons of his own, though; he’ll need to use the various objects lying around to kill some of the enemies. The graphics are truly gorgeous, but all that is outweighed by the annoying music, and the fact that the game frequently slows to a snail’s pace when there are more than two enemies on the screen at the same time.

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Screenshot of TLL

TLL

(Vortex Software, 1985)

Reviewed by CPC4eva

Heralded by its creators as having the fastest, smoothest ever scrolling in an Amstrad CPC game, you fly the latest Swing-Wing fighter bomber with 360° control. Set from an overhead viewpoint, taking off from a runway, your objective is to pilot your fighter, locating enemy targets to bomb as you avoid the obstacle-riddled terrain of water, housing, trees and other buildings. If you can bomb all the targets you must land your fighter and return to base. Sounds simple, but I assure you that carrying out the task is not. Controlling the fighter takes a lot of practice; you seem to fly off everywhere at supersonic speed. It’s very unforgiving, especially landing and firing bombs, as you must hug the terrain at a very low level. Graphically it’s quite basic but it does scroll at super speed, and just for that you have to check it out.

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Screenshot of Toadrunner

Toadrunner

(Ariolasoft, 1986)

The Toadrunner has been turned into a toad by the Stone Master, and he must find his Princess before he can regain his human form. You can carry up to four objects at a time, each of which is stored in a pocket, but only the object in the fourth pocket can be used. Most of the rooms are blocked by various creatures who can only be defeated with the right object – and in some cases, two objects are required. It’s a matter of trial and error as to which object(s) to use, and if you get it wrong, you are killed instantly. Worse still, there are ‘triple exits’ where you must select one of three exits to go to another screen; choose the wrong one and you are again killed instantly! There are small clues to be found in the scenery as to which exit to use, but they’re easy to miss and difficult to interpret. I couldn’t really get anywhere in this game; it’s far too frustrating.

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Screenshot of Toi Acid Game

Toi Acid Game

(Iber Soft, 1989)

Toi and his girlfriend Zoi were visiting a disco, dancing the night away to 1980s rave music, when the nasty Dr Acid took her away. Obviously, Toi must now rescue her. This is a very dull game consisting of four parts, in which you collect smiley tokens and shoot lots of smileys in order to reach other areas of each level; collect enough of them and you can go to the next one. This game really immerses itself in rave culture and doesn’t take itself too seriously. After leaving the disco, Toi visits a beach, a pirate ship, and a vampire’s castle! However, the levels are very large and Toi walks very slowly, so the game quickly becomes boring. The graphics and colour scheme are truly awful, and this is a game to avoid. Actually, that’s not quite true; the girl on the loading screen is a hot babe!

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Screenshot of Tokyo Gang

Tokyo Gang

(GLL, 1990)

Reviewed by John Beckett

You are a member of a Tokyo street gang who has somehow found himself on a strange alien planet full of wandering monsters, undead fiends and other assorted menaces (these things happen, I guess). The aim is simply to travel from left to right (similiar to Vigilante or The Ninja Warriors), jumping over, ducking from and nunchaku-ing anything that comes in your way, until you reach the end of the level, of which there are six. And that’s easier said than done! Just one life, a rapidly disappearing energy bar and a non-stop army of enemies means this is a typically impossible Spanish game! Yet it’s still fun for a while, mainly due to the nice (though not very colourful) graphics and the way that every go takes you that little bit further.

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5

Screenshot of Tomahawk

Tomahawk

(Digital Integration, 1986)

Reviewed by Robert Small

Yet another quality flight simulator for the Amstrad CPC. Your aircraft of choice is the Apache AH-64 helicopter gunship, which CPC owners can also unleash in Gunship. With this being a flight simulator, you will need patience and a period of acclimatisation to learn the controls. Tomahawk doesn’t have many missions for you to take on, but it features a variety of enemies (tanks and helicopters) and landmarks (buildings, mountains and trees) throughout the vast landscape you fly over. This is all handled reasonably well by the graphics engine – fairly smooth and with good use of vector graphics. The difficulty, weather and time of day can all be configured. Indeed, the night flying is a particular highlight with its eerie black and red colour scheme. The engine and weapon sounds are just about right. Better than Gunship? It’s very hard to choose.

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Screenshot of Tom and Jerry 2

Tom and Jerry 2

(Magic Bytes, 1989)

Tom and Jerry are arguably two of the world’s best known cartoon characters, and in this platform game, you play the role of Jerry, roaming around four levels of a house trying to find cheese to satisfy his hunger, while avoiding falling into Tom’s clutches. If Tom catches you, you’ll lose 30 seconds of time. Between each level there is a short tunnel where Jerry can collect more cheese to gain some extra time. Once you’ve collected all the cheese, you must return to the first level and defuse a bomb that Tom has left for you. Tom and Jerry are both well animated, although some of the backgrounds are garish, and the sound effects are very limited. Jerry moves rather slowly and he can be very awkward to control, and negotiating the furniture is often frustrating, so it’s not much fun to play.

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5

Screenshot of Tombstowne

Tombstowne

(Amsoft, 1985)

Reviewed by Robert Small

How many Pyjamarama-type games does a machine need? Quite a few if you happen to own a CPC. Tombstowne is one of many, and it’s OK, if not as good as the other similar games out there. Most of what can be found in the other titles is present in this game. Each screen is a different room within the castle of Tombstowne. There are items that are required to solve puzzles and various enemies lurking within the rooms. The graphics for the locations are all right, but the colour clash and sprite flicker certainly aren’t. Your character also bears a striking resemblance to Mr Smithers from The Simpsons! It’s not him, though. It’s the same character from Deathsville, but they don’t look the same between the two games – odd, that. Special mention to the music which is very good. Worth looking at if you have exhausted all the other alternatives.

See also: Deathsville.

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Screenshot of Tomcat

Tomcat

(Players, 1989)

A vertically scrolling shoot-’em-up which sees you flying a fighter jet over four levels, shooting targets in the air and on the ground. The playing area can also be scrolled left or right, since the area that you can see is rather small. Unfortunately it’s annoyingly difficult; the bullets are large red circles which are hard to avoid, especially when they appear without warning from either side of the screen. The collision detection seems to be poor, and so are the graphics. The scrolling is slow and the sound is also lacking. There are better shoot-’em-ups available and it’s best to avoid this one.

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