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Page 1: Sabian Island – Sailing
Page 2: Saint and Greavsie – SAS Assault Course
Page 3: SAS Combat Simulator – Scooby and Scrappy Doo
Page 4: Scooby Doo – SDAW
Page 5: SDI – Sepulcri
Page 6: Sgt. Helmet Training Day 2020 – Shadow of the Beast
Page 7: Shadow Skimmer – Sharpe's Deeds
Page 8: Sherman M4 – Shufflepuck Café
Page 9: Side Arms – The Simpsons: Bart vs. the Space Mutants
Page 10: Sir Ababol – Skate or Die
Page 11: Skate Rock – Slap Fight
Page 12: Slapshot – The Smirking Horror
Page 13: Smugglers Cove – Soccer 86
Page 14: Soccer Pinball – Sol Negro
Page 15: Solo – Soul of a Robot
Page 16: Souls of Darkon – Space Harrier
Page 17: Space Harrier II – Spaghetti Western Simulator
Page 18: Spannerman – Spike in Transylvania
Page 19: Spiky Harold – Spooked
Page 20: Spooky Castle – Sram
Page 21: Sram 2 – Star Driver
Page 22: Stardust – Star Sabre
Page 23: Starstrike II – Steve Davis Snooker
Page 24: Steve McQueen Westphaser – Streaker
Page 25: Street Cred' Boxing – Stress
Page 26: Strider – Stryfe
Page 27: STUN Runner – Subterranean Stryker
Page 28: Subway Vigilante – Super Cycle
Page 29: Super Flippard – Supernudge 2000
Page 30: Super Pac – Super Sprint
Page 31: Super Stock Car – Surprise Surprise
Page 32: The Survivor – The Sword of Ianna
Page 33: Sword of the Samurai – Syntax
Screenshot of Sram 2

Sram 2

(French)

(Ere Informatique, 1986)

Now that Egres IV is in power again, he repays your kindness by ruling through tyranny, oppressing his people and using sorcery. The only way to stop him is to kill him – but in a rather unusual way, by making what is known in France as ‘la galette des rois’, or ‘the kings’ cake’ – a cake with a bean hidden inside it. You start in a crypt, where the only ways out are to open the tombs contained within it. I wasn’t particularly satisfied with Sram, but this sequel is much better. The graphics are as good as, if not better than, the original game, and there are no problems finding the right combination of words to solve puzzles. On the other hand, it is slightly too easy, but that doesn’t worry me too much.

See also: Sram.

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Screenshot of Stainless Steel

Stainless Steel

(Mikro-Gen, 1986)

The evil Dr. Vardos has devised a plan to take over the whole world, and the only person who can stop him is Ricky Steel and his Class A101 flying car, Nightwind. However, Ricky has left his car on the other side of town, so in the first level, you’re on foot, shooting Dr. Vardos’ androids and helicopters. Once you find your car, you fly across a desert, again shooting everything that moves, and then fly over a river, trying to bomb submarines. The graphics are monochrome – although I’m not saying they’re bad – but the sound effects are OK, and there is a nice tune that only plays at the start of the game. However, even on the easiest of the four difficulty levels, most players will find it extremely difficult, if not impossible, to progress beyond the second level.

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Screenshot of Stairway to Hell

Stairway to Hell

(Software Invasion, 1986)

Venture through 15 screens of platforming action, taking you through mines, ice caverns, jungles and deserts, before reaching hell itself. Each screen is filled to the brim with perilous obstacles to avoid and gaps to jump. With only five lives, you’re going to need them all, and indeed, you could do with more, because the game is unbelievably tough, as well as being slow and jerky. Each screen overwhelms you with obstacles, and if you make a mistake (which is all too often), you’re sent right back to the start of the screen. The graphics are OK, albeit garish at times, and the sound effects are simple, but the rest of the game stinks.

