Page 1: Pacific – Panic Dizzy
Page 2: Panzadrome – Les Passagers du Vent
Page 3: Les Passagers du Vent 2 – Pépé Béquilles
Page 4: The Pepsi Challenge Mad Mix Game – Phantomas Saga: Infinity
Page 5: Phantomas Tales #1: Marsport – Pinball Magic
Page 6: Pinball Power – Pit-Fighter
Page 7: Pix – Plotting
Page 8: Pneumatic Hammers – Postman Pat
Page 9: Postman Pat 2 – Predator 2
Page 10: Prehistorik – Profanation 2: Escape from Abu Simbel
Page 11: Professional BMX Simulator – Pro Tennis Tour
Page 12: Psi-5 Trading Company – Pulsator
Page 13: Pulsoid – Pyra Mydya
Page 14: Python – Python Pete
Screenshot of Prehistorik


(Titus, 1991)

The Zoglor tribe has run out of food, so armed with a wooden club, Prehistorik the caveman must travel through forests, mountains, jungles and even venture inside a volcano in his search for food. Along the way, there are many different monsters who can be beaten up and killed. You can also enter caves, where you may find more supplies for the tribe. If you don’t obtain enough food at the end of each level, you must start the level all over again, so watch out! The first thing you notice about this game is the graphics – they are definitely some of the best that I have ever seen on the CPC. However, the music becomes annoying after a while, but thankfully it can be turned off. Unfortunately the game slows down a lot when there are monsters on the screen; if this didn’t happen, I would rate the game a lot higher.

See also: Prehistorik 2.

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Screenshot of Prehistorik 2

Screenshot taken from Plus version of game

Prehistorik 2

(Titus, 1993)

One of the last commercial games to be released for the CPC and also one of the best. You control a caveman looking for food, and among the many monsters you’ll face are bears, spiders, wasps, dinosaurs, and a huge ape halfway through the game. There are also lots of bonuses to collect. What makes this game stand out from other platform games is the graphics, which are truly awesome, especially on the Plus version, which features extra colours and parallax scrolling. The music is also terrific, and it’s the only commercial game I know of that exploits the Plus’ enhanced DMA sound facilities. Thankfully, the gameplay on the normal CPC version doesn’t suffer, and it’s a hugely enjoyable game to play.

See also: Prehistorik.

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Screenshot of A Prelude to Chaos

A Prelude to Chaos

(EgoTrip, 2016)

Reviewed by Missas

A Prelude to Chaos is directly inspired by the Zelda series on the NES console. In this fantastic role-playing game, you need to guide Amy through 70 screens and help her collect crystals and open doors as well as gaining experience and routing ferocious enemies! The graphics are in Mode 1 with four colours and they are quite detailed. The sprites move fast and smoothly. There is a fantastic tune playing on the menu and during the game there are some effects, but they are nothing special. In terms of gameplay this game excels; there are many interesting puzzles to solve, the difficulty is correctly set and you won’t get bored of exploring. Overall, a fantastic and interesting game. Oh, there is more good news: at the end, we are promised that Amy’s adventures will continue...

See also: Chaos Rising, Concave, Ice Slider, Jewel Warehouse, Potato Rescue.

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Screenshot of Prince Dastan: Sokoban Within

Prince Dastan: Sokoban Within

(Euphoria Design, 2020)

Prince Dastan is being held prisoner in the Grand Vizier’s dungeons. Can he rescue the Sultan’s beautiful daughter before it’s too late? If you’re familiar with Prince of Persia, you’ll recognise this background story. This game finished in eighth place in the 2020 #CPCRetroDev Game Creation Contest, which awarded bonus points for including a reference to Prince of Persia. If you haven’t guessed already from the title, it’s a clone of the famous puzzle game Sokoban, in which you push crates around rooms and work out how to place them in their correct positions. There are 179 levels to complete, and it will take a lot of thought to solve them all. The presentation is of a very high standard, although the controls feel quite clunky when you’re moving your character around, which mars the gameplay a bit.

