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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: The Race - Rally Driver
Page 2: Rally Simulator - Rastan
Page 3: Raster Runner - Reckless Rufus
Page 4: Red Heat - Rescate en el Golfo
Page 5: Rescue from Atlantis - Rex
Page 6: Rick Dangerous - Road Blasters
Page 7: Road Runner - Robocop 2
Page 8: Robotron: 6128 - Rogue
Page 9: Rogue Trooper - Rollaround
Page 10: Rolling Thunder - The Running Man
Page 11: Run the Gauntlet - Rygar
Screenshot of Rogue Trooper

Rogue Trooper

(Piranha, 1986)

Rogue Trooper is the sole survivor of the Quartz massacre that took place on the wartorn planet of Nu-Earth. His army was betrayed to the Norts, but the traitor's movements were recorded on video tapes. You must recover the eight tapes and return to a waiting shuttle, and kill lots of Nort troops too. You've also got three bio-chips which frequently give you useful hints or encourangement, and first aid kits and ammunition can be picked up as well. The game is different every time you play it, since the objects you need to collect are placed randomly in each game. The graphics are good, if a little drab, but there's no music and few sound effects. It's not brilliant, but it's still worth a go.

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Screenshot of Roland Ahoy!

Roland Ahoy!

(Amsoft, 1984)

Reviewed by Guillaume Chalard

Roland, who's definitely a big traveller, is now a pirate cruising the seas. I know what you're thinking; "It's a Roland game, it must be bad!" Well, you're not totally wrong. And yet, this is a rather enjoyable little game, though it has only four screens – the map where you control your ship towards the different areas, the harbour (where you pick up treasure), the powder quay (to refill your ammunition), and the cave where you must hide the treasures you've stolen. Each screen contains a trap, the spider in the cave being the most treacherous. There is also a sea snake and a bridge which you must destroy, and that's all! The graphics are simple but colourful and the sound effects are minimal. But it is funny anyway.

See also: Roland Goes Digging, Roland Goes Square Bashing, Roland in Space, Roland in the Caves, Roland in Time, Roland on the Ropes, Roland on the Run.

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Screenshot of Roland Goes Digging

Roland Goes Digging

(Amsoft/Gem, 1984)

Aliens have taken over a building site, and Roland's boss wants our hero to remove them. Roland agrees, as he's broke and needs to supplement his meagre wages. You need to dig holes and coax the aliens into falling into them, where they will be trapped. By freeing them again, they will fall out of the hole and die. This is a slow and boring platform game with very simple graphics (although colour mixing is used) and an awful tune.

See also: Roland Ahoy!, Roland Goes Square Bashing, Roland in Space, Roland in the Caves, Roland in Time, Roland on the Ropes, Roland on the Run.

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Screenshot of Roland Goes Square Bashing

Roland Goes Square Bashing

(Amsoft/Durell, 1984)

Reviewed by John Beckett

Gaming's most inconsistent mascot returns in this joint venture between Amsoft and Durell. This time around, he's a cube with legs (how does he get into these scrapes?), and the aim of the game is to traverse 20 increasingly difficult levels of floating square platforms – which quickly disintegrate after you step on them – until there are no platforms left. Why? Don't ask me, but nevertheless it's reasonably fun for about 20 minutes, until repetition sets in and – more importantly – the difficulty curve shoots skyward on level 7. The graphics are very simple but colourful, and the music is serviceable – though the 'falling' noise will start to grate after a while! In short, it's Q*Bert meets Octoplex.

See also: Roland Ahoy!, Roland Goes Digging, Roland in Space, Roland in the Caves, Roland in Time, Roland on the Ropes, Roland on the Run.

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Screenshot of Roland in Space

Roland in Space

(Amsoft/Gem, 1985)

The evil Maetro must be defeated, and Roland is the man to do it! He has to travel to seven planets to retrieve all 158 bits of a superweapon that will destroy him. The planets are all differently themed; there's an Egyptian pyramid, a futuristic city, a treehouse, and a pirate ship, and even an underwater section. Shame then that it's really a remake of Roland in Time, with the same terrible graphics and music, and gameplay that's just as difficult.

