Page 1: i Alien - iLogicAll
Page 2: Imaginario Colectivo - Indiana Jones and the Fate of Atlantis
Page 3: Indiana Jones and the Last Crusade - Los Inhumanos
Page 4: Insector Hecti in the Interchange - Invasion of the Zombie Monsters
Page 5: Invitation - Ivan 'Ironman' Stewart's Super Off Road
Screenshot of Indiana Jones and the Last Crusade

Indy is on a quest for the Holy Grail before the Nazis grab it. The four levels take you in a search for the Cross of Coronado, then going to a castle for the Crusader's Shield, acting as a stowaway on a flying Zeppelin, and finally, traversing pits and platforms to reach the Grail. There are some fantastic pictures from the film of the same name before you play each level, and there's a fairly good rendition of the theme tune, but the in-game graphics are monochrome, albeit detailed and well animated. The game's big let-down, though, is that it's too slow – Indy takes ages to land on the ground when he jumps.

See also: Indiana Jones and the Fate of Atlantis, Indiana Jones and the Temple of Doom.

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Screenshot of Indiana Jones and the Temple of Doom

Indiana Jones and the Temple of Doom

(US Gold, 1987)

Reviewed by John Beckett

Based (obviously) around the film of the same name, Indiana Jones and the Temple of Doom is a game that excels greatly on various levels, that lets itself down slightly in the most important aspect of all. To my delight, the graphics, though not groundbreaking, were clear and well animated. Indy is instantly recognisable. The sound also really impressed me. From the Indy theme tune right down to the crack of his whip, everything is spot on. So far, so good, but then comes the difficulty... this must rank as one of the hardest games ever to be created! The first level sees Indy rescuing slave children, while using his whip to stun the attacking Thuggee guards. The cavern is huge, pitfalls lie everywhere, and the guards attack in swarms! I like a bit of a challenge, but this is ridiculous! By the way, the second level sees you riding a mine cart. Sounds great, but you'll never see it!

See also: Indiana Jones and the Fate of Atlantis, Indiana Jones and the Last Crusade.

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Screenshot of Indoor Race

Indoor Race

(Mind Games España, 1987)

Reviewed by Pug

This game is based upon Atari's Super Sprint and is a poor offering indeed. The game consists of racing endlessly (or so it seems) around one track. The computer-controlled car acts like it is drunk, moving in all directions, often blocking your progress. Simple graphics and only one sound effect make this a pointless addition to anyone's collection. Apparently, the company responsible for this terrible game soon disappeared and never released another game... I wonder why?

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Screenshot of Indoor Soccer

Indoor Soccer

(Magnificent 7, 1986)

Play a ten-minute game of indoor football against either a friend or the computer. There are five players in each team, and if you're playing against the computer, you can choose one of three skill levels. It's really easy to beat the computer on the easiest level; you can just dribble the ball all the way to your opponent's goal and walk into it without having to pass it to another member of your team! However, scoring goals is much more difficult on the other two levels, as your opponents move faster than you while you're in possession of the ball, and the computer doesn't seem to let you pass the ball when you want to. The graphics are laughably bad and very flickery, and the scrolling is jerky. The sound effects are also basic, but there are some jaunty tunes. This is a very poor game with a very unbalanced level of difficulty.

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Screenshot of Inertie


(Ubi Soft, 1987)

Reviewed by Pug

An evil alien called Zorglub is threatening the entire universe. He has devised a way to alter the very fabric of reality, thus wiping out all life. Several scientists devised a way to stop Zorglub before they themselves were taken prisoner. Your name is Buck Skygordon and you must visit each prison planet in your shuttle and free the scientists. The game is a flip-screen Thrust clone where you have to land your shuttle and make your way towards stranded scientists. They will ask you if they can enter your shuttle – but some may be cunning spies that will wreck it. Inertie boasts some lovely-looking visuals that spur you on, but the low-resolution graphics do cause problems. The lack of pixels on screen and narrow passages makes control of your shuttle frustratingly difficult. Perhaps this is the reason why you start the game with 21 lives.

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Screenshot of Infernal House

Infernal House


(Lankhor, 1991)

It's Friday the 13th of April, 1990. You're a private detective, and your journalist friend Sophie disappeared three days ago while investigating the infernal house of Professor Tcherslawsky. You know from one of his colleagues, Rainer Gelehrtman, that he has worked on some diabolical experiments in the past, and fear the worst as you enter the house. But nothing can prepare you for the shocking and horrific fate that has befallen Sophie, and many other innocent people as well... This is a very nice French adventure which has some excellent graphics; the introduction sequence is very well done indeed and a welcome addition to the game. Although you can't save your current position, there is little opportunity for dying, but the game is still quite a challenge, with several secret rooms and clues to be discovered around the house.

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Screenshot of Infernal Runner

Infernal Runner

(Loriciels, 1985)

You are trapped in a labyrinth full of traps, and the only way to escape is by finding the five keys that will open the ten treasure chests scattered about the labyrinth. This is a simple yet delightful little platform game with a wide variety of devious traps to catch the player unawares. As well as avoiding the traps, you must also collect food regularly to avoid going hungry and therefore losing one of your five lives. Most of the traps can be negotiated with ease, although the first time you encounter a new one and are caught out, it merely increases the urge to try again. The graphics and music may be simple, but the game is really enjoyable, and it's worth playing to witness what happens when the player is killed on certain traps!

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Screenshot of Infidel


(Infocom, 1986)

You're an explorer in the Egyptian desert, hunting for a lost pyramid in a search for treasure – but your crew has deserted you and left you on your own. Can you find the pyramid and explore it before you die in the fierce heat? The plot of this text adventure game might be rather unoriginal, but as usual, Infocom turn it into something special, and in this game, there are lots of hieroglyphics to be deciphered, which will give you vital clues to solving the puzzles and traps that the Egyptians have left for treasure hunters! It's a reasonably hard adventure, but the ending is a bit of an anti-climax and there are a few bugs.

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Screenshot of The Inheritance

The Inheritance

(Infogrames, 1986)

Reviewed by Guillaume Chalard

Your aunt, an old eccentric who lived in America, has just died. She has left you her colossal fortune, but she wanted you to do one thing before you can inherit it; you've got to win one million dollars in Las Vegas. The story begins in your hotel room, which is miserable. Point-and-click adventure games were rare at the time, so we can be indulgent with this one. The graphics were good on the French Thomson computer from which the game (known as L'Heritage in France) is ported. But the use of Mode 1 produces grainy screens on the CPC and the colours are sometimes awful. It's rather fun to play, though, for a short while...

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Screenshot of Los Inhumanos

Los Inhumanos

(Delta Software, 1990)

Los Inhumanos are a well known pop group in Spain, and this game is apparently based around one of their songs. Zufuru's beloved Simca 1000 car has been stolen and his girlfriend has been kidnapped by the rival Rokopiedras gang. Zufuru must find the four pieces of the car, then head to New York and enter the Empire State Building where his girlfriend is being held captive. The graphics are very bright and colourful and a fairly jolly tune plays throughout the game, although there are no sound effects. However, the enemies that you encounter frequently are difficult to defeat, and the range of enemies and the landscape are very surreal – since when did one find mailboxes and dustbins in a prehistoric setting?

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