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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Strike Force
Page 3: Satan - Score 3020
Page 4: The Scout Steps Out - The Secret Diary of Adrian Mole
Page 5: La Secte Noire - Seymour at the Movies
Page 6: Sgrizam - Shao Lin's Road
Page 7: Shard of Inovar - Shufflepuck Café
Page 8: Side Arms - Sir Ababol
Page 9: Sir Lancelot - Skull and Crossbones
Page 10: Skweek - S*M*A*S*H*E*D
Page 11: Smash TV - Soccer Pinball
Page 12: Soccer Rivals - Sonic Boom
Page 13: Sootland - Space Crusade
Page 14: Spaced Out! - Space Racer
Page 15: Space Rider - Spherical
Page 16: Spike in Transylvania - Sporting Triangles
Page 17: Sport of Kings - Stairway to Hell
Page 18: Star Avenger - Starion
Page 19: Starquake - Stationfall
Page 20: Steel Eagle - Stormlord
Page 21: Storm Warrior - Street Machine
Page 22: Street Warriors - Stroper
Page 23: Stryfe - Subterranean Stryker
Page 24: Subway Vigilante - Super Cycle
Page 25: Super Gran - Super Pac
Page 26: Super Pipeline II - Super Stock Car
Page 27: Super Stunt Man - Survivor
Page 28: Survivors - Syntax
Screenshot of Skweek

Skweek

(US Gold/Loriciels, 1989)

Many years ago, Skweek's planet was contaminated with a blue skweekicide by aliens. Now you're going to change all 99 continents back to their original colour – pink! Each level consists of a board of tiles, and there are all sorts of hazards – monsters, arrow tiles, ice, and crumbling tiles are just some of them, but there are also a large range of bonuses. The graphics are extremely cute, and Skweek is so small and furry! There are two tunes to select, but they're rather too cute for my liking. You can switch them off, though. All in all, this game is so amazingly excellent that there's no way you can't like it.

See also: Super Skweek, The Tiny Skweeks.

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Screenshot of Skyx

Skyx

(Legend Software, 1988)

A legend tells that four people will one day bring peace to the kingdom of Belda. That day has come, and you control this group of people. The game is based on Qix (hence its name), where you must draw lines in order to fill in parts of the screen; when you fill at least 75% of the screen, you can go to the next level. To make this more difficult, there are a few monsters; a green mask which moves unpredictably and very quickly around the screen, and one or more other enemies which move along the lines that you have drawn. There are also apples which give you more time, and potions which make you behave in strange ways. The graphics are very good and the game is well presented, but the presence of the green mask makes it frustratingly difficult.

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Screenshot of Slap Fight

Slap Fight

(Imagine, 1987)

This is a bog-standard shoot-'em-up in which you are flying above the surface of the planet Orac and shooting aliens. Some of them leave gold stars behind which you can pick up, and collecting them allows you to select from a list of power-ups, which you can decide to make use of at any time. The graphics are pretty good when you consider that this is just another space shoot-'em-up, and the music is good as well. It's just that the enemy bullets are often too small to see, and if you lose a life, it's really difficult to recover from losing all your power-ups too.

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Screenshot of Slapshot

Slapshot

(Anirog, 1985)

Reviewed by CPC4eva

The only ice hockey game I have seen on the CPC. It's three versus three, with you against the computer or a human opponent, over three periods to score more goals than your opponent. The graphics and sounds aren't fantastic and the selection of your players can be annoying at times. The computer opponent moves faster and is better at stealing the ball from you, and you have no control over your goaltender; he just moves across the goal by himself. If you strike your opponent, it's a foul and you are penalised by being taken to the penalty circle closer to your opponent's goal. When the puck gets behind the goal area it becomes quite quirky and tricky to move.