See also: Roland Ahoy!, Roland Goes Digging, Roland Goes Square Bashing, Roland in the Caves, Roland in Time, Roland on the Ropes, Roland on the Run.

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Screenshot of Roland in the Caves

Roland in the Caves

(Amsoft/Indescomp, 1984)

Roland has transformed into a flea and is exploring another planet when he falls into a cave. You have to help him get out by jumping on to the ledges in an effort to reach the top, while avoiding the plants and the vicious pterodactyl! When you've got out of the cave, you get a bonus and go on to another one. This makes the game very uninteresting. It doesn't help that you have less than five seconds before the pterodactyl is upon you, and that it's very difficult to measure your jumps correctly. The graphics are surprisingly good, but getting anywhere within the cave is a matter of luck as far as I can determine.

See also: Poogaboo, Roland Ahoy!, Roland Goes Digging, Roland Goes Square Bashing, Roland in Space, Roland in Time, Roland on the Ropes, Roland on the Run.

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Screenshot of Roland in Time

Roland in Time

(Amsoft/Gem, 1985)

Roland's latest adventure sees him journeying through various time zones to collect some crystals, taking him right through from the Egyptian era to well into the future. There are a total of ten time zones to visit, and you can warp to any of them, in any order, in your 'phone box (I wonder where that idea was borrowed from?). The two tunes used in the game are terrible and the graphics are abysmal, and the game is much too difficult, even with ten lives.

See also: Roland Ahoy!, Roland Goes Digging, Roland Goes Square Bashing, Roland in Space, Roland in the Caves, Roland on the Ropes, Roland on the Run.

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Screenshot of Roland on the Ropes

Roland on the Ropes

(Amsoft/Indescomp, 1984)

An intrepid adventurer named Roland – or Fred if you're playing the original Spanish release of this game – is exploring some dungeons in Egypt, and he has to acquire as much treasure as he can, head towards the top of the dungeon, find the exit, and escape. On the first level, your main enemies are ghosts and rats, but later on, you'll encounter mummies and bats, and if you somehow manage to reach the fourth level, skeletons. However, there is no map available to you, so you may well find a lot of dead ends. It's one of the earliest games for the CPC, but it is fondly remembered by many people, mainly because it was included with many CPCs, and it was one of the few good games that you received with it! To this day, it still retains all of its simplistic charm, although it's a bit difficult.

See also: Roland Ahoy!, Roland Goes Digging, Roland Goes Square Bashing, Roland in Space, Roland in the Caves, Roland in Time, Roland on the Run.

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Screenshot of Roland on the Run

Roland on the Run

(Amsoft, 1984)

Reviewed by John Beckett

Roland is one of gaming's oldest mascots and yet has never achieved the levels of fame of other veteran mascots such as Pac-Man or Frogger. Why? Well, games like this can't have helped his cause! In my opinion, the worst of all the Roland games, this one-screen affair works a bit like Frogger in reverse, in that you have to jump from a train at the top of the screen on to the back of two lanes of passing trucks, before jumping into your hideout at the bottom. And the game's about as interesting as that concept sounds. Somehow losing any of the magic that Frogger had, it's unbelievably boring, and has sound effects that make white noise sound like a beautiful melody. All I can say in its favour is that its one screen is very colourful.

See also: Roland Ahoy!, Roland Goes Digging, Roland Goes Square Bashing, Roland in Space, Roland in the Caves, Roland in Time, Roland on the Ropes.

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Screenshot of Rollaround

Rollaround

(Mastertronic, 1988)

An entertaining little game where you control a ball and have to wipe markers off coloured tiles by rolling over them. Of course, there are various nasties to impede your progress, and chasms will have to be crossed to reach some otherwise inaccessible parts on each level. Then there are some markers that will only appear if you touch a square with a special symbol on it... and don't wipe too many markers of the same colour! The graphics are very colourful indeed and suit the game perfectly, and while it's maddeningly frustrating to start with, it quickly becomes addictive, and you have a generous supply of lives as well.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z