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Screenshot of Prince of Persia

Prince of Persia

(Brøderbund/Domark, 1990)

The Grand Vizier has captured the Sultan’s daughter and has given her an ultimatum; either marry him, or die! You have one hour in which to get out of the dungeons and rescue her from her cell before the Grand Vizier kills her. Each level sees you fighting guardians and finding the way out, and there are potions to be drunk, too. This was also one of the first games to feature real animation, where the characters really do move properly, and the number of actions you can perform are astonishing. The graphics are incredible, especially the intro sequence, and really, the only bad thing about this game is the awful ‘music’, which thankfully isn’t present in the main game.

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Screenshot of Prison Riot

Prison Riot

(Players, 1990)

The inmates are running riot in a high security prison, and you have been sent in to find their leaders and restore order. You must explore the prison (which is very large), collecting food, ammunition, and keys to enter the cells. Some of the cells will have their windows broken, where a leader will be waiting on the rooftop for you to negotiate his surrender – but you’ll have to solve a puzzle (one of those sliding tile games) within 60 seconds. This game looks and plays very similarly to the Joe Blade series, but like those games, it’s got dull, monochrome graphics, a mediocre tune, and poor gameplay.

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Screenshot of The Prize

The Prize

(Amsoft, 1985)

Within the Chamber of Midas lies an ancient secret – but what exactly is it? In order to find out, you must fly through several mazes. Each maze contains four code pods which you must collect in the correct order. When you’ve got all four, you must then fly to the base to take you to the next maze. Of course, there are aliens in each room which you must shoot – but your supply of laser bolts is limited, although it can be replenished. This is a monotonous exploration game with very poor graphics and sound. There’s just not enough excitement in the game to make you want to collect the code pods.

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Screenshot of Prodigy


(Electric Dreams, 1986)

The Machine Sorcerer Wardlock has created an organic lifeform in his Mechlab laboratories – but Solo the Syntheman doesn’t want to be experimented on for the rest of his life (and who can blame him?), and he wants to escape from the Mechlabs with baby Nejo, who will need to be fed with milk and have his nappy cleaned occasionally, like all babies. The Mechlabs are divided into four zones and are also filled with Wardlock’s previous experimental creations. Contact with these sends Solo all the way back to the start of the maze. This is no fun whatsoever, and to make matters worse, none of the monsters can be killed. The isometric graphics are reasonable, but I suggest you turn the volume down; the music (if you can call it that) is probably the worst you will ever hear on the CPC!

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Screenshot of Profanation


(Chip, 1987)

You’re a treasure hunter, exploring the Egyptian pyramids with no regard for the sanctity of the place (the name of the game means ‘desecration’ in English) and grabbing whatever treasures you can find. Naturally, there are lots of monsters which will kill you if you touch them; mummies, beetles, blobs of slime, and bats which home in on you very quickly. Fortunately, you are armed with a gun to shoot the monsters, but after you’ve shot a monster, another one will appear. In essence, it’s a Gauntlet clone with some very detailed graphics, but it’s too easy and you’ll soon get a sense of déjà vu when the levels soon start to repeat themselves.

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Screenshot of Profanation 2: Escape from Abu Simbel

Johnny Jones has found himself falling down a long shaft into the temple of Abu Simbel, from which he must escape. This platform game is the sequel to Dinamic’s Abu Simbel Profanation, which has a reputation for being very difficult, requiring pixel-perfect jumps and exact timing. Profanation 2 takes this to even more ridiculous extremes, to the point of making it practically unplayable for all but the most expert of players. Even with nine lives, I have only managed to see the first four screens without resorting to cheating! The game finished in second place in the 2017 #CPCRetroDev Game Creation Contest, but while the graphics and music are of a very high standard, the sheer difficulty of the gameplay mars it terribly.

See also: Abu Simbel Profanation.

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