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Screenshot of Sliders

Sliders

(Microïds, 1991)

This is a simple game set in the future, where two balls – one blue and one red – try to fire another ball over their opponent's goal, which is represented by a square. The game can be played with a friend or against the computer, and you can change the computer's expertise, as well as a number of other settings. The ball is magnetic, and if you're nearby, you can attract it towards you. Once you have the ball, you then aim and release it. While the concept is very simple, it will take time to master, as controlling your ball is tricky due to a lack of friction. Not everyone will like it, but I thought it was reasonably good, although the graphics during the game are rather blocky and the scrolling is slow.

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Screenshot of Slightly Magic

Slightly Magic

(Code Masters, 1991)

Reviewed by John Beckett

In this brilliant Dizzy clone from Code Masters, you play the part of a trainee wizard named Slightly, and must rescue the lovely princess who has been snatched away by an angry, sunburnt dragon. Unfortunately, poor Slightly is stuck in his master's castle, and must first find his way out. Code Masters add a nice little variation to the gameplay here, as to progress Slightly must learn spells by finding both the spell and a related object (for example, a hearing spell and a megaphone). These are pretty fun, especially later spells which turn the poor guy into a bird and a fish. The graphics are good and little Slightly is cute and well animated, the music is unbelievably catchy, and the game's difficulty is perfect. This game is great in all ways, except for one thing; I found it a bit too short.

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Screenshot of Slug

Slug

(Alternative Software, 1988)

It's late on Friday night, and Slug is sitting with his girlfriend, watching the horror film Emperor Hades Meets the Yak-Faced Melboids from East London Part 37 (Revisited) (sounds like an interesting film to me!), when his girlfriend is suddenly taken away by a mechanical arm, to another world. As Slug, you have to collect five hearts on each of the levels, which consist of four moving platforms with holes allowing you to fall down to and jump up to higher and lower platforms. There is the usual array of monsters to shoot with your TNT slime as well. Beneath the silly plot lies an extremely basic arcade game. The graphics are quite good, and there are some nice animated cartoons every three levels, but it's dull and repetitive and won't hold your attention for long.

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Screenshot of Sly Spy: Secret Agent

Sly Spy: Secret Agent

(Ocean, 1990)

Reviewed by Pug

Playing the role of a James Bond-inspired secret agent, your mission is to stop a terrorist organisation called the Council for World Domination at all costs. After receiving the briefing, you are taken by air to the location where the action begins. Jumping out of the plane, you freefall to the landing zone. Several bad guys join your position and try to take you out. A successful landing leads to eight scolling levels which include such scenes as construction sites, factories, underwater action and a motorbike chase. Visually, the game is very detailed and colourful with almost smooth scrolling. There's no in-game sound, but a tune plays on the options screen. Overall, Sly Spy: Secret Agent is a fun shoot-'em-up, if a little repetitive.

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Screenshot of Small Games for Smart Minds

Small Games for Smart Minds

(CEZ Games Studio, 2007)

Reviewed by Missas

This is a compilation of cleverly designed puzzle games for players who want to challenge their brains or their friends! There are three types of puzzle, each one consisting of so many levels that you won't become bored easily! The graphics are OK; the loading screen is wonderful, while the choice of colours is pleasant and the level of detail is above average. The sound is almost absent and there is no tune – something that might prove to be a good thing, because when you progress, puzzles tend to become frustratingly difficult. The gameplay is enjoyable, but players will need to be persistent and patient if they want to progress. The grab factor is above average. As a whole, it's an interesting puzzle game.

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Screenshot of S*M*A*S*H*E*D

S*M*A*S*H*E*D

(Alternative Software, 1987)

You are Pigseye Peers, an inexperienced army surgeon who has been thrown in at the deep end, in the Strangest Mobile Army Surgical Hospital East of Detroit. The still, which provides you with alcohol, has gone missing, and you must discover what has happened to it. As you've probably guessed, this is a parody of the M*A*S*H TV series and film, and if you're a fan, you'll recognise a lot of the characters in this game. As for the game itself, it's a text adventure which was written using GAC. The graphics are reasonably good, and solving the puzzles isn't as hard as some GAC adventures – the vocabulary isn't too limited.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z