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Page 1: Sabian Island – Sailing
Page 2: Saint and Greavsie – Sardina Forever
Page 3: SAS Assault Course – Scooby-Doo
Page 4: Scooby-Doo and Scrappy-Doo – SDI
Page 5: Seabase Delta – Sepulcri
Page 6: Sgt. Helmet Training Day 2020 – Shadow Dancer
Page 7: Shadowfire – Shark
Page 8: Sharkey's Moll – Short's Fuse
Page 9: Shovel Adventure – Silkworm
Page 10: Sim City – Skaal
Page 11: Skateboard Joust – Skweek
Page 12: Skyfox – Sly Spy: Secret Agent
Page 13: Smaily – Snoopy
Page 14: Snowball – Software Star
Page 15: Solar Coaster – Sooty and Sweep
Page 16: Sorcerer – Space Cowboy in Lost Planet
Page 17: Space Crusade – Space Moves (#CPCRetroDev)
Page 18: Space Moves (Retrobytes Productions) – Speed Zone
Page 19: Spellbound – Spirits
Page 20: Spitfire – Sputnik
Page 21: Spy Hunter – Star Avenger
Page 22: Star Bowls – Starglider
Page 23: Starion – Star Trooper
Page 24: Star Wars – Stomp
Page 25: Stop Ball – Street Cred' Football
Page 26: Street Fighter – Strider II
Page 27: Strike – Stryfe
Page 28: STUN Runner – Subway Vigilante
Page 29: Sudoku – Super Flippard
Page 30: Super Gran – Super Pac
Page 31: Super Pipeline II – Super Sprint
Page 32: Super Stock Car – Surprise Surprise
Page 33: The Survivor – The Sword of Ianna
Page 34: The Sword of the Samurai – Syntax
Screenshot of Spy Hunter

Spy Hunter

(Kixx, 1989)

Reviewed by CPC4eva

An arcade game licence tie-in of Bally Midway’s top-down, vertically scrolling driving shoot-’em-up. You play a super spy out to save your own life from a variety of other spies intent on doing you harm. Taking control of a fast red sports car which can transform into a speedboat is how you plan to stay alive. You have the option of playing at one of two skill levels – novice or expert. Just like the arcade version, you drive along a winding course with large amounts of enemy spies to blow up, either by bumping them off the road or blasting them with your firepower. A lorry also drives by regularly to upgrade your weaponry. Graphically it’s different to the arcade version but not in a negative way. The gameplay and control of your vehicle is more than agreeable and you’ll find yourself playing again and again to get a higher score.

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Screenshot of Spy vs Spy

Spy vs Spy

(Beyond, 1985)

Two spies are in an embassy, and they have to collect four objects before making their escape in an aeroplane. The objects are all hidden underneath furniture and ornaments, so a lot of searching is needed – and you’ll need to find the briefcase first. The amusement really begins when you plant booby-traps to catch your enemy unawares, and steal the objects off him – but try to remember where you planted them, or you may be caught out! It’s got simple graphics and sound effects, but it is so addictive in the two-player option that you won’t be able to resist it.

See also: Spy vs Spy: The Island Caper, Spy vs Spy: Arctic Antics.

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Screenshot of Spy vs Spy: Arctic Antics

Spy vs Spy: Arctic Antics

(Databyte, 1987)

The third and final game in the Spy vs Spy series on the CPC sees White Spy and Black Spy compete with each other once again, this time to escape from an Arctic island on a rocket ship before a severe blizzard hits the island. To launch the rocket, each spy needs to find three objects and a briefcase in which to store them. Like the previous two games, this one features a variety of traps to catch out your opponent, but you also have to be careful not to freeze to death. If you enter the same area as your opponent, you can engage in a snowball fight. The graphics are all right, and thankfully there’s no annoying in-game music, but the one-player mode is too easy, even on the highest of the five difficulty levels, and laying traps and adding objects to your briefcase is annoyingly fiddly.

See also: Spy vs Spy, Spy vs Spy: The Island Caper.

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Screenshot of Spy vs Spy: The Island Caper

Spy vs Spy: The Island Caper

(Databyte, 1987)

Those two spies are at it again. This time they’re stranded on a desert island and have to find three pieces of a missile and return it to a submarine. The traps are more inventive this time, and they include napalm bombs and nooses, and there’s a gun lying somewhere too... Sadly, everything that made Spy vs Spy such enormous fun (especially with two players) has gone. The scrolling is excruciatingly slow, the music is terrible, the controls don’t respond well, and the traps are too difficult to place. I would stick with the first game in the series.

