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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - SDI
Page 5: Seabase Delta - Sgt. Helmet Training Day 2020
Page 6: Sergeant Seymour Robotcop - Shadow Skimmer
Page 7: The Shadows of Sergoth - Sherman M4
Page 8: Shinobi - Sideral War
Page 9: Sidewalk - Sir Fred
Page 10: Sir Lancelot - Skatin' USA
Page 11: Skool Daze - Slightly Magic
Page 12: Slug - Snooker Management
Page 13: Snoopy - Software House
Page 14: Software Star - Sootland
Page 15: Sooty and Sweep - Space Ace
Page 16: Space Cowboy in Lost Planet - Space Moves (Retrobytes Productions)
Page 17: Space Moves (#CPCRetroDev) - Speedzone
Page 18: Spellbound - Spirits
Page 19: Spitfire - Sputnik
Page 20: Spy Hunter - Star Avenger
Page 21: Star Bowls - Starglider
Page 22: Starion - Star Trooper
Page 23: Star Wars - Stop-Ball
Page 24: Storm - Street Gang
Page 25: Street Gang Football - Strike Force Cobra
Page 26: Striker - Stuntman Seymour
Page 27: Sub - Sultan's Maze
Page 28: Summer Games - Super Hero
Page 29: Superkid - Super Scramble Simulator
Page 30: Super Seymour Saves the Planet - SuperTed: The Search for Spot
Page 31: Super Tripper - Survivre
Page 32: Suspended - Syntax
Screenshot of Space Moves (#CPCRetroDev)

Space Moves

(Toni Ramírez, 2015)

Reviewed by Missas

Space Moves was the winner of the 2015 #CPCRetroDev Game Creation Contest. It is, as its name implies, inspired by the legendary Army Moves and Navy Moves, both of which were released by Dinamic. Those games were really tough to beat and this one hasn't forgotten its roots; it is also a real pain to beat. The game features different styles of non-stop action, colourful graphics and great sound, making a great overall package. Despite its difficulty, the grab factor is strong and it is enjoyable. I particularly liked the way the heroine is drawn. Overall, a worthy descendant of the previous games.

See also: Space Moves (Retrobytes Productions).

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Screenshot of Space Pest Control

Space Pest Control

(Juan José Martínez, 2015)

Reviewed by Missas

In Space Pest Control you take control of a space commando in a dangerous mission – you must eliminate all the aliens and return home alive! As you have already guessed, this is an interesting shoot-'em-up. The graphics are nice and colourful. The sprites are drawn with imagination and care while their animation is fast and smooth. The sound includes both an in-game tune and sound effects which cooperate nicely. The whole package reminded me of the game Deep Core on the Amiga. The gameplay is fast enough but more enemies and a higher difficulty level would be appreciated; for some reason I feel that this game could be more complete than it actually is.

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Screenshot of Space Racer

Space Racer

(Loriciels, 1988)

Reviewed by Pug

A racing game set in the future featuring advanced hover bikes. The race starts with you lined up with your opponents. As soon as the countdown has finished, off they blast into the distance while you slowly build up your speed. Sadly, this game is just too difficult. You struggle to control the hover bike correctly and the slow frame rate mixed with the small play area makes for a very boring game.

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Screenshot of Space Rider

Space Rider

(Hi-Tec Software, 1990)

You are a test pilot working for the Space Rider Jet Pack Company, and have been sent to a planet to test their latest jet pack, and also collect 99 nuggets containing important minerals while you're there. Of course, the caverns and mines in which you'll find these nuggets are filled with hazards and aliens which will drain your energy, which is represented by an oscillating wave of coloured bars at the bottom of the screen – neat. However, the game is rather mediocre. The graphics and sound effects are poor and the jet pack is difficult to control; it's practically impossible to stay still, which makes shooting the aliens a frustrating task. It also lacks originality.

