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Page 1: Sabian Island – Sailing
Page 2: Saint and Greavsie – SAS Assault Course
Page 3: SAS Combat Simulator – Scooby and Scrappy Doo
Page 4: Scooby Doo – SDAW
Page 5: SDI – The Sentinel
Page 6: Sepulcri – Shadow Dancer
Page 7: Shadowfire – Shark
Page 8: Sharkey's Moll – Short's Fuse
Page 9: Shovel Adventure – Silkworm
Page 10: Sim City – Skateboard Joust
Page 11: Skateboard Kidz – Skyfox
Page 12: Sky Hunter – Smaily
Page 13: Small Games for Smart Minds – Snowball
Page 14: Snowstrike – Solar Coaster
Page 15: Solar Empire – Sorcerer
Page 16: Sorcerers – Space Crusade
Page 17: Spaced Out – Space Moves (#CPCRetroDev)
Page 18: Space Pest Control – Spellbound
Page 19: Spellbound Dizzy – Spitfire
Page 20: Spitfire 40 – Spy Hunter
Page 21: Spy vs Spy – Star Bowls
Page 22: Starboy – Starion
Page 23: Starquake – Star Wars
Page 24: Star Wars Droids – Storm
Page 25: Stormbringer – Street Gang
Page 26: Street Gang Football – Strike Force Cobra
Page 27: Strike Force Harrier – Stunt Car Racer
Page 28: Stuntman Seymour – Sudoku Master
Page 29: Sultan's Maze – Super Hang-On
Page 30: Super Hero – Super Sam
Page 31: Super Scramble Simulator – Super Tank
Page 32: SuperTed: The Search for Spot – Survivors
Page 33: Survivre – Sword Slayer
Page 34: Syntax
Screenshot of Shovel Adventure

Shovel Adventure

(Pat Morita Team, 2021)

Reviewed by Robert Small

Shovel Adventure dominated the awards at the 2021 #CPCRetroDev Game Creation Contest, coming in first place and winning several accolades. Did it deserve them? Yes! It’s a game full of humour and charm, from the brief intro (working hard!) to the high score table, followed up by the adventure’s main theme. You’re on a quest to raid tombs for their gems. Who needs a whip and a gun when you have your trusty shovel? The screen layout reminded me of the classic Oh Mummy at first, but each screen represents a new challenge. Your shovel is both a tool (to dig for gems) and a means of defence (for digging holes for enemies to fall into). I really liked the graphical details in this game – from the shifty eyes of our hero to the way the enemies stare at you from the bottom of a freshly dug pit. The graphics and music are of a very high quality and the gameplay matches this nicely. It’s a modern CPC gem.

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Screenshot of Shufflepuck Café

Shufflepuck Café

(Brøderbund, 1989)

Welcome to Shufflepuck Café! If you’ve ever played a game on one of those air hockey machines you find in big amusement arcades (and boy, I loved playing them in my youth!), you’ll recognise this. Air hockey is like ice hockey except that it’s against two players, and you hit the ball with a bat rather than a stick. It’s really easy to grasp. The café is filled with eight contestants, who each have their own ways of playing, which you will need to know in order to beat them. You can play a few games against any of them, or take part in a knockout tournament. Both the graphics and the music are stunning and the game is great fun, and you can customise it as well.

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Screenshot of Side Arms

Side Arms

(Go!, 1987)

A man known as Bozon wants to exterminate Earth, and his headquarters lies deep underwater. As Lieutenant Henry, you must swim through the sea to locate his headquarters. The game consists of one long level with lots of creatures to shoot, and several huge dragon-like monsters (which you must obviously shoot as well) help to break the action into distinct stages. Initially you can’t move fast at all and your firepower is limited, but collecting the power-ups left behind by the creatures you shoot gives you more speed and weaponry – and you’re going to need it! Without it, you’ll lose lives very easily. If you keep hitting the fire button, you’ll be OK. The graphics are all right, but they could be better, and so could the music, which is mediocre. The game itself is reasonably good once you get the hang of things.

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Screenshot of Sideral War

Sideral War

(Delta Software, 1989)

The Halson galaxy is under threat. You have been sent on a mission to destroy a thermonuclear planet. This is a standard horizontally scrolling shoot-’em-up in which you shoot lots of aliens and jump across craters and lakes. Every so often, a spaceship appears and you enter it, taking you into space, where you shoot and dodge spaceships instead. However, it’s highly unlikely that you will ever get the chance to do this without cheating. This is a ridiculously difficult game from start to finish! Jumping over obstacles requires great precision, but while you’re trying to position yourself, the aliens are swarming around you and draining your precious energy. The graphics are very good, albeit with too much purple used, but it’s a shame that the gameplay is not up to the same standard.

