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Page 1: Sabian Island – Sailing
Page 2: Saint and Greavsie – SAS Assault Course
Page 3: SAS Combat Simulator – Scooby and Scrappy Doo
Page 4: Scooby Doo – SDAW
Page 5: SDI – The Sentinel
Page 6: Sepulcri – Shadow Dancer
Page 7: Shadowfire – Shark
Page 8: Sharkey's Moll – Short's Fuse
Page 9: Shovel Adventure – Silkworm
Page 10: Sim City – Skateboard Joust
Page 11: Skateboard Kidz – Skyfox
Page 12: Sky Hunter – Smaily
Page 13: Small Games for Smart Minds – Snowball
Page 14: Snowstrike – Solar Coaster
Page 15: Solar Empire – Sorcerer
Page 16: Sorcerers – Space Crusade
Page 17: Spaced Out – Space Moves (#CPCRetroDev)
Page 18: Space Pest Control – Spellbound
Page 19: Spellbound Dizzy – Spitfire
Page 20: Spitfire 40 – Spy Hunter
Page 21: Spy vs Spy – Star Bowls
Page 22: Starboy – Starion
Page 23: Starquake – Star Wars
Page 24: Star Wars Droids – Storm
Page 25: Stormbringer – Street Gang
Page 26: Street Gang Football – Strike Force Cobra
Page 27: Strike Force Harrier – Stunt Car Racer
Page 28: Stuntman Seymour – Sudoku Master
Page 29: Sultan's Maze – Super Hang-On
Page 30: Super Hero – Super Sam
Page 31: Super Scramble Simulator – Super Tank
Page 32: SuperTed: The Search for Spot – Survivors
Page 33: Survivre – Sword Slayer
Page 34: Syntax
Screenshot of Stormbringer

Stormbringer

(Mastertronic, 1987)

After returning from the 25th century in Knight Tyme, Magic Knight returns to the quiet village of Cornhamp-on-Marsh, which has been taken over by the Off-White Knight, who is in fact the evil personality of Magic Knight. To free the village from his clutches, Magic Knight has to merge with him. This is the final game starring Magic Knight and it’s much like the others, but with more characters, more rooms, and more features. The graphics are reasonable, but I think it’s a little trickier than the other games – and if you’re wondering where the music is, try wearing the personal stereo!

See also: Finders Keepers, Knight Tyme, Spellbound.

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Screenshot of Stormlord

Stormlord

(Appeared on an Amstrad Action covertape)

(Hewson, 1989)

Rescue the fairies on each of the four levels before the night comes in. It’s a tricky little game and no mistake – in fact, it’s much too tricky, and completing the first level is an enormous feat in itself. It’s colourful, and the fairies are rather sexy (and Amstrad Action laughably censored them when it appeared on their covertape). The wolf-whistles you hear when you walk past the large fairies are amusing, too. The music is also extremely good (although it doesn’t play during the game itself), but even though you’ve got nine lives, the game is still too difficult, and a tight time limit only makes things worse.

See also: Deliverance.

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Screenshot of Storm Warrior

Storm Warrior

(Encore, 1989)

The evil Witch Queen has summoned a huge thunderstorm which is set to last for a hundred years and wreak havoc upon the kingdom. But as usual, only one person can stop her – the Prince of the Kingdom, who you control in this platform game. You must travel through the land and enter the Witch Queen’s castle, and stop the Witch Queen from carrying out her plans. Throughout your travels, you encounter warriors with swords, and you have to fight them. For some reason, the number of hits it takes for you to kill them with your sword is entirely random! The graphics are beautiful, although the hardware techniques used may cause a few problems, and all the warriors look just like you; there are no other types of enemy other than a few gargoyles.

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Screenshot of Stranded

Stranded

(Cronosoft, 2006)

Can you help Moosh to close the bridge between his world and the world that the evil Tsych inhabits, thus saving his people from doom? This is a puzzle game consisting of 32 deviously designed levels made up of tiles, most of which will disappear after Moosh moves to another tile. The aim is to guide Moosh from his starting position to the purple tile that marks the exit, and to remove all the tiles that can be removed. The first few levels are fairly easy, but it becomes quite difficult surprisingly quickly, although you are given passwords which enable you to skip earlier levels. This is the first totally new game on the CPC to see a commercial release for at least ten years, and I certainly welcome it. Although there is very little sound, the graphics are colourful and the game as a whole is very challenging.