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Screenshot of Space Smugglers

Space Smugglers

(MHT Ingenieros, 1989)

The Space Smugglers are a highly organised group of dangerous assassins, and you have just been chosen to rid the galaxy of them. On the screen are three teleporters, and aliens appear at random. Some of them are harmless, but others are dangerous and will show you their weapon after a few seconds. You can only shoot an alien when they have drawn their weapon, so you will need quick reflexes to survive! When you have shot the required number of aliens (shown at the top of the screen), you are taken to the next level. This game can only be played using MHT's own Gunstick, and it's actually fairly unexciting. It takes ages to complete a level, and of course, the next level is the same, except that you may need to shoot even more aliens. The graphics and animation are absolutely wonderful, but that's of little consolation.

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Screenshot of Spaghetti Western Simulator

Spaghetti Western Simulator

(Appeared on an Amstrad Action covertape)

(Zeppelin Games, 1990)

Reviewed by Robert Small

Firstly, this is not a simulator of any kind. I'm not sure how you would go about making a Spaghetti Western simulator anyway. It's essentially an arcade shoot-'em-up. You take control of your cowboy (whose name is altered just enough so the lawyers can't get involved) and are immediately assaulted from all angles by all manner of Wild West-themed objects. You name it – tomahawks, dynamite, glass bottles – and it's flying at you. And of course there are bandits. If you're quick on the trigger you can shoot thrown objects out of the air and fan your six-shooter to kill the bandits. The walking animation of your cowboy is nice and the backgrounds are detailed. The sound effects are basic and the controls could be better. Western fans should at least give it a go once.

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Screenshot of Spannerman

Spannerman

(Amsoft, 1984)

An earthquake has struck and has damaged the pipes that cool a nuclear reactor. It's time to call in the local plumber to mend the pipes. This is a platform game consisting of only one screen, and as leaks continually appear, you have to adjust the joints with your spanner to stop the leaks. To make life more difficult, the screen gradually fills with water, although you can go underwater to fix leaks. Other things to watch out for are mutated rats and falling debris. The graphics and sound effects aren't particularly good, as would be expected from a game that was released in the very early days of the CPC, and despite the inclusion of five difficulty levels, there's not much to make you want to play the game again after a few goes.

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5

Screenshot of Special Operations

Special Operations

(Lothlorien, 1984)

Reviewed by Piero Serra

In this World War II strategy adventure you have a choice of seven missions in which you must infiltrate an enemy compound to gather intelligence or destroy targets. Your first task is to interview and recruit a team of experts, with skills such as lock picking, explosives and climbing. Your team is then dropped into the vicinity of the enemy base to find the entrance, avoiding or fighting guards patrolling the area. Once inside the compound, draw upon the skills at your disposal to meet the mission objective. The game employs a split-screen view with a map on one side and a close-up aerial view for fighting and action scenes on the other. Although extremely simplistic in terms of graphics, and almost totally lacking sound effects or music, this is a fairly detailed and fun little turn-based strategy game that rewards careful gameplay.

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Screenshot of Speed King

Speed King

(Mastertronic, 1986)

Race against 19 other riders around ten tracks in your super-powered motorcycle, capable of reaching 250mph! There are three difficulty levels – novice, champion and pro – and you can practice each track before you go racing over two, four or six laps. The first thing you'll notice once you start racing is that the graphics are very blocky indeed! However, this doesn't necessarily mean that this is a bad game; in fact, it is quite fast, although one annoying aspect is that all of the riders unerringly remain in the centre of the road, and it is relatively easy to crash into them unintentionally. Despite this problem, this is still a fairly decent game overall.

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Screenshot of Speedzone

Speedzone

(Mastertronic, 1988)

A vertically scrolling shoot-'em-up whose only difference from every other game like it is its speed. There's nothing original in the game at all, but the aliens whizz across the screen like bullets. Fortunately you don't lose a life on contact with them; your energy decreases instead, and when it runs out, you lose one of your three lives. Your shield is also fully restored at the start of each level, which is annoying if it runs out just before you shoot the last alien! The game isn't that hard, but every level is the same, except for a little picture somewhere on the screen. The sound effects are sparse and the music on the title screen really hurts the ears.

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