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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Macadam Bumper - Mag Max
Page 2: La Malédiction - Maracaïbo
Page 3: Marauder - Masterchess (Mastertronic)
Page 4: Master of the Lamps - Maze Mania
Page 5: Maziacs - Meltdown
Page 6: Mercs - Meurtres en Série
Page 7: MGT - Midnight Resistance
Page 8: MiG Busters - Mindfighter
Page 9: Mindshadow - Mission 2
Page 10: Mr. Freeze - Molecule Man
Page 11: Monopoly - Moontorc
Page 12: Moonwalker - Motos
Page 13: Mountain Bike Racer - Murder Off Miami
Page 14: Mutant Fortress - Myth: History in the Making
Page 15: Mythos
Screenshot of Master of the Lamps

Master of the Lamps

(Activision, 1985)

Three genies have been let loose. A young prince must reconstruct the three lamps and banish the genies in order to save the kingdom from doom. Each piece is retrieved by flying through a twisting tunnel on a magic carpet, and then listening to a sequence of notes and trying to recreate the sequence by hitting coloured gongs. It sounds rather strange, but once you play the game, you'll understand it quite quickly. The tunnel part of the game can be quite tricky to master, but fortunately there is an option to practice flying through any of the tunnels, and the game also offers two playing modes, where you can try to reconstruct only one lamp, or all three. Although the graphics are simple, there are several excellent tunes to listen to, and the tunnel part of the game is great fun.

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Screenshot of Masters of Space

Masters of Space

(Radical Software, 1994)

If space shoot-'em-ups are your thing, you'll like this game. This was one of the last commercial games to be released for the CPC, and it's really rather good. You control a red spaceship and must fly over several large mother ships, blasting aliens as you go. However, your spaceship has a very limited supply of oxygen, but it can be refuelled by collecting boxes left behind by the aliens when you shoot them. The only problem is that you cannot fire bullets until the box is collected! The graphics are very colourful and well drawn indeed, and when you combine this with powerful weaponry to collect, large explosions, great sound effects, and a wide variety of levels, you've got a fantastic game. It's a shame that it wasn't released several years earlier!

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Screenshot of Masters of the Universe

Masters of the Universe

(Gremlin Graphics, 1988)

The Cosmic Key has fallen through a time gate and emerged on Earth. He-Man must find the eight chords that make up the key before his arch-enemy Skeletor gets his hands on them. The main section of game involves wandering around a city looking for the chords; you will need to make a map, or you'll become lost. It also doesn't help that the orientation of north on the screen changes when you turn at a junction. Occasionally, you will be called to specific locations in the city to play one of a few very easy sub-games. The graphics and music are satisfactory, but wandering around the city is very dull, and the sub-games don't liven things up that much.

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Screenshot of Mata Hari

Mata Hari

(Loriciels, 1988)

Reviewed by Javier Sáez

Mata Hari's lover is locked in the upper floor of an embassy. Fortunately, she's got what it takes to face all the armed guards, security doors and traps that await inside. Despite being an adventure, the gameplay is relatively simple. There are only a few actions (blow open doors, kill guards, get security codes, etc.) to be performed several times. Despite that, the game is far from boring, and the adjusted level of difficulty makes Mata Hari fun to play and not too difficult to finish. By the way, the ending sequence is not bad.

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Screenshot of Match Day

Match Day

(Ocean, 1985)

Play football against the computer or with a friend in this now very dated game, playing either a single game or the Match Day tournament with seven other teams. This may have been a relatively good game back in its day, but it just doesn't compare well with other football games that were released in later years. The players move very slowly, and so does the ball, and actually getting hold of the ball is frustratingly difficult. One of the worst problems is that the computer never seems to let you control the player nearest to the ball, and instead selects another player who is further away, giving computer-controlled teams an advantage. The graphics are good, with colourful and well animated players, and the music is lovely as well, but it's best to avoid this game.

See also: Matchday II.

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Screenshot of Matchday II

Matchday II

(Ocean, 1988)

The sequel to Match Day is an improvement, but it's still flawed. The game is now much more customisable; you can choose tactics for your team, the computer's skill level, and the way your players kick the ball. This last option is related to the introduction of a 'kickometer' which lets you judge how hard you want to kick the ball. There is also both a knockout and a league tournament to compete in, and as well as the traditional one- and two-player games, two players can play in the same team, against the computer. Colour has been sacrificed for more detailed graphics, which I like, and the sound of the crowd cheering and playing tunes is a nice touch. However, it's still slow, and many of the problems associated with Match Day are still present.

See also: Match Day.

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Screenshot of Match Point

Match Point

(Psion, 1985)

Reviewed by Guillaume Chalard

Since tennis games are rare on the CPC, this one (known as Balle de Match in France) is relatively good. Unfortunately, you can't elaborate a real strategy because you haven't got any choice in your strikes. All you can do is try to hit the ball, which is often difficult. The more you win matches, the faster your opponents play, and the computer quickly becomes unbeatable. Anyway, it is rather fun to play once you've managed to handle your player.

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Screenshot of Max Headroom

Max Headroom

(Quicksilva, 1986)

Reviewed by CPC4eva

During the 1980s Max Headroom was born. Who is he? Well, Max is credited as being the world's first computer-generated television host. He rose to fame for a short while as a fictional British artificially intelligent character known for his wit, stuttering and distorted electronically sampled voice. You either loved him or loathed him. As for the game, it's very uninspiring. You take on the role of TV reporter Edison Carter and you must save Max Headroom from the clutches of TV station Network 23. The gameplay is utter nonsense, running around searching rooms, and the graphics are just completely naff.

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Screenshot of Maze Adventure

Maze Adventure

(Albert Sirvent Jerez, 2016)

Explore 32 levels of a dungeon and defeat as many monsters as you can in your struggle to escape. It sounds simple enough, but you'll probably fall asleep or switch your CPC off long before you even make it past the first two levels. This is a dungeon crawl role-playing game which is viewed from a 3D perspective in a similar manner to the likes of Bloodwych. You must wander around each level killing monsters so you can gain experience points and retrieve the key to open the door to the next level. The main problem with this game is that it's a matter of luck as to how many monsters you must kill before you obtain the key. Also, the 3D rendering of the dungeon takes ages to draw and the game is very slow as a result, and the music is very irritating. The concept is ambitious, but the humble CPC just doesn't have the power to handle it.

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Screenshot of Maze Mania

Maze Mania

(Appeared on an Amstrad Action covertape)

(Hewson, 1989)

Flippo has to change all of the tiles in each maze to another colour, but there are lots of monsters to avoid! It's a fun little game with some nice graphics (for the scenery, that is), and reasonable sound effects. There are also lots of power-ups to collect, as well as a chance to get some bonuses at the end of each maze. Unfortunately, Flippo sometimes won't paint a tile properly, so you have to go back and try again, which can be a bit annoying, but it's still a lovely game.

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