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Screenshot of Strangeloop

Strangeloop

(Virgin Games, 1985)

Reviewed by Robert Small

Only you can liberate the robot factory from alien occupation. There are several games like Strangeloop on the CPC and yet Strangeloop does enough to carve out its own niche. It has a brilliant feature where if you die you can position yourself to avoid instant deaths on your next life, for example. There is a vehicle to ride that makes the game easier, as being on foot at first is quite cumbersome. This, however, ties into the game’s narrative (lack of gravity). There are many locations to explore and items to find that have been strategically placed. The graphics are colourful and your character moves briskly around the screen. The further you get the more there is to see. The sound effects are slim, though. There is an enhanced version (Strangeloop+) which even includes a Sorcery-themed level (a great idea; if only more games offered bonuses like this). Indeed, if you liked Sorcery then you’ll enjoy this.

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Screenshot of Streaker

Streaker

(Bulldog, 1987)

You’re in a shopping centre with no clothes on (yes!), and have to find all your clothes before you can leave again. However, there are thieves about who will steal your clothes and other objects you’re carrying, although you can prevent this by giving them the correct object. You’ll also need to sneak into some of the shops when they’re closed. This is a strange game, but when you try to play it, you will scream. The game is slower than an arthritic tortoise, the graphics are worse than terrible, and what sound there is is rubbish. It really is an absolutely useless game!

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Screenshot of Street Cred’ Boxing

Street Cred’ Boxing

(Players, 1989)

The West Siders have threatened to take over Joe’s gym, so Joe hires six men to see if they can beat the stuffing out of them. Before they can set out on to the streets, the six men have to undergo training to see if they’re up to standard. The first part is a joystick-waggling session where you must get your men to qualify by punching the bag as much as they can within eight seconds. The second part is where you fight the West Siders, although there’s not much you can do to prevent them slaughtering you, and the moves are limited. The tune is quite good, although the graphics are much better on the first part than the second; it’s a shame that there’s not much of a game in there.

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Screenshot of Street Cred’ Football

Street Cred’ Football

(Players, 1989)

Play a rough and tough five-a-side game of football in the street. Each team selects five players (although it doesn’t make any difference as to which faces you choose), and then it’s time to kick off. This game is really nothing to get excited about. The graphics are ugly and monochrome, and although there is some mediocre music on the main menu, there are no sound effects at all during the actual game. Worst of all is that it is ludicrously easy to beat the computer; grabbing the ball of an opponent is really simple to do, and you’ll quickly find a way to score goals again and again. In fact, I won my first game 25-3! The players move quite slowly as well. In summary, it’s an awful game.

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Screenshot of Street Fighter

Street Fighter

(US Gold, 1988)

Reviewed by Chris Lennard

This little known beat-’em-up pales into comparison to its sequel – remember all the fuss that Amstrad Action made over Street Fighter II, which was ultimately never released for the CPC? No choice of player, though; you are left with the diminutive Ryu to travel the globe in a series of bouts to determine who is the ‘world warrior’. You and your opponent face each other in front of a luscious landscape while you proceed to knock the crap out of him/her using the variety of moves available to you. A health bar at the top of the screen indicates your progress or lack of it. Good large sprites, but rather garish colours. It’s also too easy up to the final confrontation with Sagat, who is way too difficult.

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Screenshot of Street Gang

Street Gang

(Players, 1989)

Reviewed by John Beckett

Another beat-’em-up that has you playing the usual cool customer out to beat up various gangs. Basically, the back of the box tells the whole story; “Kick and punch your way through New York City’s violent crime-ridden streets”. But despite its lack of originality, there’s something I like about this game. The graphics are quite colourful and cartoony, and are a breath of fresh air from the usual seriousness of this type of game. The hero actually looks quite geeky, and the villains come in all sorts of interesting guises. Another nice touch is an end-of-level bonus stage where you open one of three bins for the chance to win an extra life – and they are much needed, because this game is pretty tough! Overall, not the best game of its type, but fairly enjoyable nonetheless.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z