See also: Spy vs Spy, Spy vs Spy: Arctic Antics.

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Screenshot of The Spy Who Loved Me

The Spy Who Loved Me

(Domark, 1991)

Both the British and the Russians have had some of their submarines stolen by Karl Stromberg. The British have sent out James Bond to recapture their sub, while the Russians have sent the attractive Anya Amasova. The last of the five James Bond games to be released for the CPC has five levels taking place on both land and sea, and all of them involve steering your car or boat and avoiding the scenery (you can try shooting the enemies, but it does little good). You have to collect tokens in the first three levels to buy the equipment to go to the next level. All the levels see you doing the same thing each time, and there’s very little variety.

See also: Licence to Kill, Live and Let Die, The Living Daylights, A View to a Kill: The Computer Game.

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Screenshot of Sram

Sram

(Ere Informatique, 1986)

You have been transported to the mysterious planet of Sram, where the high priest Cinomeh has imprisoned the King Egres IV. (If you wonder where these strange names come from, they’re based on the names of the game’s authors.) You must free him – but first, you will need to find the hermit, and all the ingredients for a special potion that he will make for you. This text adventure comes from France and is regarded as a classic there, although you can also play the game in English or German. Certainly the graphics are fairly impressive, but I found the parser to be lacking in some areas, and finding the exact combination of words to perform particular actions is frustrating. I suppose it was good for its time, but nowadays it isn’t as good.

See also: Sram 2.

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Screenshot of Sram 2

Sram 2

(French)

(Ere Informatique, 1986)

Now that Egres IV is in power again, he repays your kindness by ruling through tyranny, oppressing his people and using sorcery. The only way to stop him is to kill him – but in a rather unusual way, by making what is known in France as ‘la galette des rois’, or ‘the kings’ cake’ – a cake with a bean hidden inside it. You start in a crypt, where the only ways out are to open the tombs contained within it. I wasn’t particularly satisfied with Sram, but this sequel is much better. The graphics are as good as, if not better than, the original game, and there are no problems finding the right combination of words to solve puzzles. On the other hand, it is slightly too easy, but that doesn’t worry me too much.

See also: Sram.

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Screenshot of Stainless Steel

Stainless Steel

(Mikro-Gen, 1986)

The evil Dr Vardos has devised a plan to take over the whole world, and the only person who can stop him is Ricky Steel and his Class A101 flying car, Nightwind. However, Ricky has left his car on the other side of town, so in the first level, you’re on foot, shooting Dr Vardos’ androids and helicopters. Once you find your car, you fly across a desert, again shooting everything that moves, and then fly over a river, trying to bomb submarines. The graphics are monochrome – although I’m not saying they’re bad – but the sound effects are OK, and there is a nice tune that only plays at the start of the game. However, even on the easiest of the four difficulty levels, most players will find it extremely difficult, if not impossible, to progress beyond the second level.

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Screenshot of Stairway to Hell

Stairway to Hell

(Software Invasion, 1986)

Venture through 15 screens of platforming action, taking you through mines, ice caverns, jungles and deserts, before reaching hell itself. Each screen is filled to the brim with perilous obstacles to avoid and gaps to jump. With only five lives, you’re going to need them all, and indeed, you could do with more, because the game is unbelievably tough, as well as being slow and jerky. Each screen overwhelms you with obstacles, and if you make a mistake (which is all too often), you’re sent right back to the start of the screen. The graphics are OK, albeit garish at times, and the sound effects are simple, but the rest of the game stinks.

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Screenshot of Star Avenger

Star Avenger

(Kuma, 1984)

Reviewed by Pug

Remember Scramble? That game where you pilot a spaceship through caverns collecting fuel and dropping bombs, etc.? Well, this is an early attempt at bringing the game to the CPC. For the year it was released, this is not a bad attempt. Sure, the scrolling is a little jerky and you can’t actually drop bombs, but it’s fun and makes good use of the CPC’s colour palette. It’s presented well and you can choose which stage you wish to start at. A pleasant but primitive tune plays on the title screen, with in-game effects doing their job. A hidden gem from the early days of the CPC.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z