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Page 1: Sabian Island – Sailing
Page 2: Saint and Greavsie – Sardina Forever
Page 3: SAS Assault Course – Scooby-Doo
Page 4: Scooby-Doo and Scrappy-Doo – SDI
Page 5: Seabase Delta – Sepulcri
Page 6: Sgt. Helmet Training Day 2020 – Shadow Dancer
Page 7: Shadowfire – Shark
Page 8: Sharkey's Moll – Short's Fuse
Page 9: Shovel Adventure – Silkworm
Page 10: Sim City – Skaal
Page 11: Skateboard Joust – Skweek
Page 12: Skyfox – Sly Spy: Secret Agent
Page 13: Smaily – Snoopy
Page 14: Snowball – Software Star
Page 15: Solar Coaster – Sooty and Sweep
Page 16: Sorcerer – Space Cowboy in Lost Planet
Page 17: Space Crusade – Space Moves (#CPCRetroDev)
Page 18: Space Moves (Retrobytes Productions) – Speed Zone
Page 19: Spellbound – Spirits
Page 20: Spitfire – Sputnik
Page 21: Spy Hunter – Star Avenger
Page 22: Star Bowls – Starglider
Page 23: Starion – Star Trooper
Page 24: Star Wars – Stomp
Page 25: Stop Ball – Street Cred' Football
Page 26: Street Fighter – Strider II
Page 27: Strike – Stryfe
Page 28: STUN Runner – Subway Vigilante
Page 29: Sudoku – Super Flippard
Page 30: Super Gran – Super Pac
Page 31: Super Pipeline II – Super Sprint
Page 32: Super Stock Car – Surprise Surprise
Page 33: The Survivor – The Sword of Ianna
Page 34: The Sword of the Samurai – Syntax
Screenshot of The Sword of the Samurai

The Sword of the Samurai

(Zeppelin Games, 1992)

A gang of evil ninjas has captured lots of people and taken them hostage, so as a noble warrior, you must rescue the hostages and kill the gang’s leader. The story sounds rather similar to that of Shinobi, and the game itself also bears a remarkable resemblance to it. Three hostages need to be rescued on each of the seven levels. There are several different types of ninjas, each of which needs to be dealt with in a different way. This is a fairly decent platform game with clear and colourful graphics, although there are very few sound effects, and while it’s not quite as good as the game that inspired it, it’s still worth trying out.

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Screenshot of Swords and Sorcery

Swords and Sorcery

(PSS, 1986)

Reviewed by Robert Small

A much hyped game upon release that also suffered from delays. Was it worth the wait when it finally arrived? I would say yes. Explore dungeons, fight enemies, collect objects, use magic and enter into conversations with the dungeon dwellers. All the fantasy elements are there. Everything is nicely displayed on-screen – a view of the action on one side, a map on the other, and dialogue at the bottom. The controls are a headache, though, at least at first. The MIDAS system was supposed to be a unique selling point with Swords and Sorcery but it didn’t go any further than this game, despite plans to use it in future titles. There are a few bugs as well, which is a shame, but it looks nice enough, has that classic Dungeons & Dragons atmosphere, and hurling insults at opponents will raise a smile or two.

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Screenshot of Sword Slayer

Sword Slayer

(Players, 1988)

Follow the storyline of Spartacus, a gladiator in the Roman empire who seeks to escape from the arena. The eleven scenes in the game take him from the arena to the streets of Capua, where he rushes to a temple and then on to the forest, before finally escaping. Throughout all the scenes, you’ve got to slay other gladiators and legionnaires, and sometimes eagles. It gets monotonous fairly quickly, and the Spectrum-like graphics are mostly in the same colour, but the game deserves a special mention for using digitised sound effects.

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Screenshot of Syntax

Syntax

(Appeared on an Amstrad Action covertape)

(Blue Ribbon, 1988)

Rebel forces from the planet Syntax are planning to invade Earth, and you have volunteered to fly to Syntax in your impulse-drive fighter and defeat their dastardly plans. You must fly around the planet in the search for ten crystals which you must drop down ventilation shafts. Nearly everything about this game is poor. The graphics and sound effects are very basic and it’s difficult to work out where it’s safe to fly. Many of the areas you can explore are restricted in size, and the controls are very sensitive, so flying your fighter in a straight line is quite tricky, as is avoiding flying into buildings and rebel ships. You’ll end up crashing far too frequently.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z