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Page 1: Hacker - Handicap Golf
Page 2: Hardball - Havoc
Page 3: Hawk Storm - Herobotix
Page 4: Heroes of Karn - Highway Encounter
Page 5: Highway Patrol - Hold-Up
Page 6: Hollywood Hijinx - Hot Rod
Page 7: Hotshot - Hunchback: The Adventure
Page 8: Hunchback II: Quasimodo's Revenge - Hyper Sports
Page 9: Hypsys
Screenshot of Highway Patrol

Highway Patrol

(Microïds, 1989)

Ever fancied being a police cop and driving around the highways of America in pursuit of criminals? It sounds thrilling, but this game is one of the best cures for insomnia I've ever played! Your car is fitted with a guide that tells you how far away the criminal is, but it's very difficult to find him, and all you end up doing is driving around, looking at the same flat scenery all the time, and occasionally seeing a car pass in the opposite direction. The animated sequences played before and after the game are very good – in fact they're the best thing about this awful, monotonous excuse for a game.

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Screenshot of Hire Hare

Hire Hare

(CNGSoft, 2016)

Reviewed by Missas

Hire Hare is an isometric 3D arcade adventure where you take the role of Hecatia, a sorceress who needs to find her way around a castle and confront the warlock Lycurgus. You can also collect keys to open chests, but this won't be easy; a great variety of enemies will try to stop you in your quest! Starting with the graphics, they are nothing less than console quality with impressively fluid animation and design. Frequently there are many sprites on screen without this causing any slowdown in the frame rate. A nice tune plays throughout the game, but there are no sound effects. The gameplay is faster than it is in most games of the same genre and there are many screens to explore and spells to cast. The atmosphere of this game is mesmerising. It is a gem for our machine.

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Screenshot of Hi Rise

Hi Rise

(Bubble Bus, 1986)

Reviewed by Guillaume Chalard

A simple but funny game where you control a little character running on complicated structures. Two policemen try to catch you, so you must escape by climbing ladders and trapping them with glue. Though it seems simple, this game isn't so easy because you must walk along every inch of the building to complete a level, so you have to find the best itinerary and avoid dead ends. Graphically it is basic, but this isn't the most important aspect. The gameplay is good and there are hundreds of levels, but controlling your character is sometimes difficult because you must be exactly positioned in order to turn around or to climb a ladder.

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Screenshot of The Hitchhiker's Guide to the Galaxy

The late Douglas Adams' book of the same name is one of the best known science fiction novels of all time, and this text adventure version (which is one of the best known text adventures of all time) mostly follows the plot of the book. If you've read the book, it'll certainly help you with a few of the puzzles, some of which are very clever and require some bizarre logic; the puzzle where you try to get the babel fish is the stuff of legend, and you could even buy T-shirts saying, "I got the babel fish". The game features some extremely well written prose filled with Adams' unique sense of humour, and is a must, even if you're not a fan of text adventures!

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Screenshot of The Hit Squad

The Hit Squad

(Code Masters, 1989)

Los Angeles in the year 2125 is ruled by the evil Emilio Bocker. It's up to the Hit Squad – a group of four young men and women – to find his lair and kill him. At the start of the game, you choose one of the four members to play as, although it makes very little difference to the gameplay. Each of the twelve levels consists of shooting monsters and jumping from platform to platform in search of a teleport ticket, which you will need in order to teleport to the next level. You can also collect boots to make you jump higher, food, and tokens to give you extra lives or better weapons. The graphics are simple but colourful, and the digitised pictures of the Hit Squad and the programmers are a nice addition as well. While the gameplay may be the same as nearly every other platform game you've seen before, it's still a fairly good game.

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Screenshot of Hive

Hive

(Firebird, 1987)

Reviewed by Shaun Neary

Here's an interesting concept – navigate your way around a hive made from a spaghetti junction of tubeways. You are given three markers to aid you in finding your way around tubeway hell. Objects can be picked up to help you on your way to the control centre and finish off the Queen of the Hive once and for all. Graphically, it's not much of a looker unless you're into vector graphics, and the spot effects are little to write home about. However there is an upside; it will keep you on your toes, especially if you like maze games, and if you like mapping, then you're going to love this!

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Screenshot of HKM

HKM

(US Gold, 1989)

Kwon visits five countries – Russia, the Netherlands, Spain, Germany and Lebanon – in a mission to kill. There are two enemies in each level, and you have to knock them out three times, although if you lose too much energy, your next enemy will require more knockdowns. Unfortunately you're immediately at a disadvantage, since your enemies require far more hits to be killed. The sprites move too sluggishly, although hits are represented by Batman-style "ZAP!" and "POW!" captions appearing. It's a shame that the truly luscious backgrounds are wasted on such a frustratingly difficult and tasteless game.

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Screenshot of Hobgoblin

Hobgoblin

(Atlantis, 1991)

In the land of Altoris was a Golden Orb, an artefact that kept the inhabitants safe. Unfortunately it has been stolen by hobgoblins, and your father, who is also the king of Altoris, has sent you to recover the Orb and restore peace to the land. Starting in the forests, you must reach the castle where the Orb is being held by the hobgoblins, shooting all the time to kill any monsters that appear. Initially it's an appealing game, with colourful and well drawn graphics – the background is particularly nice – although there are few sound effects and no music. However, any enthusiasm is soon quashed; it's a seriously difficult game, thanks mostly to the very poor collision detection.

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Screenshot of Holdfast

Holdfast

(Kuma, 1984)

There is a border crisis in the land of Dictatoria, and while the country's defence budget has increased dramatically, the village of Holdfast is still waiting for a school and a clinic to be built. The villagers have had enough and the seeds of protest have been sown. In each stage of the campaign, you are required to make decisions which affect both the villagers' and the government's determination, and to win, you have to reduce the government's determination to less than 50%. It's entirely text-based, but boy, is it fun! You'll fail the first few times, but you may well complete the game before too long. Until that happens, you'll probably love it.

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Screenshot of Hold-Up

Hold-Up

(ERE Informatique, 1984)

An armoured van is driving around town and dropping lots of bags of money on the roads (why would it be doing this?). Meanwhile, your mission is to crash into the van and collect all the bags, while avoiding the police cars who are looking out for you. You can drop oil on the road so that they lose control, allowing you to make a getaway – until they locate you again. It's a good game, and when you consider the year that it was released, the graphics and music aren't bad, although the digitised speech is unrecognisable. It can become a bit repetitive, but if you're looking for a quick game to play, this could be a good choice.

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