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Page 1: Sabian Island – Sailing
Page 2: Saint and Greavsie – Sardina Forever
Page 3: SAS Assault Course – Scooby-Doo
Page 4: Scooby-Doo and Scrappy-Doo – SDI
Page 5: Seabase Delta – Sepulcri
Page 6: Sgt. Helmet Training Day 2020 – Shadow Dancer
Page 7: Shadowfire – Shark
Page 8: Sharkey's Moll – Short's Fuse
Page 9: Shovel Adventure – Silkworm
Page 10: Sim City – Skaal
Page 11: Skateboard Joust – Skweek
Page 12: Skyfox – Sly Spy: Secret Agent
Page 13: Smaily – Snoopy
Page 14: Snowball – Software Star
Page 15: Solar Coaster – Sooty and Sweep
Page 16: Sorcerer – Space Cowboy in Lost Planet
Page 17: Space Crusade – Space Moves (#CPCRetroDev)
Page 18: Space Moves (Retrobytes Productions) – Speed Zone
Page 19: Spellbound – Spirits
Page 20: Spitfire – Sputnik
Page 21: Spy Hunter – Star Avenger
Page 22: Star Bowls – Starglider
Page 23: Starion – Star Trooper
Page 24: Star Wars – Stomp
Page 25: Stop Ball – Street Cred' Football
Page 26: Street Fighter – Strider II
Page 27: Strike – Stryfe
Page 28: STUN Runner – Subway Vigilante
Page 29: Sudoku – Super Flippard
Page 30: Super Gran – Super Pac
Page 31: Super Pipeline II – Super Sprint
Page 32: Super Stock Car – Surprise Surprise
Page 33: The Survivor – The Sword of Ianna
Page 34: The Sword of the Samurai – Syntax
Screenshot of Shadowfire

Shadowfire

(Beyond, 1986)

Reviewed by Robert Small

A great set-up for a game – a diverse group of mercenaries on a timed rescue mission. Much like Swords and Sorcery, Shadowfire took its time to reach the CPC, but when it eventually arrived, the wait was worthwhile. I really liked the diversity of team members that make up the Enigma Force (the name given to your band of mercenaries). There are a healthy amount of abilities to try out during your mission. The game is played through the use of icons, and multiple display windows are crammed on to the screen (character selection, status, etc.) but it’s not too hard to follow or play. The graphics fall into the “good enough” category. They are a bit cramped but the character portraits are good. Shadowfire isn’t an action game, so it won’t be for everyone, but I’m sure it will find fans among CPC gamers.

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Screenshot of Shadow of the Beast

Shadow of the Beast

(Gremlin Graphics, 1990)

Reviewed by Chris Lennard

Transformed against your will into a hideous mutant servant by the Beast Lord Maletoth and his evil mages, you resolve to use your beast-like powers to scour the land in search of him and to take vengeance for the death of your father. Fight your way through a seemingly endless barrage of adversaries in order to face the final confrontation with Zelek the Beast Mage, in order to regain your humanoid body and rid yourself of the shadow of the beast. The music here is of a very high quality, and combined with the detailed monochrome graphics this is a very eerie, yet appealing game.

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Screenshot of Shadow Skimmer

Shadow Skimmer

(The Edge, 1987)

Captain Blatt was inspecting the outer hull of a massive mothership in his Shadow Skimmer, but the mothership’s computers have malfunctioned, and the Shadow Skimmer is now being treated as a hostile invader! Can you guide Captain Blatt to the other side of the mothership and enter the hatch that will lead you to safety? This is a colourful shoot-’em-up that also requires a lot of exploration. On each of the three sectors, it is necessary to find and shoot an object that will remove the barrier that blocks the entrance to the next sector. Occasionally, you must explore below the hull using the hatchways, and flip your spaceship to pass certain obstacles. The graphics and sound effects are very good, the game is easy to get the hang of, and exploring the hull will keep most players interested.

