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Page 1: Pacific - Paperboy 2
Page 2: Para Academy - Paws
Page 3: Pearl Harbour - Peter Shilton's Handball Maradona!
Page 4: P-47: The Freedom Fighter - Pinball Power
Page 5: Pinball Wizard - Plasmatron
Page 6: Platformer Medley Block #1 - Popeye
Page 7: Popeye 2 - Power Boat Simulator
Page 8: Power Drift - The Prize
Page 9: Pro BMX Simulator - Protector
Page 10: Pro Tennis Simulator - Puffy's Saga
Page 11: Pulsator - Python
Page 12: Python Pete
Screenshot of Pulsator

Pulsator

(Martech, 1987)

Reviewed by Pug

Pulsator is a puzzle game in which you travel around a flip-screen maze looking for the exit. Certain parts of the maze are blocked by locked gates; each one is numbered between 1 and 6. To open these gates, you have to look for and travel over a numbered tile found within the maze. Retracing your steps over the same numbered tile closes the gate. Certain parts of the maze are one-way routes and many instant death tiles act as walls in places. Several nasties occupy the maze and drain your energy if touched, but thankfully you can shoot them down. Colourful and smooth graphics, simple effects and a nice tune add to a very challenging game.

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Screenshot of Pulsoid

Pulsoid

(Mastertronic, 1988)

It's Breakout time once again, although I have to say that I actually like this one a bit. Instead of a ball, though, there is some sort of laser pulse which bounces about the screen, and if it collides with one of the creatures that roam at the top of the screen, it splits into two pulses, and if there are lots of creatures, there are going to be a lot of pulses, and things get quite hectic! Fortunately, there are plenty of opportunities to get extra lives, and you'll need them. The graphics are nothing special, but the gameplay makes up for it, and you must listen to the music... it is truly excellent!

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Screenshot of Punch and Judy

Punch and Judy

(Alternative, 1989)

Punch's stall has been dismantled and the pieces are scattered all over the seaside resort of Bridlington, with all its tacky cafés, shops and amusement arcades. You've got to find all the pieces and then find the cast who are also wandering the streets, before the tide comes in. Don't run into Mr. Policeman, though, or you'll be arrested! When you've done this, the show starts and you have to hit each of the cast repeatedly, again avoiding Mr. Policeman. The graphics aren't bad at all, but there are very few sound effects, and it becomes very boring as you wander the streets looking for the cast members.

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Screenshot of Punchy

Punchy

(Amsoft, 1984)

Reviewed by John Beckett

A total rip-off of the 1983 arcade game Hunchback, the aim of Punchy is to get to the left of the screen to the right, avoiding boulders and holes on the way. Once Punchy achieves his aim, it's on to the next level. And... that's it – really! Zero marks for the storyline! Anyway, the graphics are, to be honest, appalling (it was an early game, but still...), the sound is nothing special, and the difficulty veers crazily from absurdly easy to impossible (I mean this literally, as the level I'm stuck on has a huge pit, two ghosts and no way of getting across). Still, for all its negative points, it is still quite a lot of fun and is also quite addictive. Just don't expect to be blown away by it!

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Screenshot of Purple Saturn Day

Purple Saturn Day

(Exxos, 1989)

Seven alien contestants and one human contestant (that's you) are about to participate in the Purple Saturn Day games, which consist of four events – Ring Pursuit (a high-speed slalom race around Saturn's rings), Tronic Slider (a bit like ice hockey), Brain Bowler (a very original game in which you attempt to light up chips on an electrical circuit), and Time Jump (collecting sparks of energy in the hope that you can travel through time). The graphics are of an extremely high standard, and all of the events, with the notable exception of the Time Jump, are great fun, although it will take some practice to master them – especially the Brain Bowler! My only complaint is that there is no two-player option.

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Screenshot of Puzznic

Puzznic

(Ocean, 1990)

If brain-teasing puzzles are your thing then you'll like this. It simply involves matching tiles with the same pattern on them together, and making them disappear. The difficult bit is that there is also gravity, and you might move a tile into a place where it's blocked and can't be matched! Additionally, later levels require you to remove three tiles at a time. Another nice feature of the game is that you can choose several routes – if you have trouble with one set of puzzles, you can try another. The excellent graphics add to the appeal of this great game.

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Screenshot of Pyjamarama

Pyjamarama

(Amsoft/Mikro-Gen, 1984)

Reviewed by Pug

Wally has gone to bed and woken up in his dream! Trapped and unable to wake up means the sack at work in the morning. In this action adventure, you roam from room to room looking for the winding key to your bedside alarm clock. You collect various objects; some open locked doors, while others reveal secrets – there's even a game of Space Invaders to be played in one room. The graphics are a direct port of the Spectrum version, but a chirpy tune plays throughout.

See also: Everyone's a Wally, Three Weeks in Paradise.

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Screenshot of Les Pyramides d'Atlantys

Les Pyramides d'Atlantys

(Microïds, 1986)

Somewhere underneath the Atlantic Ocean lies the mysterious, lost city of Atlantis, and an expedition has been sent out to find it. Moving your boat around the Atlantic, you must journey down to the depths of the ocean in a submarine and scour the ocean bed in the search for the city. Now, the ocean is a vast place, and you are given no clues whatsoever as to where the city might be. All you do once you're on the ocean bed is move around – everywhere you go, the scenery looks the same. The graphics are good, especially the perspective view, but the rest of the game is extremely boring, unless there's something I don't understand.

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Screenshot of Pyra Mydya

Pyra Mydya

(Bug Byte, 1986)

Narud Pendaryn is searching for a magical chest within Pyra Mydya, but in order to locate it, he must find four pieces of a stone tablet, and then find a model of the pyramid so that the hieroglyphics on the tablet can be translated. The pyramid consists of an enormous maze full of monsters which you can either avoid or shoot, but you only have a limited supply of ammunition. There are also lots of other trinkets which merely increase your score. The game is obviously inspired by the works of Ultimate (in particular, Sabre Wulf), but although the graphics are colourful, exploring the pyramid becomes a bit dull, and overall, the game lacks sophistication compared with Ultimate's games.

See also: Darkwurlde.

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Screenshot of Python

Python

(Chip, 1986)

This is a clone of Pac-Man, except that you're a snake, and as you eat pills, you grow longer and longer. The trick is to eat all the pills without becoming stuck in the maze and crashing into yourself! There is also a time limit on each level, so you can't wait and think for too long. Thankfully, if you lose a life, you won't have to restart the entire level. The graphics and sound effects are pretty basic, although there's some nice music to listen to on the menu. With thirty levels to munch through, this should keep you occupied for a while.

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