Page 1: Kaiser - Kentilla
Page 2: Kentucky Racing - Killer Ring
Page 3: Kinetik - Knights and Demons
Page 4: Knight Tyme - Kung Fu
Page 5: Kung Fu Master - Kwik Snax
Screenshot of Knight Tyme

Knight Tyme

(Mastertronic, 1986)

After rescuing Gimbal in Spellbound, Magic Knight is now a stowaway on board the USS Pisces starship in the 25th century, and has to find some way of getting home. The first thing he'll need to do is to authorise himself and to take the ship to the nearest starbase – then he can transport the ship all around the star system and visit lots of planets. This is the third of four games featuring Magic Knight and I think it is the best of the lot, although you'll get sick of the music before long. It's not all that difficult, but there are a lot of interesting characters to meet. This is my favourite game in the Magic Knight series.

See also: Finders Keepers, Spellbound, Stormbringer.

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Screenshot of Kobayashi Naru

Kobayashi Naru

(Mastertronic, 1987)

Here is a game (often spelt as Kobyashi Naru) which is so confusing that it's not true. A gamesmaster has set you a mission where you must solve three puzzles based on knowledge, wisdom and understanding. You can only attempt one puzzle at a time and can't try another until you've completed it. The interface is like that of a text adventure game except that commands are entered by selecting icons. Unfortunately, once you start playing it, you'll find that it is extremely slow and also that the game makes absolutely no sense at all – and who wants to play an adventure that is totally illogical?

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Screenshot of Kokotoni Wilf

Kokotoni Wilf

(Encore, 1989)

The fabled Dragon Amulet has been broken into many pieces that have been scattered through time. The ancient magician Ulrich has recruited you, Kokotoni Wilf, to travel through time and recover all the fragments of the amulet. Each level takes place in a different time zone, starting in 1,000,000 BC. For some reason, although this game was originally released in 1984, the Amstrad CPC version didn't appear until 1989. The graphics are mediocre and the sound is limited to a couple of effects. Avoiding enemies is very difficult as you have to fly through some very narrow gaps, and you'll often find yourself getting stuck in the scenery in the process. It's frustrating to play and completing even the first level is an achievement.

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Screenshot of Kong's Revenge

Kong's Revenge

(Zigurat, 1991)

Kong has returned to New York to seek revenge and has captured Mike's girlfriend. To save her, Mike has to defeat five other gorillas who are loyal to Kong, by climbing the scaffolding of five skyscrapers and knocking each gorilla off the top. Only then will he be able to confront the mighty Kong face to face! Like many Spanish games, this game is played in two parts. The first part is an unashamed clone of Donkey Kong, while in the second part, you run left and right along the top of a skyscraper, shooting at Kong's head when you see him. The graphics and animation are of a high standard, although there's no music. However, it's let down by the first part being incredibly frustrating to play, as some very precise positioning is required in order to make any progress at all.

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Screenshot of Kong Strikes Back

Kong Strikes Back

(Ocean, 1985)

Confusingly, Ocean released this game before Donkey Kong on the CPC. Like the aforementioned game, Kong the giant gorilla has captured a beautiful princess, but this time he has climbed on to a rollercoaster track. You don't play Mario, but whatever the name of the man you control is, you have to reach the princess while dodging all of the cars, by climbing ladders which are strategically placed around the track. There are also money and letters scattered about, and you can use bombs to destroy the cars – but you only have a limited number of them. The graphics are rather simple, but the music is a brilliant little piece which I could hum along to all day! The levels are generally well designed, and it's a nice, enjoyable little game to play.

See also: Donkey Kong.

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Screenshot of Koronis Rift

Koronis Rift

(Activision, 1987)

Reviewed by Pug

It's 2049, and you have found the Koronis Rift. Great treasures lie in wait for the brave, and danger for the foolish. Aeons ago, the Ancients abandoned the planet, leaving behind many marvels of super-advanced technology. You deploy a droid to search, locate and collect objects scattered around this barren landscape. You then have to work out what they are. UFOs hover around, too, and seem intent on stopping you. The terrain you fly along is drawn using fractal graphics, which are amazing – you start to actually think you're there! A complex game that becomes more addictive once you get to grips with all the controls.

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Screenshot of Krakout


(Gremlin Graphics, 1987)

It's Breakout time once again! This version really doesn't offer anything different to the others, and it's hard to see how I can recommend it. Unlike most other bat and ball games, the bricks are situated at the left of the screen with the bat on the right (although you can swap them round). You can also customise the game, with six different speeds for the ball and nine for the bat. This is welcome, because the default speeds make the game very hard indeed. Add that to a small playing area, jolly title music that becomes irritating after a few listens, and rather average graphics, and you've got a pretty standard game.

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Screenshot of Kristal


(CORE, 1985)

You have been transported to a strange world where you must negotiate a series of platforms while dodging four enemies – a giant insect, a fireball, an axe and a snowman. Yes, it really is a strange world! The platforms contain lots of identical objects which you must get rid of. Touching one of the objects throws it off the platform; hitting one of the enemies with it scores bonus points. At the top of the screen is a blue crystal, and once you've collected all the objects, it glows red and you must stand below it to go to the next level. This is a very basic arcade game with simple graphics and sound effects, but nonetheless it is quite appealing to play, although it is slightly too easy and doesn't provide much of a challenge in the long term.

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Screenshot of Kubmic


(Futur Antérieur, 2013)

Reviewed by Missas

Kubmic is a puzzle game where you have to slide coloured tiles on a 5×5 grid to recreate the pattern shown. It is an interesting idea and it is quite popular on many websites. Thanks to Crackers Velus it has arrived on the CPC. To begin with, the graphics are in Mode 0 and include vividly coloured squares, but the background is just a black void. They could have added some interesting pictures instead. The in-game music is really good and atmospheric and you will not get bored of it. The gameplay is really interesting as it should be for a good puzzle game. This is not a surprise because this game is being played by a lot of people on the Internet. Thus the grab factor is very strong. Overall, another great puzzle game for the CPC.

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Screenshot of Kung Fu

Kung Fu

(Appeared on an Amstrad Action covertape)

(Amstrad Action/Ocean, 1986)

Reviewed by Pug

This is a kung fu simulator of sorts where you develop your skill and thus earn the appropriate belt. The actual moves available appear limited and collision detection is often hit and miss. The martial artists on the screen look crude but they move and animate in a smooth manner. All of the surrounding graphics look a little bland, but a pleasant tune does play throughout. This isn't a game you would want to show off to your friends, especially when there are better games of this genre available.

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