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Screenshot of Sidewalk

Sidewalk

(Infogrames, 1987)

Reviewed by Guillaume Chalard

Known as Marche à l’Ombre in France, and based upon the songs and the suburban-Parisian universe of the famous French singer Renaud, this game is a strange attempt to merge two worlds (pop music and video game). The game in itself is rather dull. Though the graphics, in black and white, are rather good, they lack variety and the playing window is too small. Furthermore, it’s quite impossible not to get lost because the point of view changes every time you enter a new place. The plot is original (you must find your motorcycle which has been stolen, and buy two tickets for Renaud’s show), but the gameplay is awful. Time is limited, the game area is tiny – about 20 screens – and the fight scenes are a pity. One for fans of Renaud only.

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Screenshot of Siemb Chronicles: Arkos the Traitor

Caberhi Tram is an elite army commander, and his latest mission is to travel to the planet of Hypsis to overthrow its ruler Arkos. The background story behind this game combines events from Galactic Tomb and Game Over; indeed, the second part of the game is a recreation of the first part of Game Over. Both parts consist of platforming action mixed with fast and furious shooting of various types of enemy. The graphics are marvellous, and the tune is fast-paced and fits well with the frantic nature of the gameplay. However, I found the game to be far too difficult. There are too many sections where you have to leap across wide chasms, and if you mistime a jump, you’ll fall or become trapped and be forced to lose a life. It also doesn’t help that there are hardly any opportunities for you to replenish your energy.

See also: Galactic Tomb, Game Over.

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Screenshot of Sigma 7

Sigma 7

(Durell, 1986)

I’m not sure what the story behind this game is, but the game itself consists of seven stages, each divided into three phases. In the first phase, you have to shoot and dodge alien attack formations; in the second, you have to clear a maze of dots and find the pattern of dots which you can’t clear; and in the third, you have to reproduce this pattern by bouncing on tiles at the right time. This is all repeated seven times, and it gets harder each time. The graphics are reasonable and some of the animated sequences are nice, but the gameplay may get repetitive, especially when you get three extra lives on completing each phase.

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Screenshot of Silent Service

Silent Service

(MicroProse, 1986)

You are in control of a fleet of American submarines based in the Pacific Ocean during World War II, and you must simply sink as many Japanese ships as you can. You can try some target practice or attempt various missions which recreate actual events in the Pacific, and depending on your experience, you can adjust the difficulty and realism levels. This is an extremely realistic game (in fact, the West German authorities banned it from general sale because of this) and it’s clear that a lot of attention has been put into this. It’s not exactly for action fans – it’s very much a strategy game, and you must plan your actions carefully – but if you like these sorts of games, then this is a winner.

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Screenshot of Silent Shadow

Silent Shadow

(Topo Soft, 1988)

An enormous bomber plane, equipped with the most advanced technology known, has just been launched – the Silent Shadow. Its mission is to fly to the outskirts of a city to destroy an enemy base. However, the Silent Shadow’s sheer size makes it relatively vulnerable, so you (and perhaps a friend) must pilot a much smaller fighter and destroy enemy ground targets and planes to make way for the Silent Shadow. There are four levels, each one an unrelenting onslaught of enemy firepower. Your fighter can hold up to three bombs at a time, and many more can be collected along the way – and you’ll need to use them regularly. The graphics are undoubtedly very nice, but it’s difficult to make out the enemy’s bullets, and there are so many enemies to face that you will probably never reach the end of the first level.

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Screenshot of Silkworm

Silkworm

(Virgin Games, 1988)

This horizontally scrolling shoot-’em-up is better than most other offerings. You control a helicopter and you just blast away at the enemy helicopters and missile bases. On every level, there’s a helicopter which has to be hit in the right place, and then there’s the end-of-level helicopter which is very big indeed. There are also extra firepower and invincibility bonuses to collect. It’s colourful with lots of explosions, and if there’s an extra player handy, it’s possible to play with a jeep, although it’s not as powerful as the helicopter. One warning, though – don’t play this game if you suffer from epilepsy, as the screen flashes quite a lot.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z