Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Combat Simulator
Page 3: SAS Strike Force - Scooby Doo
Page 4: Scoop - Seabase Delta
Page 5: Seas of Blood - 750cc Grand Prix
Page 6: 720° - Shadow Warriors
Page 7: Shanghai Karate - Shinobu
Page 8: Shockway Rider - Silent Shadow
Page 9: Silkworm - Skateboard Joust
Page 10: Skateboard Kidz - Sky Hunter
Page 11: Skyx - Smash TV
Page 12: The Smirking Horror - Soccer Director
Page 13: Soccer 86 - Sol Negro
Page 14: Solo - Soul of a Robot
Page 15: Souls of Darkon - Space Harrier
Page 16: Space Harrier II - Spannerman
Page 17: Special Operations - Spiky Harold
Page 18: Spindizzy - Sport of Kings
Page 19: Sputnik - Stairway to Hell
Page 20: Star Avenger - Starfox
Page 21: Starglider - Star Trooper
Page 22: Star Wars - Stop-Ball
Page 23: Storm - Street Gang
Page 24: Street Gang Football - Strike Force Cobra
Page 25: Striker - Stuntman Seymour
Page 26: Sub - Sultan's Maze
Page 27: Summer Games - Superkid
Page 28: Superkid in Space - Super Seymour Saves the Planet
Page 29: Super Ski - Super Tripper
Page 30: Super Trolley - Suspended
Page 31: Swap - Syntax
Screenshot of Sabian Island

Sabian Island

(Skyslip Software, 1988)

Reviewed by Pug

You're deep behind enemy lines with a mission to retrieve a stolen timing mechanism for a nuclear bomb. If you fail, New York City will be dust! Armed with your machine gun and grenades, you pace along, taking out guards and navigating the harsh terrain. Along the way, power-ups appear that aid in your mission. This game is a Commando clone that wasn't thought out too well. For a start, the sprites are big and the playing area is too small. You soon find yourself stuck trying to find a way through whilst avoiding the enemy. Loss of life occurs quickly, ruining a good-looking game.

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Screenshot of Sabotage


(Zeppelin Games, 1988)

You have been hired as a mercenary to gain access to an alien mothership. To do this, you must fight through eight levels containing several waves of aliens, and a big end-of-level alien. On completing each level, you then enter a maze where you must pick up a key and a blueprint of the mothership; you'll also be given a password so you don't have to complete previous levels in future games. The aliens are very mean and you'll need some skill to dodge them, although you can collect power-ups which make you invulnerable for a while or make you go faster. If the game consisted only of the space shoot-'em-up section it would be just about OK, but the maze section is so frustratingly difficult that you'll give up on the entire game after a few goes.

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Screenshot of Saboteur


(Durell, 1986)

Reviewed by John Beckett

A rare example of a stealth-'em-up on the CPC, you are cast as a ninja sent into an enemy stronghold via a rubber dinghy, with your mission to retrieve stolen computer discs and make your escape via a convenient helicopter on the roof. There are many guards roaming the corridors, guard dogs running around, and security cameras that will shoot you if they see you. However, anything you find on the floor (rocks, shuriken, etc.) can be a deadly weapon! Anyway, the graphics are fine – dark and suitably moody though very lacking in colour – and the playing area is large, though not too large. As for the music – well, there isn't really any, and what sound effects there are aren't very good. But still, a really good game. Ninja fans will love it; just don't get too attached to the main character because he dies in Saboteur II!

See also: Saboteur II.

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Screenshot of Saboteur II

Saboteur II

(Durell, 1987)

Reviewed by Missas

In this thrilling game, you return as the sister ninja of the original Saboteur who is now dead. She must break into the dictator's high-security compound to alter the course of a nuclear missile and then escape. Saboteur II is at least five times bigger than the first game, with an increased challenge level, more complicated missions and more intelligent enemies. The graphics are Mode 1 with four colours, directly ported from the ZX Spectrum version. When many enemies appear on screen, the pace slows considerably. This, along with the graphics, is the game's biggest drawback. The sound is good, with a great tune and some effects. The grab factor is strong and the missions will keep you occupied for a long time; it is really challenging and the difficulty level is just right. Load it and become the Avenging Angel!