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Screenshot of The Shadows of Sergoth

The Shadows of Sergoth

(Christophe Petit/Kukulcan, 2018)

Reviewed by Missas

The Shadows of Sergoth is a dungeon crawler in the spirit of Bloodwych and Dungeon Master. It is by far the most advanced game of its kind on the CPC and probably on any 8-bit platform. The graphics are very well drawn and colourful, with great detail, an immense variety of enemies and a gargantuan sized map. There are also in-game sound effects. The gameplay is magnificent and remarkable; there are many special abilities that you need to master in order to survive and defeat the increasingly challenging enemies, while you also have to find your way around a 3D environment, the likes of which we have rarely seen on the CPC. Of course there are also RPG characteristics in this game. The effort that the programmers have put into it is impressive. Overall, it’s one of the best CPC games ever and one to remember and serve as a paradigm shift.

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Screenshot of Shadow Warriors

Shadow Warriors

(Ocean, 1990)

The streets of America are full of muggers and other criminals, and as the Shadow Warrior, your mission is to clear the streets and make them safe again. The Shadow Warrior’s method of combat is a series of ninja-style kicks, and in fact, this is the only move that you can use on the enemies. You may not have to learn a lot of moves like other beat-’em-ups, but I think this is a bit limiting. It’s a fairly standard scrolling beat-’em-up – the graphics are nice, but there’s hardly any sound and there’s nothing that makes it better than other games like it.

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Screenshot of Shanghai Karate

Shanghai Karate

(Players, 1988)

This is an average karate game with four skill levels, in which you control Lo Yin. The story of the game is that Wang Chen, a pupil at the Changchun Academy, massacred all of his fellow pupils and teachers, and Lo Yin was the sole survivor. In reality, it’s just a straightforward beat-’em-up, with you fighting against Wang Chen’s men one at a time. On each level, you must defeat your opponent four times before he does the same to you. The first skill level is easy, but after that, it becomes a bit more challenging. You can also change the speed of the game to make it easier. The graphics are quite good, particularly the backgrounds, of which there are four selections available. However, there’s no variety in the gameplay and it soon becomes repetitive.

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Screenshot of Shanghai Warriors

Shanghai Warriors

(Players, 1989)

A gang of mercenaries led by Snide Gantree has stolen a Soviet submarine, and you must single-handedly battle your way through three enemy bases to recover the submarine. This is a dull beat-’em-up in which you take on several mercenaries, move right to the next screen, take on another group of mercenaries, move right to the next screen, and so on – and this goes on for what seems like an eternity. Occasionally you can collect weapons, but there is hardly any variety in the gameplay, and each level is so long that most people will want to switch off and play something better when they realise how boring this game is. The backgrounds are nice, though.

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Screenshot of Shao-Lin’s Road

Shao-Lin’s Road

(The Edge, 1987)

Lee has spent much time mastering the mysterious martial art known as Chin’s Shao-Lin, but he is trapped in a temple that is filled with hordes of Triads. Can you use the skills you have developed to defeat them and escape from the temple? Each level contains a set of number of Triads who you can knock out with a carefully timed kick – although if you get it wrong, the Triads will hit you instead. Halfway through the level, a Triad who is stronger than the rest must also be defeated, although it requires several kicks to knock him or her out. The graphics are nothing special, and the Oriental-themed music is not great either, but the game overall is fairly good, if perhaps a little lacking in variety.

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Screenshot of Shard of Inovar

Shard of Inovar

(Bulldog, 1987)

The background to this icon-driven text adventure is very weird and convoluted, but I shall try to summarise it here. A magical barrier known as the Cairnrue is preventing rain from falling on the land, but in order to dissolve the barrier, a magical stone called Inovar is required to invoke the Ritual of Decairn. Unfortunately it has been stolen, and only a tiny shard remains, so it is up to you, Varwield Secunda, to travel westwards and retrieve Inovar. All of these fancy names and rituals are very confusing indeed at first, and some of the puzzles are rather odd. However, the use of icons to select verbs means that solving most of the puzzles isn’t too difficult, and if you stick with the game, you will eventually begin to make sense of it.

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Screenshot of Shark

Shark

(Players, 1989)

To be honest, I don’t know what this game is about, but what I can certainly tell you is that it is awful. It’s a run-of-the-mill space shoot-’em-up where you shoot aliens and collect power-ups while exploring a maze and trying to find the route through it. However, the nature of the controls is such that far too often, you end up using your precious power-ups when you don’t need them, and since you will actually need the power-ups to progress through the maze, this makes the game nearly impossible to play. Excellent graphics are wasted once again on a lousy game.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z