Page 1: Macadam Bumper - Mag Max
Page 2: La Malédiction - Maracaïbo
Page 3: Marauder - Masterchess (Mastertronic)
Page 4: Master of the Lamps - Maze Mania
Page 5: Maziacs - Meltdown
Page 6: Mercs - Meurtres en Série
Page 7: MGT - Midnight Resistance
Page 8: MiG Busters - Mindfighter
Page 9: Mindshadow - Mission 2
Page 10: Mr. Freeze - Molecule Man
Page 11: Monopoly - Moontorc
Page 12: Moonwalker - Motos
Page 13: Mountain Bike Racer - Murder Off Miami
Page 14: Mutant Fortress - Myth: History in the Making
Page 15: Mythos
Screenshot of La Malédiction

La Malédiction


(Lankhor, 1991)

A long time ago, the sorcerer Xarton cast a curse on the family of a man who had witnessed him using his book of spells. Now only one descendant of that family remains – a man called Tom. While exploring a cave, you stumbled upon Xarton's diary, and read that he wanted to create a machine which would allow him to meet a race of aliens. Your task is to build this machine, but first you must heal Tom, who has become ill, and then find seven keys which will open the stone coffin where the book of spells is stored. If you've played French text adventures, you will know that while the graphics are often well drawn, there is not much actual text to read, leaving you to guess what objects might be in the rooms you visit. This game takes this concept to extremes, and getting anywhere is frustrating. For me, this is probably the worst game that Lankhor released.

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Screenshot of Mambo


(Positive, 1989)

The mysterious Cosmic Sisters have sent Mambo to a military base deep within the Amazon jungle where he must disarm some nuclear missiles that are ready to be launched. You can't help laughing at such a daft plot, but you won't get a great deal of fun from playing this game. As Mambo, you must find and beat up four captains who hold the target codes for the missiles, and there are also two switches which need to be activated before you can disarm the missiles. You must also watch out for mines; if you step on one, you'll become stuck and must use some precise timing to deactivate it, or you'll lose energy – and you can't jump over them! The game is an obvious Spectrum port and it looks unappealing, and while the sound effects are OK, the tune at the beginning of the game is terrible.

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Screenshot of Manchester United

Manchester United

(Krisalis Software, 1990)

Here's a football game based on one of the most famous football clubs in the world. The game is noteworthy for mixing both arcade and strategy; you play matches like any other arcade-based football game, but you can also buy and sell players on the transfer market, and train them in certain techniques and increase their fitness. Some people might like this, but I felt that this is rather technical and adds an unnecessary level of complexity. But even if this was omitted from the game, I still wouldn't like it. The action during the match is fast and there's nothing wrong with the graphics or scrolling, but controlling the players is really difficult – they seem to have a mind of their own – and getting hold of the ball while it's in the air also seems to be impossible.

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Screenshot of Mandragore


(Infogrames, 1986)

Reviewed by Guillaume Chalard

This is a role-playing game, much like the Ultima series, in which you lead a party through forests, swamps and dungeons. The map is huge, there are many places to explore and monsters to fight. Well, the graphics are really awful, but it isn't a problem in this kind of game. The parser helps you find the right commands (for instance, A means 'attack', D means 'enter dungeon', and so on), so it's rather easy to play. A good and complex game. Try it if you love killing dragons and unlocking chests, and don't mind blocky graphics and poor sound effects.

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Screenshot of Mange Cailloux

Mange Cailloux

(Ubi Soft, 1987)

'Eat little stones' is the rather strange English translation of this French Pengo clone. Guide the penguin around the maze, pushing ice blocks to destroy the blob-shaped monsters that are pursuing him, and try to align the three diamond-like blocks in a row to earn bonus points. Unlike most other derivatives of Pengo, you don't have to destroy all of the monsters' eggs; you just have to survive until the time limit has been reached, although there's no indication of how long the time limit is! For some reason, the CPC's default colours are used in the graphics, and yet despite this, the game is not that bad. The music on the menu is rather pleasant as well.

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Screenshot of Manic Miner

Manic Miner

(Amsoft/Software Projects, 1984)

Reviewed by John Beckett

Manic Miner has long been regarded as a classic game, and rightfully so. The prequel to Jet Set Willy, the game has you playing Miner Willy as you traverse underground caverns, collecting enough keys in each one to open the exit and allow you to proceed. Each cavern is only one screen in size, but they are jam-packed with enemies (weird and wonderful!), platforms, keys and other obstacles, making them seem a lot bigger. The graphics are fairly simplistic but still good, and the music is pretty catchy, and the whole game is a heap-load of fun. The levels are brilliantly laid out, and the difficulty is set just right – each go will take you further than the last one. Some of the later levels are a bit punishing, but not overly so. Great for a quick blast, and sometimes unbelievably addictive, Manic Miner is a game I recommend to anyone.

See also: Jet Set Willy.

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Screenshot of Le Manoir de Mortevielle

Le Manoir de Mortevielle


(Lankhor, 1988)

Jérôme Lange, a private detective, has been called to Mortville Manor by a former friend, Julia Defranck. She is seriously ill, and by the time he arrives at the manor, she is dead. But as you investigate the cause of her death and search the manor thoroughly, other mysteries start to arise... This is an absolutely stunning graphic adventure that will leave you awestruck. As well as excellent graphics, it also features digitised speech throughout – and you can even understand it! The digitised tune on the title screen is also brilliant. Of course, there's a lot to explore in Mortville Manor, and the solution involves a lot of lateral thinking and deciphering some very cryptic clues. However, this game is an all-time classic among French CPC users, and rightly so, but it's a great shame that despite talk of releasing the CPC version in the UK, it never was.

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Screenshot of Le Manoir du Comte Frozarda

Reports of several young girls going missing in Transylvania have greatly concerned the local authorities, who call on you to enter the nearby manor where some descendants of Count Dracula have returned. Worse, your fiancée has also disappeared... This is a text adventure with fairly crude graphics and some gruesome scenes. It's written using The Quill, and as a result, it looks and feels rather unsophisticated when compared with most other French adventures. The parser seems to be rather limited, and despite initially making some promising progress, I quickly become totally stuck. Also worthy of note is that a prize of 15 days in Transylvania was offered to the first person to complete this game – and someone did win it.

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Screenshot of Mansion Kali

Mansion Kali


(Commodore Plus, 2013)

Reviewed by Missas

Mansion Kali is a pure text adventure, like those that many players loved in the 1980s. Although their appearance looks simple, most of them provide a great plot and atmosphere. It is like reading a good quality book. Mansion Kali is about a mansion where twisted things take place. Add to this some black magic and what you get is a good Elvira-type game paired with the imposing atmosphere of a 1980s horror movie. A significant drawback for this game is that all of the text is in Spanish. Overall, if you decide to spend some time with Mansion Kali instead of reading a horror book, you will not be disappointed.

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Screenshot of Maracaïbo


(Loriciels, 1986)

You are one of a group of divers on a secret mission below the surface of the ocean, but a traitor has locked one of the divers in a cage. His supply of oxygen is running out, and you must find the key to release him – and soon! I found this game to be very confusing and boring to play. There is a dot at the bottom of the screen which represents your current location in the ocean, but moving off the screen never seems to take you to where you want to go, and I soon became totally lost. You can swim around and admire the pretty graphics (and the sharks), but there seems to be very little to actually do. Maybe I don't understand how to play this game properly, but I don't care anyway.

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