See also: Saboteur.

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Screenshot of Sabre Wulf

Sabre Wulf

(Ultimate Play the Game, 1985)

Reviewed by Chris Lennard

Guide the intrepid explorer around a jungle maze in this delightful game. You can only escape by collecting the four pieces of the lost amulet that are scattered in the labyrinth environment. Armed with only your trusty sword, you have to make your way through a mass of marauding wild creatures that appear on all sides from the undergrowth. The graphics here are cute, whereas the music and the sound effects, like the game itself, are simple yet effective.

See also: Knight Lore.

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Screenshot of Sabrina


(Iber Soft, 1989)

The famously large-breasted Italian pop singer Sabrina Salerno stars in this incredibly tedious beat-'em-up. Sabrina is at the airport and has to go to a concert where she is due to perform, but there is a transport strike, so she has to walk to the venue instead. However, not everyone approves of her activities, and along the way, she will have to fend off various citizens, and even a few bombs, using three methods – punching, kicking, or hitting them with her breasts. The only skill involved in playing this game is remembering which method to use on each type of citizen. The graphics are drawn entirely in black and white, there are almost no sound effects, and the gameplay is slow and monotonous.

See also: Sardina Forever.

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Screenshot of The Sacred Armour of Antiriad

The Sacred Armour of Antiriad

(Palace, 1986)

Reviewed by Chris Lennard

You are Tal, the last hope for mankind's successors in a post-apocalyptic world which has been destroyed by the invasion of a hostile alien race. The legendary sacred armour of Antiriad, an advanced anti-radiation suit, is the only weapon available to overthrow them. You have to find the suit and its components that are strewn about the landscape and then to use it to free your people. This is one of the most lavish games ever to be produced on any 8-bit machine, let alone the CPC – the graphics are simply brilliant. The sound effects are adequate, whereas the opening music is excellent. If anything, the only problem with this game is that it's far too hard to complete without cheating!

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Screenshot of Sai Combat

Sai Combat

(Mirrorsoft, 1986)

This is a fighting game based on an ancient martial art known as sai karate, in which you face one opponent at a time. As well as being able to kick your opponent karate-style, you also have a long stick to hit your opponent with, as well as blocking your opponent's moves. You start with a white belt and try to work through the ranks, up to a black belt, and then working through the eight dan levels. There is a wide variety of moves you can execute, and you'll soon find out which are the most effective ones. The colourful and well animated graphics are accompanied by some suitably Oriental jingles, and there's a different background for each level. It's a good game that will appeal to beat-'em-up fans.

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Screenshot of Saigon Combat Unit

Saigon Combat Unit

(Players, 1989)

The Viet Cong launched a suicide mission on the US Marine Corps headquarters and have captured your commanding officer. Now you must penetrate the Viet Cong's base and rescue him from their clutches. This is a two-part platform game in which you must jump over chasms, avoid hidden mines, shoot Viet Cong soldiers, and blow up the occasional jeep, tank and helicopter. You're armed with a gun, a supply of ammunition and a limited number of bombs, and you can buy extra weaponry at shops, which also act as restart points when you lose a life. The graphics and sound effects are very good (lots of explosions!), but it's too difficult for my liking, especially since there are too few restart points.

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Screenshot of Saint and Greavsie

Saint and Greavsie

(Grandslam, 1989)

Ian St. John and Jimmy Greaves used to host a football show on TV which was apparently rather popular, and these two personalities appear on this quiz game which will suit football anoraks nicely, but leave everyone else (myself included) bored. Up to four players take turns to answer three types of question – home questions are about more recent football, away questions relate to 60s and 70s football, and the rare derby questions are based on trivial facts. To liven things up a little, you get to see a footballer scoring a goal, which lets you know if you were right or wrong. There are other nice bits of animation to see and the graphics are lovely, as is the music, but answering question after question about football just isn't my thing.

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