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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Macadam Bumper – Mag Max
Page 2: Le Maître des Âmes – Le Manoir de Mortevielle
Page 3: Le Manoir du Comte Frozarda – Marsport
Page 4: Martianoids – Matchday II
Page 5: Match Point – Mega-Bucks
Page 6: Meganova – Metalyx
Page 7: Metaplex – Mickey Mouse
Page 8: Microball – Mike the Guitar
Page 9: Mikie – Mission
Page 10: Mission Elevator – Mr Weems and the She Vampires
Page 11: Mr Wong's Loopy Laundry – Monty Python's Flying Circus
Page 12: Monument – Moritz on the Autobahn
Page 13: Moritz the Striker – Mountain Bike Simulator
Page 14: Mountie Mick's Death Ride – Mutant Fortress
Page 15: Mutant Monty – Mythos
Screenshot of Match Point

Match Point

(Psion, 1985)

Reviewed by Guillaume Chalard

Since tennis games are rare on the CPC, this one (known as Balle de Match in France) is relatively good. Unfortunately, you can’t elaborate a real strategy because you haven’t got any choice in your strikes. All you can do is try to hit the ball, which is often difficult. The more you win matches, the faster your opponents play, and the computer quickly becomes unbeatable. Anyway, it is rather fun to play once you’ve managed to handle your player.

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Screenshot of Max Headroom

Max Headroom

(Quicksilva, 1986)

Reviewed by CPC4eva

During the 1980s Max Headroom was born. Who is he? Well, Max is credited as being the world’s first computer-generated television host. He rose to fame for a short while as a fictional British artificially intelligent character known for his wit, stuttering and distorted electronically sampled voice. You either loved him or loathed him. As for the game, it’s very uninspiring. You take on the role of TV reporter Edison Carter and you must save Max Headroom from the clutches of TV station Network 23. The gameplay is utter nonsense, running around searching rooms, and the graphics are just completely naff.

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Screenshot of Maze Adventure

Maze Adventure

(Albert Sirvent Jerez, 2016)

Explore 32 levels of a dungeon and defeat as many monsters as you can in your struggle to escape. It sounds simple enough, but you’ll probably fall asleep or switch your CPC off long before you even make it past the first two levels. This is a dungeon crawl role-playing game which is viewed from a 3D perspective in a similar manner to the likes of Bloodwych. You must wander around each level killing monsters so you can gain experience points and retrieve the key to open the door to the next level. The main problem with this game is that it’s a matter of luck as to how many monsters you must kill before you obtain the key. Also, the 3D rendering of the dungeon takes ages to draw and the game is very slow as a result, and the music is very irritating. The concept is ambitious, but the humble CPC just doesn’t have the power to handle it.

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Screenshot of Maze Mania

Maze Mania

(Appeared on an Amstrad Action covertape)

(Hewson, 1989)

Flippo has to change all of the tiles in each maze to another colour, but there are lots of monsters to avoid! It’s a fun little game with some nice graphics (for the scenery, that is), and reasonable sound effects. There are also lots of power-ups to collect, as well as a chance to get some bonuses at the end of each maze. Unfortunately, Flippo sometimes won’t paint a tile properly, so you have to go back and try again, which can be a bit annoying, but it’s still a lovely game.

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Screenshot of Maziacs

Maziacs

(40Crisis, 2013)

Reviewed by Missas

Maziacs is a remake of the classic Spectrum game that was released in 1983. It is an arcade game from the first era of gaming, meaning that it is simple, fast and enjoyable. Personally I was surprised to see it appearing on the CPC after 30 years and I feel grateful to 40Crisis. To begin with, the graphics are basic – not many colours and not too detailed – and the animation is minimal. The sound is also basic, with some effects and nothing else. Now we are getting to the interesting part, the gameplay. It is very fast-paced; the player must be constantly alert! I really enjoyed the atmosphere and the setting of this game; nowhere to run, nowhere to hide inside the mazes, and everything is hunting for you! The grab factor is really high, something that happens with most games of this era (pre-1984). Overall, a great idea that results in a great yet simple arcade game.

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Screenshot of Mazie

Mazie

(Zeppelin Games, 1988)

This Breakout clone was actually written by the same guy who programmed Masters of Space and Star Driver for Radical Software several years later. It is different from other games like it; there are 36 levels arranged in a 9×4 grid, and at the start of each game, you can choose which direction you want to go along the grid. The other big difference is the amazing plethora of special bricks; you really won’t believe your eyes! The game is a feast of colour, and playing it is just wonderful, with explosions, flashes and whizzy noises assaulting your senses – great stuff!

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Screenshot of Mega Apocalypse

Mega Apocalypse

(Martech, 1988)

Out there in the universe are millions of objects – planets, stars and comets – which have yet to be explored and which may contain strange worlds. But your orders aren’t to see what these worlds are like. No, your orders are to blow every world you encounter to smithereens! Such a waste... This Asteroids clone is anything but mega. It’s an ugly Spectrum port with flickery graphics, and it’s dull to play. Your spaceship is tricky to control, and the game alternates without warning between two control methods, one of which makes the game even more difficult than it already is. I don’t like the music either. The moving field of stars in the background is a nice effect, though.

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Screenshot of Megablasters

Megablasters

(Radical Software, 1994)

The magic twins have been captured by the evil sorcerer Cobron, and Bart and Bob set out to rescue them (it’s their fault that they were captured, anyway). Their journey takes them through many mysterious worlds, each with five levels and an end-of-level guardian, although you may be able to find some secret levels... This is actually an absolutely brilliant Bomberman clone, and it takes up two whole discs; it’s a big game! As well as being great fun to play, the graphics and music are both wonderful, and there’s a battle version where up to four players can take each other on, in traditional Bomberman style. There’s also a password system so that you don’t have to play the worlds you’ve already completed. This is a beautiful game, and everyone should play it!

See also: Megablasters: Escape from Castle in the Clouds.

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Screenshot of Megablasters: Escape from Castle in the Clouds

Megablasters: Escape from Castle in the Clouds

(Project Argon, 2015)

Reviewed by Missas

Megablasters returns to the CPC twenty years after its original appearance. For the few CPC fans who do not know, Megablasters is one of the biggest and most advanced games that was ever produced for any 8-bit machine. This new version features eight levels and a final boss. It is far smaller than the original game, but it is more challenging and has better presentation, including a good intro and in-game images. The graphics are superb and the sprites move like they were powered by the hardware – many frames of animation with very smooth and fast movement. The sound is really good and crystal clear with catchy tunes playing simultaneously with many effects. The gameplay is awesome, a true must, while the grab factor guarantees that you will be glued once more to your CPC! Overall, the good days have come again!

See also: Megablasters.

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Screenshot of Mega-Bucks

Mega-Bucks

(Firebird, 1986)

Professor Maxibillion III has passed away, and his American nephew Rock Carrington is set to inherit $1 billion – but he won’t see one cent of it unless he solves a lot of puzzles and finds all the pieces of the professor’s will. This graphic adventure starts with Rock standing outside the professor’s mansion. There are many objects to be found, and a system of windows and icons is used to pick them up, drop them and use them. Although the graphics and sound effects are nothing special, the adventure is very easy to get into once you’ve deactivated the mansion’s alarm system; fortunately, the Professor has left a notebook containing lots of subtle clues. It’s not the most taxing of adventures, but it is a lot of fun to play.

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