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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Macadam Bumper – Mag Max
Page 2: Le Maître des Âmes – Le Manoir de Mortevielle
Page 3: Le Manoir du Comte Frozarda – Marsport
Page 4: Martianoids – Matchday II
Page 5: Match Point – Mega-Bucks
Page 6: Meganova – Metalyx
Page 7: Metaplex – Mickey Mouse
Page 8: Microball – Mike the Guitar
Page 9: Mikie – Mission
Page 10: Mission Elevator – Mr Weems and the She Vampires
Page 11: Mr Wong's Loopy Laundry – Monty Python's Flying Circus
Page 12: Monument – Moritz on the Autobahn
Page 13: Moritz the Striker – Mountain Bike Simulator
Page 14: Mountie Mick's Death Ride – Mutant Fortress
Page 15: Mutant Monty – Mythos
Screenshot of Le Manoir du Comte Frozarda

Reports of several young girls going missing in Transylvania have greatly concerned the local authorities, who call on you to enter the nearby manor where some descendants of Count Dracula have returned. Worse, your fiancée has also disappeared... This is a text adventure with fairly crude graphics and some gruesome scenes. It’s written using The Quill, and as a result, it looks and feels rather unsophisticated when compared with most other French adventures. The parser seems to be rather limited, and despite initially making some promising progress, I quickly become totally stuck. Also worthy of note is that a prize of 15 days in Transylvania was offered to the first person to complete this game – and someone did win it.

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Screenshot of Mansion Kali

Mansion Kali

(Spanish)

(Commodore Plus, 2013)

Reviewed by Missas

Mansion Kali is a pure text adventure, like those that many players loved in the 1980s. Although their appearance looks simple, most of them provide a great plot and atmosphere. It is like reading a good quality book. Mansion Kali is about a mansion where twisted things take place. Add to this some black magic and what you get is a good Elvira-type game paired with the imposing atmosphere of a 1980s horror movie. A significant drawback for this game is that all of the text is in Spanish. Overall, if you decide to spend some time with Mansion Kali instead of reading a horror book, you will not be disappointed.

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Screenshot of Maracaïbo

Maracaïbo

(Loriciels, 1986)

You are one of a group of divers on a secret mission below the surface of the ocean, but a traitor has locked one of the divers in a cage. His supply of oxygen is running out, and you must find the key to release him – and soon! I found this game to be very confusing and boring to play. There is a dot at the bottom of the screen which represents your current location in the ocean, but moving off the screen never seems to take you to where you want to go, and I soon became totally lost. You can swim around and admire the pretty graphics (and the sharks), but there seems to be very little to actually do. Maybe I don’t understand how to play this game properly, but I don’t care anyway.

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Screenshot of Marauder

Marauder

(Hewson, 1988)

Reviewed by Pug

You play a character called Cobra who has to retrieve the jewels of Ozymandius. This all takes place on the planet Mergatron with you behind the wheel of a Battlecar. You travel along a vertical push-scroll screen taking out baddies with your bullets and smart bombs. Along the route you may find multi-coloured turrets, which when shot offer a random bonus that either boosts your car or forfeits your status. The game is a challenging one in places and boasts good graphics, music, and average sound effects.

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Screenshot of Marble Madness Construction Set

Marble Madness Construction Set

(Melbourne House, 1986)

Guide the marble through ten screens of tortuous and twisting terrain, without falling off the edges or crashing into other marbles and creatures. This game was famous in the arcades because the marble was controlled by a trackball, but of course, that can’t be done on a CPC. It was also a totally original game and has been imitated extensively. However, this conversion isn’t as good as it could have been; the graphics move too slowly and it looks drab. The music is great, though, and it’s possible to design your own screens using the built-in construction set. A deluxe edition of the game with different screens was also released.

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Screenshot of Mariano the Dragon in Capers in Cityland

Mariano the Dragon in Capers in Cityland

(CEZ Games Studio, 2008)

Reviewed by Missas

Mariano is a dragon who must collect five keys in order to release his friends from captivity. In his quest he will have to avoid dangerous robots and traps and also collect some other items that will help him to progress. In this colourful and fast-paced arcade adventure, the player has 80 lives to complete the mission, and although this may sound like a lot of lives, they might prove to be too little! Besides being colourful, the graphics are cute, cartoon-styled and with a fine quality of detail. In the title screen a nice tune plays, but during the game there are only sound effects, which sound OK. The gameplay is pleasant and the game is rather large. The grab factor is well above average; it is a game that gamers will most probably enjoy! On the whole, Mariano is a game that was made with care and imagination by ESP Soft and certainly scores fair enough.

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Screenshot of Mario Bros.

Mario Bros.

(Ocean, 1987)

Turtles are invading the plumbing factory where Mario and his brother Luigi work, and they have to rid the factory of them. They do this by jumping and hitting their heads on the platforms (ouch!) so that the turtles flip over and are knocked unconscious – then they have to walk over to the turtle to remove it. When all the turtles are removed, it’s on to the next level – which is more of the same. This is certainly one of the worst games to feature Mario and Luigi; it’s one to forget about. The playing area is rather confined and it’s difficult to reach the turtles in time when you’ve knocked them out. The graphics are poor and there are very few sound effects. Go and play one of the countless other Mario games on Nintendo’s consoles instead.

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Screenshot of Marmelade

Marmelade

(French)

(MBC, 1988)

Stéphane Marlow is a detective who has been given the task of clearing a town of a group of gangsters. Starting in your bedroom in a dilapidated hotel, you roam the streets of the town, and among the characters you will meet are a dancer, a shopkeeper who sells music cassettes, a blind tramp, an ice-cream seller, and even a gorilla! The game is a parody of an old text adventure called Masquerade that was released for the Apple II back in 1983. The pictures are OK, but there aren’t many locations, and I don’t like the way that some objects which need to be manipulated are hidden in the pictures but are not mentioned in the text. Overall, it’s a mediocre game.

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Screenshot of La Marque Jaune

La Marque Jaune

(French)

(Cobra Soft, 1988)

Reviewed by Robert Small

This is a tie-in game to the Belgian comic book titled The Yellow “M” in English. Visually it has elements of Dan Dare and Tintin. The game is set out like an interactive comic book. There is a lot to like. The presentation is spot on with some nicely detailed graphics, great music and a bit of sampled speech. You can also choose which chapter you wish to tackle. This means you get to see quite a bit of the game without getting stuck. The majority of chapters are made up of chase arcade sequences that involve running, jumping and using objects. It’s thrilling to begin with, but that wears off quickly. There is one chapter that is possibly the closest the CPC came to getting a point-and-click adventure at the time. If only more of the game had been like this... A missed opportunity.

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Screenshot of Marsport

Marsport

(Gargoyle Games, 1985)

Reviewed by Robert Small

Gargoyle Games were responsible for Dun Darach and Tír na Nòg, and if you enjoyed those games you will enjoy this one. The game captures the atmosphere of its setting very well, and just like the two previously mentioned games it features lovely walking animation. Of particular note is the use of colour which goes perfectly with the location. The Martian City is a vast area to search and explore. The ability to shoot your alien adversaries gives the game a little action boost and allows you to take out any frustration if you get lost while exploring. The scrolling could be a little better and the game is very hard. Sadly this is the first and only part of a trilogy that was never finished.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z