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Screenshot of Star Avenger

Star Avenger

(Kuma, 1984)

Reviewed by Pug

Remember Scramble? That game where you pilot a spaceship through caverns collecting fuel and dropping bombs, etc.? Well, this is an early attempt at bringing the game to the CPC. For the year it was released, this is not a bad attempt. Sure, the scrolling is a little jerky and you can’t actually drop bombs, but it’s fun and makes good use of the CPC’s colour palette. It’s presented well and you can choose which stage you wish to start at. A pleasant but primitive tune plays on the title screen, with in-game effects doing their job. A hidden gem from the early days of the CPC.

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Screenshot of Star Bowls

Star Bowls

(Zigurat, 1991)

Reviewed by Robert Small

Star Bowls is a really good little action game featuring platforming, exploration, item collection and shoot-’em-up action. The game features well drawn backgrounds and satisfying explosions when you destroy enemies. I particularly liked the ability to change direction in mid-air while firing as this helps improve the gameplay. To help you traverse the environment you have a a jet pack and you can use hooks to ascend and descend to different locations. The game does have some poor music at the start but the in-game effects are good enough.

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Screenshot of Starboy

Starboy

(Gasoline Software, 1986)

Can you guide Starboy through ten levels of platform action and rebuild his spaceship so that he can escape? This is a simple platform game which involves climbing ladders, jumping over chasms and avoiding aliens, robots and bullets. Aliens and robots can be shot, but your ammunition is limited, although it can be replenished. The graphics are rather primitive and can be flickery, but the music is absolutely delightful, and although it will take a while to complete the first level, once you’ve overcome this hurdle, you’ll discover a nice little game.

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Screenshot of Starbyte

Starbyte

(Mister Chip, 1987)

Reviewed by Pug

A Spanish flip-screen adventure game. This game is impossible! After so many attempts at navigating the first screen I gave up! For the year it was released, it should have been far better presented. The graphics are simple but colourful and everything that moves jumps in blocks instead of pixel-by-pixel movement, so timing is out of the window with this one. The use of sound for music and effects is basic. A very poor offering indeed; the difficult and sluggish controls make this game one that you will soon forget.

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Screenshot of Star Commando

Star Commando

(Amsoft/Terminal, 1984)

Aliens have invaded several galaxies and you must stop them. Each galaxy has sixteen sectors, all of which must be cleared before you can go to the next galaxy. In each sector, you must simply blast waves of aliens until the ‘danger level’ reaches zero. If the going gets too tough, you can warp out of danger by holding down the fire button for several seconds. Your ship’s power can be restored by visiting the mother ship, but you can only do this once per galaxy. This shoot-’em-up was released early in the CPC’s life, so the graphics and sound effects are quite basic, although the scrolling is rather fast. The gameplay is very straightforward, and while it will eventually become repetitive, it’s actually not a bad game if you’re looking for a quick blast.

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Screenshot of Star Control

Star Control

(Accolade, 1991)

Reviewed by Robert Small

Star Control offers something to both fans of arcade games and those looking for deeper strategy and I think that’s a really good thing. It’s like having two games in one. You’re not stuck with one type of game, so you can fulfil your starship captain fantasies as you see fit. Going toe-to-toe with the enemy is a bit like Asteroids. It’s all about circling each other and finding the best way to strike. There is a nice variety of craft for you or a friend to choose from. The strategy element offers a change of pace and adds a bit of depth. The graphics are functional but I don’t think this game needs anything fancy as it plays so well.

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Screenshot of Star Driver

Star Driver

(Radical Software, 1994)

After the asteroid mines were abandoned, the runways and roads were used as racing tracks instead, in the Asteroid Championships. The rules are simple; stay on the road and complete an orbit of the track in under 60 seconds in order to qualify for the next round. If you are successful (and extremely good), you have the option to try a ‘double orbit’ in under 100 seconds to get a massive bonus, but if you fail, you’re knocked out of the Championship. Graphically, the game is very impressive and the scrolling is very fast, but controlling your car is quite awkward, and the game is very unforgiving with regard to the time limit and the width of the track.

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