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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: The Race - Rally Cross
Page 2: Rally Driver - Ranarama
Page 3: Rasputin - Rebel Planet
Page 4: Rebelstar - Relief Action
Page 5: REM - Return to Oz
Page 6: Reveal - Ricochet (Firebird)
Page 7: Riding the Rapids - Robin Hood
Page 8: Robin Hood: Legend Quest - Rock'n Roll
Page 9: Rock 'n' Roller - Roland Goes Digging
Page 10: Roland Goes Square Bashing - Roy of the Rovers
Page 11: R-Type (Easter Egg) - Rygar
Screenshot of Robin Hood: Legend Quest

Robin Hood: Legend Quest

(Code Masters, 1993)

Maid Marian has been locked in the Sheriff of Nottingham's castle, and Robin must rescue her. Hang on, didn't Code Masters release a game with exactly the same plot already? Indeed they did. This is a different game, although it plays very similarly to the other Robin Hood game, with lots of running around, shooting arrows, collecting keys and treasure, and jumping on to platforms. This was one of the last games that Code Masters released for the CPC, and frankly, one would think that they could have done better than this. The music is good, but it's a Spectrum port, complete with colour clash. There's nothing special about the gameplay, either.

See also: Robin Hood.

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Screenshot of Robin of Sherlock

Robin of Sherlock

(CRL, 1986)

Replace Robin Hood with Sherlock Holmes, add a lot of humour, and you will have some idea of what this text adventure, written using The Quill, is about. There are some strange events going on in Sherwood Forest – Dorothy's dog, Toto, has been kidnapped; Friar Gorbuchetnik explodes after eating one burger too many; the cabbie's cab has been stolen; the Three Bears are about to hang Goldilox (!), and the local Smurphs are being turned into garden gnomes. The game is split into three parts, but unlike nearly all other multi-part text adventures, you can travel between these parts. There are a lot of locations, although most of them are very similar (which is humorously exploited by the authors!), and most of the objects that you can collect can't be examined, which frustrated me. However, it is still a reasonably good adventure overall.

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Screenshot of Robin of Sherwood: The Touchstones of Rhiannon

Robin of Sherwood: The Touchstones of Rhiannon

(Adventure International, 1985)

Reviewed by Pug

This adventure is based on the UK TV series from the 1980s. All the characters from the TV series are here, which helps to make the adventure more enjoyable. The adventure begins with Robin and friends held in a prison cell deep inside Nottingham Castle. Once you work out how to escape, you come across Hern the Hunter, who tells you about your mission. The text commands are simple two-word instructions such as GO DOOR or TAKE STAFF. Almost every location has graphics – some of which are well drawn and atmospheric. There's even animation too; check out the waterfall effect! Adventure fans and arcade gamers alike will find this game an interesting challenge.

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Screenshot of Robinson Crusoe

Robinson Crusoe

(French)

(Coktel Vision, 1987)

Daniel Defoe's 1719 novel of the same name remains famous even today, and this is an adventure based on the novel. You must guide Robinson Crusoe as he tries to survive on the island that he has been shipwrecked on. The game consists of seven stages, with a beautiful illustration adorning most of the screen on each one, and some nice animation to accompany them. Throughout the game, you are given a choice of possible actions, and every choice you make affects the outcome of the story. Finding the exact set of choices to make is a frustrating exercise, since the animations and text are displayed very slowly indeed. The music is awful as well, but the game is still playable despite all of these problems.

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Screenshot of RoboCop

RoboCop

(Ocean, 1988)

I've never seen the film, but this is certainly a brilliant game. The first three levels take you out on to the streets on routine patrol, before identifying who was responsible for killing Murphy using a photofit. Once you've found a match, you raid a drugs factory. You'll also meet the robot ED209 at OCP headquarters, and then you must flee from OCP and the gang, before finally confronting Dick Jones, the leader of the gang, who has taken the President hostage. The difficulty setting is just right, the graphics are beautiful, and the music is excellent – and no one who has played the 128K version will ever forget the stunning digitised speech – "Serve the public trust, protect the innocent, uphold the law". Everything about this game is just perfect!

See also: RoboCop 2.

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Screenshot of RoboCop 2

RoboCop 2

(Ocean, 1991)

RoboCop is back to clean up the streets of Detroit again, to close down the facilities that produce the addictive drug Nuke, and ultimately face his nemesis, RoboCop 2. Seven levels of platforming and shoot-'em-up action await you in this game, which was only released on cartridge. First of all, let me say that no game demonstrates the extra features of the Plus and GX4000 machines better than this one; the scrolling is extremely smooth, and hardware sprites and the many extra colours available are used to great effect. It looks and feels like a 16-bit game! However, it is very difficult indeed, although if you persevere and don't lose your temper, you will eventually learn the full layout of the first level. If it were a bit easier, I would have no hesitation in giving full marks to this game – but it's not to be.

See also: RoboCop.

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Screenshot of Robotron: 6128

Robotron: 6128

(Lachlan Keown, 2009)

Reviewed by Missas

Robotron: 6128 sends us back to the beginning of the video games era with its pure arcade-style gameplay. Your task is crystal clear: be the only one alive on the screen when the level ends. The graphics are simple and blocky (Mode 0), and there is no background. The sprites' appearance and attributes change from stage to stage. It would be much better if some background screens existed. In-game sound is composed of just the basic effects. However, the music on the options screen is one of the best I have ever heard on the CPC. The gameplay is fast-paced; you need to move and fire fast, and if you can, capture the girls! The brilliant control selection enhances this pure arcade experience and produces an addictive grab factor. Overall, although it is technically obsolete and improvements could have been made on graphics and sound, this is by all means an arcade treasure.

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Screenshot of Robozone

Robozone

(Image Works, 1991)

In the year 2067, the Earth's cities have become so polluted that they are patrolled by giant Wolverine robots. However, their numbers are decreasing, and you are the only one left to defend New York against another set of robots – the Scavengers. Your mission now is to destroy The Furnace, a building which is choking New York with even more pollution. There are three very different levels to this game. The first two involve exploring New York and its underground system, and aren't much fun to play, while the third is a much better space shoot-'em-up. The graphics are very nice, with detailed sprites and lovely explosions, but it's a shame that the gameplay isn't as good; the rather tedious first level will put a lot of people off.

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Screenshot of Rockford

Rockford

(Mastertronic, 1988)

You may have guessed that this is a remake of Boulder Dash, where you collect gems while trying to avoid loosening the many boulders scattered around. This game is almost exactly the same, but Rockford is now human, and he gets to star in five different roles – as a hunter, a cook, a cowboy, an astronaut, and a doctor! Each of these themes has several levels of their own, and the graphics also change to reflect the theme. The graphics are very nice, and so is the music, but, like the original game that it's based on, it's just too difficult for me.

See also: Boulder Dash, Boulder Dash III.

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Screenshot of Rock'n Roll

Rock'n Roll

(Rainbow Arts, 1989)

Reviewed by Shaun Neary

Take the maze of Gauntlet, the ball from Marble Madness, and the complexity of the first level of Platoon to test your memory and you have Rock'n Roll! 32 mazes are presented to tax you to the maximum, and they will! It took me just over 25 minutes to finish the first screen. Graphically it does a great job of using the CPC's potential. Sound is where the game shines however, with a nice bluesy intro tune (although the tune on the main screen will get on your nerves soon enough). The maps are vast, though, and worth exploring if you persevere. However if you have no patience or nerves, then Rock'n Roll is guaranteed to drive you up the wall.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z