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Page 1: I Alien - iLogicAll
Page 2: Imaginario Colectivo - Indiana Jones and the Last Crusade
Page 3: Indiana Jones and the Temple of Doom - Inside Outing
Page 4: International Karate - Iron Lord
Page 5: Iron Sphere - Ivan 'Ironman' Stewart's Super Off Road
Screenshot of Imaginario Colectivo
Imaginario Colectivo
(ESP Soft, 2012)
Reviewed by Missas

Imaginario Colectivo is another new game for our machine published in 2012. The game begins with a cartoonish and colourful introduction and a mysterious tune. The game itself is an arcade adventure, so expect a lot of action. The graphics are great with detailed scenery and well designed sprites. The animation is really good and smooth, while the soundtrack is atmospheric and pleasant. There are some sound effects as well. The gameplay is fast-paced with many traps and enemies to avoid, while you need to collect objects. The in-game screens further assist the atmosphere of this great game. The scenery changes as you progress and the difficulty level is reasonable. Overall, a great game to play that will give you a lot of enjoyment!

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Screenshot of Imagination
Imagination
(Firebird, 1987)

You've come home from the second-hand computer store with a floppy disc, but its label is so worn that you can't read it. Inserting it into your computer and running it, a menu appears. When you select any of the games, you find yourself inside the game itself – wow! This is a GAC text adventure in which you must collect objects from the four games and use them in other games. Of course, this is all in your imagination, and pinching your arm while you're in a game will take you back to your computer again. It's not the most taxing of adventures, but it's good fun, and quite strange as well.

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Screenshot of Impact
Impact
(Audiogenic, 1988)

Hey, it's another Breakout-style game! So what makes this one better than the others? There are 100 levels, and the game also comes with its own screen designer allowing you to design ten of your own. You also get a password every ten levels so that you don't have to play the earlier ones. The way you collect bonuses is different, though – there are nine power-ups available, and to obtain them, you have to collect the right number of staples. It's one of the better games of this ilk – its main advantage being that you can actually complete the first few levels!

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Screenshot of Imperial Mahjong
Imperial Mahjong
(Cargosoft, 2016)

Mahjong solitaire is a tile-matching game that uses the traditional set of 144 Chinese mahjong tiles. The tiles are laid out randomly, and you can only match tiles that are 'free' (meaning that they are not surrounded by tiles to their left and right, and there are no tiles on top of them). What sets this game apart is the use of a unique graphical mode that the programmer has called EGX (Extended GraphX), which allows sixteen colours to be used in the CPC's medium-resolution MODE 1. The result is simply astonishing! There are also six tunes to choose from, which use sampled drum effects. Mahjong solitaire may look daunting if you've never played it before, but you'll soon understand the rules – and with a seemingly infinite variety of tile layouts, and the most beautiful graphics you'll ever see in a CPC game, you'll want to play it again and again.

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Screenshot of Impossaball
Impossaball (AA) (Advert)
(Hewson, 1987)

Now here's a frustrating game if ever there was one. You control a bouncing ball and move left and right along a horizontally scrolling arena. Starting on the far left, you have to knock the ball against some cylinders and avoid the various hazards such as spikes, mines, and the usual monsters, and then reach the far right of the arena before your time runs out. The graphics are a bit lacking in colour and the sound effects are simple, but the game really is 'impossaball', as there are too many awkward gaps you have to squeeze through, and it's so easy to touch the spikes.

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Screenshot of Impossamole
Impossamole
(Gremlin, 1990)

Monty Mole has been called out of retirement by some aliens to destroy five guardians. The adventure takes Monty through the Klondike mines, the Amazon rainforest, the Orient, and Iceland, before the final encounter in Bermuda. You can choose to play any of the first four levels in any order you want. This is a good thing, because if you had to start on a particular level, you'd never get to see the other four! It's a very difficult game, and even worse, you've only got one life. The graphics are very cheerful and colourful, but there's very little sound. Thankfully, you can play enough of the game to keep coming back to it, but it's still much too tough.

See also: Auf Wiedersehen Monty, Monty on the Run.

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Screenshot of Impossible Mission
Impossible Mission (Advert)
(Epyx, 1986)
Reviewed by Chris Lennard

Evil Professor Elvin Atombender is engaged in a deadly game of nuclear blackmail. Using his supercomputer, he will crack the secret US nuclear missile launch codes in six hours, allowing him to destroy the world. Only Agent 4125 of the IMF (Impossible Mission Force) can stop him by entering his secret underground complex and shutting it down. With his pocket computer in hand, our hero must explore the complex rooms, avoiding the guard robots whilst searching the ordinary furniture within for passwords which enable to you to disable the bots, reset the navigation lifts and others which when combined will disable Elvin's computer. Rather ugly looking, no speech (unlike the Commodore 64 version) and extremely difficult – but a classic nonetheless.

See also: Impossible Mission II.

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Screenshot of Impossible Mission II
Impossible Mission II
(Epyx, 1988)
Reviewed by Chris Lennard

Warped madman Elvin Atombender is back in another attempt at nuclear Armageddon, and after Agent 4125's previous success in spoiling the evil professor's plans, he is again sent in to stop him. This time he has to infiltrate his secret tower complex, and once more is taking the lifts in the rooms, jumping around hostile guard robots which have evolved to kill you in more varied ways, searching the everyday objects and furniture to get codes that can help you and which will enable you to end Atombender's nefarious scheme. Essentially more of the same, but simply better presented this time round with mild graphical improvements, but sadly still without the speech which the CPC is quite capable of.

See also: Impossible Mission.

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6

Screenshot of Indiana Jones and the Fate of Atlantis
Indiana Jones and the Fate of Atlantis
(Lucasfilm Games, 1992)

I don't recall this game being released for the CPC in the UK, but anyway... A Nazi agent has stolen a statue that Indiana Jones has uncovered, but he drops some papers about the lost city of Atlantis, and it turns out that the agent is working for Dr. Hans Ubermann, a physicist who is trying to build a nuclear bomb using a material called orichalcum. Indy knows that one of his colleagues, Sophia Hapgood, is interested in Atlantis, and the two of them set out to stop the Nazis. This is an arcade adventure which is viewed in an isometric perspective. Both you and Sophia have to find objects to enable you to pursue your quest. Initially things look good, but the game is at times grindingly slow and you spend too much time plodding around in frustration. It's subtitled 'the action game', but there's not a lot of action in it!

See also: Indiana Jones and the Last Crusade, Indiana Jones and the Temple of Doom.

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Screenshot of Indiana Jones and the Last Crusade
Indiana Jones and the Last Crusade
(US Gold, 1989)

Indy is on a quest for the Holy Grail before the Nazis grab it. The four levels take you in a search for the Cross of Coronado, then going to a castle for the Crusader's Shield, acting as a stowaway on a flying Zeppelin, and finally, traversing pits and platforms to reach the Grail. There are some fantastic pictures from the film of the same name before you play each level, and there's a fairly good rendition of the theme tune, but the in-game graphics are monochrome, albeit detailed and well animated. The game's big let-down, though, is that it's too slow – Indy takes ages to land on the ground when he jumps.

See also: Indiana Jones and the Fate of Atlantis, Indiana Jones and the Temple of Doom.

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