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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Macadam Bumper – Mag Max
Page 2: Le Maître des Âmes – Mansion Kali
Page 3: Maracaïbo – MASK
Page 4: MASK II – Max Headroom
Page 5: Maze Adventure – Megaphoenix
Page 6: Megawar – Metropolis (The Power House)
Page 7: Metrópolis (Topo Soft) – MicroProse Soccer
Page 8: Micro Sapiens – 1000 Bornes
Page 9: Le Millionnaire – Mission Jupiter
Page 10: Mission Omega – Mobileman
Page 11: Mokowe – Moon Buggy
Page 12: Moon Cresta – Moto Cross Simulator
Page 13: Moto Driver – Muggins the Spaceman
Page 14: Multi-Player Soccer Manager – Myrddin Flight Simulation
Page 15: Le Mystère de Kikekankoi – Mythos
Screenshot of Moto Driver

Moto Driver

(Loriciels, 1985)

You’re cruising around town on a motorbike and the police are pursuing you. This is actually a Pac-Man-style game in which you must wander around the town collecting dots and pearls while avoiding enemies, and of course, police officers who attempt to close in on you and your motorbike on each screen. It’s a really simple game with colourful but basic graphics, and if you’re playing it on anything other than a CPC464, there is only silence during the game. That said, it’s still decent enough to play, and you can configure the speed of the enemies, police officers and your motorbike to adjust the difficulty, but I’m surprised that Loriciels published it when you compare it with many of their other CPC releases from around the same time.

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Screenshot of Motorbike Madness

Motorbike Madness

(Mastertronic, 1988)

This game’s all about time trials, as you negotiate your dirt bike through an obstacle course within four minutes. Among the obstacles to be cleared are ramps, ladders, planks, rough ground, steep hills, and the odd Volkswagen Beetle as well, and there are seven courses. However, getting off the first course is impossible – your bike is difficult to control, and some of the obstacles require a ridiculous degree of precision. The isometric graphics are nice, and there’s a picture of your bike falling apart as you keep crashing, but the game is so difficult that it’s not worth bothering with.

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Screenshot of Motor Massacre

Motor Massacre

(Gremlin Graphics, 1988)

Dr. A. Noid has turned the Earth’s inhabitants into zombies by feeding them with the addictive food substitute Slu. A reward has been offered to stop him, so you decide to stop him. You must drive around three cities in your All-Terrain Vehicle (ATV) and explore buildings to find food, ammunition, extras for your ATV, and ultimately, a pass to enter the arena, where you participate in an all-out demolition derby and knock cars out of the arena. Survive this, and you can go to the next city. The graphics aren’t up to much, and for some reason, there are no sound effects on 64K machines (although there is a tune). There’s also quite a contrast in the difficulty; the city sections are easy, but the arena is quite tough, and making a single mistake in the arena can often mean the end of the game.

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Screenshot of Motos

Motos

(Mastertronic, 1987)

This is a game where you must bounce all the enemies off the platforms on each level, but they’ll also try to bounce you off! On later levels, you can collect power parts and jump parts to make things a little easier, and if your time gets short, holes will start appearing in the platform as you are shot at! The graphics are fairly colourful but still garish, and there’s a cool tune to go along with it. The range of enemies is also quite satisfactory, and all in all, it’s quite a lot of fun to play.

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Screenshot of Mountain Bike Racer

Mountain Bike Racer

(Positive, 1990)

Reviewed by Pug

Mountain Bike Racer does what it says on the tin... kind of. In this side-scroller, you compete against other bike riders along various kinds of terrain. Certain types of terrain affect your bike’s performance, but strangely leave the other racers unaffected. Certain bystanders can help improve your performance if you stop to meet them, while others hinder you. The graphics are detailed, but the use of colour could have been better, and the game plays in silence.

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Screenshot of Mountain Bike Simulator

Mountain Bike Simulator

(Code Masters, 1991)

Although it’s Mountain Bike Simulator in the game, it was actually released as Mountain Bike 500. Take to the mountainous terrain as you try to complete several courses within the time limit. Your mountain bike has all the latest technology, including an ultra-tough frame – and you’ll need it, as mastering the courses (and the controls) takes some time. The graphics are extremely detailed, although they’re in Spectrum-like monochrome, and the tune is irritating. It’s not a bad game by any means, but you do need a lot of perseverance if you’re going to see what the other courses are like.

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Screenshot of Mountie Mick’s Death Ride

Mountie Mick’s Death Ride

(Reaktör, 1987)

The McCluskey gang have ambushed the Trans-Canadian Express train. Only you, Mountie Mick, armed with a pistol, can stop the gang from escaping with their loot. You start at the back of the train and must work your way to the front by shooting gang members, climbing on to the roofs of the carriages, and leaping over the gaps between the carriages. When you reach the front, you must waggle the joystick or hit the up and down keys to reach the next train. First impressions of this game are favourable, with great graphics, a scenic backdrop of the Rocky Mountains, and good sound effects. However, it doesn’t last. It’s far too easy to die, and the collision detection is very unforgiving indeed.

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Screenshot of Movie

Movie

(Imagine, 1986)

Reviewed by Javier Sáez

In this game you play a private investigator who has been paid to find and recover an audio tape kept somewhere inside Bug Maloy’s headquarters. But first you’ll have to find a girl that will give you some valuable clues. However, beware of her twin sister, who’s a member of the mob. Movie is a highly playable game, which combines Filmation-style isometric graphics with a powerful and easy to use icon-based contol system. You can perform several actions, even talk to other characters, in a way that drives the gameplay quite close to graphic adventures (as close as a CPC game could be, that is). Movie is only let down by a lack of sound effects and the Spectrum-like graphics, but it’s still a great game.

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Screenshot of Moving Target

Moving Target

(Players, 1989)

An operation to destroy an underground lair in Colombia belonging to a drugs baron went wrong when your team was gunned down by his henchmen. Four bombs were smuggled in and were supposed to be connected to generators to activate them, but they never managed to do this. You are the only surviving member of the team and must activate the four bombs yourself. You are faced with an overwhelming amount of gunfire directed at you by the baron’s many henchmen and gun turrets, and mines and barbed wire also deplete your strength. The lair is very large indeed, and when you combine this with the number of enemies, it makes the game very difficult indeed. The graphics are pretty good, and the music is OK as well, but getting anywhere is really tricky.

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Screenshot of Muggins the Spaceman

Muggins the Spaceman

(Firebird, 1987)

Reviewed by Robert Small

A spaceship has crashed and Muggins the Spaceman has been sent to repair it in order for it to be retrieved. Not bad work if you can get it – or is it? There’s a good loading screen and that’s even followed by a little sequence of the spaceship crashing. On board the spaceship there are security robots of different types to be avoided or shot. Holes in the hull will need to be repaired and items found, identified (using an object identifier found in some rooms) and used. The items are often bizarre and not what you would expect to be tasked in finding. I liked the sci-fi doors linking each room and the way a small version of Muggins keels over when you lose a life. It’s a cute little game but the graphics and sound could be better and chasing down items doesn’t hold the player’s interest for long.

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