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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Macadam Bumper – Mag Max
Page 2: Le Maître des Âmes – Mansion Kali
Page 3: Maracaïbo – MASK
Page 4: MASK II – Max Headroom
Page 5: Maze Adventure – Megaphoenix
Page 6: Megawar – Metropolis (The Power House)
Page 7: Metrópolis (Topo Soft) – MicroProse Soccer
Page 8: Micro Sapiens – 1000 Bornes
Page 9: Le Millionnaire – Mission Jupiter
Page 10: Mission Omega – Mobileman
Page 11: Mokowe – Moon Buggy
Page 12: Moon Cresta – Moto Cross Simulator
Page 13: Moto Driver – Muggins the Spaceman
Page 14: Multi-Player Soccer Manager – Myrddin Flight Simulation
Page 15: Le Mystère de Kikekankoi – Mythos
Screenshot of Maze Adventure

Maze Adventure

(Albert Sirvent Jerez, 2016)

Explore 32 levels of a dungeon and defeat as many monsters as you can in your struggle to escape. It sounds simple enough, but you’ll probably fall asleep or switch your CPC off long before you even make it past the first two levels. This is a dungeon crawl role-playing game which is viewed from a 3D perspective in a similar manner to the likes of Bloodwych. You must wander around each level killing monsters so you can gain experience points and retrieve the key to open the door to the next level. The main problem with this game is that it’s a matter of luck as to how many monsters you must kill before you obtain the key. Also, the 3D rendering of the dungeon takes ages to draw and the game is very slow as a result, and the music is very irritating. The concept is ambitious, but the humble CPC just doesn’t have the power to handle it.

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Screenshot of Maze Mania

Maze Mania

(Appeared on an Amstrad Action covertape)

(Hewson, 1989)

Flippo has to change all of the tiles in each maze to another colour, but there are lots of monsters to avoid! It’s a fun little game with some nice graphics (for the scenery, that is), and reasonable sound effects. There are also lots of power-ups to collect, as well as a chance to get some bonuses at the end of each maze. Unfortunately, Flippo sometimes won’t paint a tile properly, so you have to go back and try again, which can be a bit annoying, but it’s still a lovely game.

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Screenshot of Maziacs

Maziacs

(40Crisis, 2013)

Reviewed by Missas

Maziacs is a remake of the classic Spectrum game that was released in 1983. It is an arcade game from the first era of gaming, meaning that it is simple, fast and enjoyable. Personally I was surprised to see it appearing on the CPC after 30 years and I feel grateful to 40Crisis. To begin with, the graphics are basic – not many colours and not too detailed – and the animation is minimal. The sound is also basic, with some effects and nothing else. Now we are getting to the interesting part, the gameplay. It is very fast-paced; the player must be constantly alert! I really enjoyed the atmosphere and the setting of this game; nowhere to run, nowhere to hide inside the mazes, and everything is hunting for you! The grab factor is really high, something that happens with most games of this era (pre-1984). Overall, a great idea that results in a great yet simple arcade game.

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Screenshot of Mazie

Mazie

(Zeppelin Games, 1988)

This Breakout clone was actually written by the same guy who programmed Masters of Space and Star Driver for Radical Software several years later. It is different from other games like it; there are 36 levels arranged in a 9×4 grid, and at the start of each game, you can choose which direction you want to go along the grid. The other big difference is the amazing plethora of special bricks; you really won’t believe your eyes! The game is a feast of colour, and playing it is just wonderful, with explosions, flashes and whizzy noises assaulting your senses – great stuff!

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Screenshot of Mega Apocalypse

Mega Apocalypse

(Martech, 1988)

Out there in the universe are millions of objects – planets, stars and comets – which have yet to be explored and which may contain strange worlds. But your orders aren’t to see what these worlds are like. No, your orders are to blow every world you encounter to smithereens! Such a waste... This Asteroids clone is anything but mega. It’s an ugly Spectrum port with flickery graphics, and it’s dull to play. Your spaceship is tricky to control, and the game alternates without warning between two control methods, one of which makes the game even more difficult than it already is. I don’t like the music either. The moving field of stars in the background is a nice effect, though.

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Screenshot of Megablasters

Megablasters

(Radical Software, 1994)

The magic twins have been captured by the evil sorcerer Cobron, and Bart and Bob set out to rescue them (it’s their fault that they were captured, anyway). Their journey takes them through many mysterious worlds, each with five levels and an end-of-level guardian, although you may be able to find some secret levels... This is actually an absolutely brilliant Bomberman clone, and it takes up two whole discs; it’s a big game! As well as being great fun to play, the graphics and music are both wonderful, and there’s a battle version where up to four players can take each other on, in traditional Bomberman style. There’s also a password system so that you don’t have to play the worlds you’ve already completed. This is a beautiful game, and everyone should play it!

See also: Megablasters: Escape from Castle in the Clouds.

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Screenshot of Megablasters: Escape from Castle in the Clouds

Megablasters: Escape from Castle in the Clouds

(Project Argon, 2015)

Reviewed by Missas

Megablasters returns to the CPC twenty years after its original appearance. For the few CPC fans who do not know, Megablasters is one of the biggest and most advanced games that was ever produced for any 8-bit machine. This new version features eight levels and a final boss. It is far smaller than the original game, but it is more challenging and has better presentation, including a good intro and in-game images. The graphics are superb and the sprites move like they were powered by the hardware – many frames of animation with very smooth and fast movement. The sound is really good and crystal clear with catchy tunes playing simultaneously with many effects. The gameplay is awesome, a true must, while the grab factor guarantees that you will be glued once more to your CPC! Overall, the good days have come again!

See also: Megablasters.

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Screenshot of Mega-Bucks

Mega-Bucks

(Firebird, 1986)

Professor Maxibillion III has passed away, and his American nephew Rock Carrington is set to inherit $1 billion – but he won’t see one cent of it unless he solves a lot of puzzles and finds all the pieces of the professor’s will. This graphic adventure starts with Rock standing outside the professor’s mansion. There are many objects to be found, and a system of windows and icons is used to pick them up, drop them and use them. Although the graphics and sound effects are nothing special, the adventure is very easy to get into once you’ve deactivated the mansion’s alarm system; fortunately, the Professor has left a notebook containing lots of subtle clues. It’s not the most taxing of adventures, but it is a lot of fun to play.

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Screenshot of Meganova

Meganova

(Dinamic, 1988)

I’m afraid I don’t know what the story behind this one is, but I’m sure there’s an evil alien baddie who’s going to take over the galaxy in there somewhere. It’s a standard horizontally scrolling shoot-’em-up, but despite the pretty good graphics and a sweet tune on the menu screen, the game is very difficult; I cannot get past the first level. The playing area is too small, and there are so many alien formations that it’s easy to forget what’s coming next. There are also a lot of other obstacles which get in your way.

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Screenshot of Megaphoenix

Megaphoenix

(Dinamic, 1991)

This is a Galaxian clone that really isn’t very good at all. The aliens that you’ll meet include bog-standard spaceships and eggs that mutate into bat-like creatures, and by the fifth wave, you come face to face with the Megaphoenix itself – and it’s rather nasty. The graphics are impressive and the techno music is quite marvellous, but getting past the first two waves seems to be a matter of luck, which isn’t fair. The shield you get is nearly useless, too.

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