Page 1: Macadam Bumper - Mag Max
Page 2: La Malédiction - Maracaïbo
Page 3: Marauder - Masterchess (Mastertronic)
Page 4: Master of the Lamps - Maze Mania
Page 5: Maziacs - Mercs
Page 6: Merlin - MGT
Page 7: Miami Cobra GT - MiG Busters
Page 8: MiG-29 Soviet Fighter - Mindshadow
Page 9: Mindstone - Mr. Freeze
Page 10: Mister Gas - Monopoly
Page 11: Monte Carlo Casino - Moonwalker
Page 12: The Moors Challenge - Mountain Bike Racer
Page 13: Mountain Bike Simulator - Mutant Fortress
Page 14: Mutant Monty - Mythos
Screenshot of The Moors Challenge

The Moors Challenge

(Timeslip, 1984)

Reviewed by Piero Serra

This is Othello or Reversi by another name. If you're not familiar with them, it's a classic strategy game that involves placing counters to enclose your opponent's pieces between your own. The counters are dark on one side and light on the other. A line of counters of one colour that becomes trapped between two or more counters of the opposite colour is turned over and claimed by the other player. The winner is the player with the greatest number of their colour counters exposed once the board is filled. This version is simple but effective and actually plays a decent game, although it is a bit slow.

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Screenshot of More Than a Prison

More Than a Prison

(LTS Games, 2015)

Reviewed by Missas

More Than a Prison is a maze game that genuinely represents the early- to mid-1980s games. You take control of an inmate and you must guide him to escape from the prison. Fortunately for us, the gamers, it is quite challenging and entertaining trying to do this. You need to grab the keys, open the doors and avoid some enemies that look like wheels with blades, but one type of enemy homes in on the poor prisoner until it kills him. Precision is essential if you are to escape! The levels are cleverly designed and the difficulty level rises reasonably from screen to screen. Both the tune and the entire game feel like they were written 30 years ago! I think the game deserved a better rating than it received in the 2015 #CPCRetroDev Game Creation Contest because I really enjoyed its overall presentation and gameplay.

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Screenshot of Morris Meets the Bikers

Morris Meets the Bikers

(Automata UK, 1984)

Morris the car is in a multi-storey car park and has to get out – but the Phantom, Phreaky, Phearsome Kamikaze Bikers from the constellation of Morris Minor are driving manically around the car park! Honestly, this is the actual scenario of the game! You have to use the lifts to collect ten coins, while warding off the Bikers with your horn, and avoiding the parking fees (represented by pink boxes) and other hazards. Because of the year the game was released, the graphics and sound effects are primitive, and the gameplay is very simple. It's OK, but all the screens are the same, so it becomes repetitive.

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Screenshot of Mot


(Opera Soft, 1989)

Mot is a monster who lives with a boy called Leo, and he has the ability to teleport to other worlds. This game consists of three parts, the first of which sees you as Leo in his house, attempting to lead Mot around the house to the portal that will take you and him to Mot's world while trying not to annoy Leo's parents too much. In the second and third parts, you control Mot in a vertically scrolling beat-'em-up where you must fend off all sorts of weird and wonderful enemies. The graphics are beautifully drawn and very well animated; the reactions of Leo's parents in the first part are particularly amusing! Unfortunately the first part is quite frustrating to play, although thankfully the other two parts can be played without having to complete the first one.

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Screenshot of Moto Cross Simulator

Moto Cross Simulator

(Code Masters, 1989)

Fancy testing your skills on an off-road scrambler bike? Then try this. On each level there's an obstacle course where you jump over logs, rocks and chasms, and a time trial section where you have to complete the course within a time limit. The graphics are all right, although the colours used are horrible, and the music is OK too. The sound effects are limited to the humming of your engine, and in fact, it looks like you're doing about 10mph on the obstacle courses! It is let down by the game not being at all easy to get into – getting your bike over the first obstacle can be a feat in itself.

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Screenshot of Moto Driver

Moto Driver

(Loriciels, 1985)

You're cruising around town on a motorbike and the police are pursuing you. This is actually a Pac-Man-style game in which you must wander around the town collecting dots and pearls while avoiding enemies, and of course, police officers who attempt to close in on you and your motorbike on each screen. It's a really simple game with colourful but basic graphics, and if you're playing it on anything other than a CPC464, there is only silence during the game. That said, it's still decent enough to play, and you can configure the speed of the enemies, police officers and your motorbike to adjust the difficulty, but I'm surprised that Loriciels published it when you compare it with many of their other CPC releases from around the same time.

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Screenshot of Motorbike Madness

Motorbike Madness

(Mastertronic, 1988)

This game's all about time trials, as you negotiate your dirt bike through an obstacle course within four minutes. Among the obstacles to be cleared are ramps, ladders, planks, rough ground, steep hills, and the odd Volkswagen Beetle as well, and there are seven courses. However, getting off the first course is impossible – your bike is difficult to control, and some of the obstacles require a ridiculous degree of precision. The isometric graphics are nice, and there's a picture of your bike falling apart as you keep crashing, but the game is so difficult that it's not worth bothering with.

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Screenshot of Motor Massacre

Motor Massacre

(Gremlin Graphics, 1988)

Dr. A. Noid has turned the Earth's inhabitants into zombies by feeding them with the addictive food substitute Slu. A reward has been offered to stop him, so you decide to stop him. You must drive around three cities in your All-Terrain Vehicle (ATV) and explore buildings to find food, ammunition, extras for your ATV, and ultimately, a pass to enter the arena, where you participate in an all-out demolition derby and knock cars out of the arena. Survive this, and you can go to the next city. The graphics aren't up to much, and for some reason, there are no sound effects on 64K machines (although there is a tune). There's also quite a contrast in the difficulty; the city sections are easy, but the arena is quite tough, and making a single mistake in the arena can often mean the end of the game.

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Screenshot of Motos


(Mastertronic, 1987)

This is a game where you must bounce all the enemies off the platforms on each level, but they'll also try to bounce you off! On later levels, you can collect power parts and jump parts to make things a little easier, and if your time gets short, holes will start appearing in the platform as you are shot at! The graphics are fairly colourful but still garish, and there's a cool tune to go along with it. The range of enemies is also quite satisfactory, and all in all, it's quite a lot of fun to play.

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Screenshot of Mountain Bike Racer

Mountain Bike Racer

(Positive, 1990)

Reviewed by Pug

Mountain Bike Racer does what it says on the tin... kind of. In this side-scroller, you compete against other bike riders along various kinds of terrain. Certain types of terrain affect your bike's performance, but strangely leave the other racers unaffected. Certain bystanders can help improve your performance if you stop to meet them, while others hinder you. The graphics are detailed, but the use of colour could have been better, and the game plays in silence.

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