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Page 1: Pacific - Paperboy 2
Page 2: Para Academy - Paws
Page 3: Pearl Harbour - Peter Shilton's Handball Maradona!
Page 4: P-47: The Freedom Fighter - Pinball Magic
Page 5: Pinball Power - Planetfall
Page 6: Plasmatron - Poogaboo
Page 7: Popeye - Power and Magic
Page 8: Power Boat Simulator - Prison Riot
Page 9: The Prize - Pro Mountain Bike Simulator
Page 10: Pro Skateboard Simulator - Pub Games
Page 11: Pub Trivia - Les Pyramides d'Atlantys
Page 12: Pyra Mydya - Python Pete
Screenshot of Pro Skateboard Simulator

Pro Skateboard Simulator

(Code Masters, 1989)

Skate your way around lots of courses, trying to reach the finishing line before your time runs out. There are two types of game here; the first sees you collecting flags and is viewed from an isometric perspective, while the second is a slalom course in which you move left and right to steer yourself between the flagpoles. In either case, if you run out of time or don't pass through enough flagpoles, you lose a life. It sounds OK, but the game is mediocre. The graphics are nothing special and lack colour, and there is no music and very few sound effects, so you effectively play the game in silence. It's a bit difficult as well.

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Screenshot of Protector

Protector

(Mastertronic, 1989)

If you want to see a really boring two-player game, then look no further than this lame excuse for a game. Both players control a helicopter each, searching the (very small) landscape for the three parts of a missile which have to be transported back to base one at a time. When you've done that, you must take the missile to the other player's base and drop it there to win the game. You can stop the other player by firing at him, but it makes very little difference, since you'll run out of ammunition before you destroy him. The game is rubbish when you're playing with a friend, and beating the computer seems impossible to me.

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2

Screenshot of Pro Tennis Simulator

Pro Tennis Simulator

(Code Masters, 1989)

This is a fairly simple tennis game which is quite tricky to get the hang of. There are relatively few options – the only changes you can make being the ability of your computer opponent, and the length of the match. Your opponent's ability determines the surface that the game is to be played on – clay for novice opponents, grass for medium opponents, and concrete for expert opponents. The action is fast, but the controls are a little awkward, particularly if you're using the keyboard, and even the novice opponent is too difficult to beat – or maybe I haven't had enough practice. The graphics and sound are both of a high standard, but I didn't find playing against the computer to be much fun.

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Screenshot of Pro Tennis Tour

Screenshot taken from cartridge version of game

Pro Tennis Tour

(Ubi Soft, 1990)

Of all the tennis games that have been released for the CPC, this one (known as Great Courts in France) has to be one of the smoothest and fastest. You start as the bottom-ranked player from a list of 17, and only by playing in tournaments such as the Australian, French and US Open, and of course Wimbledon, can you improve your ranking and become the number one player. The action is very fast indeed, so I reckon it's one of the most realistic tennis simulations on the CPC as well! However, the game is very playable; all you need to do to return the ball is to position yourself appropriately and press the fire button, and serving is no problem either. The graphics are very good, and they're even better in the cartridge version, which looks and feels almost like a different game.

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Screenshot of Psyborg

Psyborg

(Loriciel, 1992)

An alien race is threatening to take over a system of 38 planets, and naturally, you've got to stop them. This isn't a shoot-'em-up, though; instead, it's a time trial where you race at full throttle along 38 tunnels or vortices, one for each planet. The tunnels consist of tiles, and you must ensure that you stay on the tiles, or you will damage your spaceship and eventually crash. Some of the tiles affect your spaceship by jumping it over gaps, or teleporting you further along the tunnel – or further back if you're not careful. There are also restart points to make things easier. In fact, the game is much too easy; I completed it on my first go. It's still worth playing, though; I've never seen such a blindingly fast game on the CPC with 3D graphics.

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Screenshot of Psycho City

Psycho City

(Players, 1989)

The city is overrun with muggers and gun-toting criminals, and you're determined to clean the streets and get rid of them. You'll need to obtain a gun to fend off the criminals – but the bins are booby-trapped and will explode if they hit something when you push them! Lying around the city, and in some of these bins, are sacks of money and briefcases containing drugs, which you need to return to the bank in order to claim a reward and score points. You must also find where Mr. Big is hiding and kill him. The graphics are bright and colourful, although they don't fit at all well with what is supposed to be a violent city, and the sound effects are very limited indeed. The biggest problem is that your character shuffles about at a snail's pace, which makes exploring the city extremely dull and tedious.

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Screenshot of Psycho Hopper

Psycho Hopper

(Mastertronic, 1989)

You have entered the World of Dreams, and are bouncing on a space hopper (remember them?) shooting bats and dwarves and collecting four pieces of a skull on each level. Well, dreams are nearly always completely detached from reality, aren't they? Controlling your space hopper isn't easy; you'll need to bounce a lot in order to increase your height so that you can reach other platforms, but you can't bounce on the spot, so you have to move left and right instead and try your best to avoid the energy-sapping monsters. Frankly, the inability to bounce on the spot makes this game quite frustrating to play, and excellent graphics and music can't make up for this.

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Screenshot of Psycho Pig UXB

Psycho Pig UXB

(US Gold, 1988)

The advertisement for this game, which featured a Page 3 model, made a large number of fools part with their money, and what did they get? Well, it wasn't value for money! It would have been all right if it were released as a budget game, but it certainly isn't suitable at full price. Anyway, you're a pig and have to blow up all the other pigs on the screen by collecting bombs and throwing them. It's too easy and there are hardly any graphics, but I thought it was an amusing way to waste a few minutes. The music is really cool as well!

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Screenshot of Psycho Soldier

Psycho Soldier

(Imagine, 1988)

Reviewed by Pug

The Greek goddess Athena has decided to find adventure and challenge in the mortal world. She finds herself in a post-apocalyptic world full of criminals, mutants and destruction. So off she goes on a mission to clear away the evil that is destroying the Earth. This is a flip-screen platform shoot-'em-up with power-ups. The game is a little slow and the graphics look blocky and garish. Sound-wise, a basic tune plays on the options screen with a few effects during the game. There's nothing special here in this game to keep you interested.

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Screenshot of Pub Games

Pub Games

(Alligata, 1987)

Seven favourite pub games – darts, billiards, dominoes, table soccer, pontoon, poker and skittles – are brought to you on the CPC. All of the games require you to play with a friend; you might want to take control of both players, but it's nowhere near as much fun. As for the games themselves, they're mostly average, with darts and skittles being the best ones to play. The graphics vary considerably, but sound effects are mostly absent, although there's a nice little tune on the menu. If you have someone else to play against, it's fun for a while.

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