Page 1: Hacker - Handicap Golf
Page 2: Hardball - Havoc
Page 3: Hawk Storm - Heroes of Karn
Page 4: Heroes of the Lance - Highway Patrol
Page 5: Hire Hare - Hollywood or Bust
Page 6: Holocauste - House of Usher
Page 7: Howard the Duck - The Hunt for Red October: The Movie
Page 8: Hustler - Hypsys
Screenshot of Heroes of the Lance

Heroes of the Lance

(US Gold, 1988)

Reviewed by John Beckett

Closely based on characters and events from the Dragonlance book Dragons of Autumn Twilight, the aim of this game is to take your party of eight brave warriors deep into the ruins of the temple of Xak Tsaroth and retrieve the Disks of Mishakal from the huge dragon guarding them, thus saving the world or something. The storyline is a bit lame, but the graphics make up for that; the characters and monsters move fluidly and there is a lot of detail in the backgrounds. Also, the loading screens of the game's warriors are pretty nice too. Alas, the sound effects aren't on the same level, and also the game is too hard; when you first play, all eight of your characters will be dead before they know what hit them – which is a shame, because the game has got potential.

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Screenshot of Heroes Rescue

Heroes Rescue

(Defecto Digital, 2016)

Reviewed by Missas

Take control of Fry from the cartoon Futurama, who has to try to save various cartoon characters from Teenage Mutant Ninja Turtles, Marvel Comics and The Simpsons in this simple platform game. The graphics are in MODE 0 and they are good and clear. Bebop and Rocksteady as well as the other enemy sprites are clearly depicted and nicely drawn. Unfortunately there is no in-game music but there are some sound effects. The gameplay is simple; grab the crystals, avoid the bad guys and set free the characters who are trapped on each screen. What particularly sparked my attention was the smooth animation. Overall, it's a simple game that is addressed to lovers of old platform games (although other gamers should enjoy it too).

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Screenshot of Hero of the Golden Talisman

Hero of the Golden Talisman

(Mastertronic, 1986)

The Golden Talisman protected a faraway city from evil, but it has now been stolen and broken up into five pieces which have been scattered throughout a deadly labyrinth. You must enter the labyrinth and find the missing pieces, so that the Wizard's curse on the city can be removed. The labyrinth consists of more than 500 screens; it's big! There are objects to be collected, including coloured keys which open portcullises of the same colour, candles to help you see where you're going, and flags which increase your firepower, which will help you defeat the dragons. The graphics and sound effects are primitive and the controls are rather frustrating, as is the need to position yourself absolutely precisely when trying to bounce off the walls and on to a ledge lower down.

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Screenshot of Hero Quest

Hero Quest

(Gremlin Graphics, 1991)

Morcar and his legions of Chaos have taken over the empire, but four men have undertaken the task of defeating him. You control the party – a barbarian, a dwarf, an elf and a wizard – as they attempt fourteen quests. In every room and corridor, there are things to be discovered; secret doors, hidden treasure, potions, monsters and traps. Many of the quests offer rewards for completing them successfully, which you can use to buy extra equipment for the later quests. It's a classic role-playing game which is based on a board game of the same name, and the graphics and sound are very good (if you have 128K of memory, that is). The pace can be a bit slow, but there is a real urge to explore further, and when you've completed all the quests, there are ten more for you to try in Hero Quest: Return of the Witch Lord – but they're much tougher!

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Screenshot of Hibernated 1: This Place Is Death

The intrepid space explorer Olivia Lund has awoken from 200 years in hypersleep to find that her ship, the Polaris-7, has been captured by an ancient alien vessel – but there is no communication and no signs of life. The only way she can escape is to board the vessel and discover what lies inside... While the background to this text adventure may not be original, the game features a lot of descriptive and atmospheric prose with no graphics at all, and the difficulty level has been balanced nicely – although several puzzles can simply be solved by entering 'USE object' instead of a more specific combination of words that the parser doesn't understand, which I found a bit annoying. However, more experienced players of text adventures should nonetheless find it a reasonable challenge to complete.

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Screenshot of Hideous


(Alternative Software, 1992)

Four levels of an underground complex have been contaminated with radiation, and it's your job to manoeuvre a tank around each level and find eight lead blocks to shield the radiation source with. However, the complex contains many obstacles, such as doorways, one-way conveyor belts and force fields. Your tank also needs to be refuelled and rearmed constantly, and then there are the mutants... This is a simple game with very colourful graphics, and it's quite appealing at first, but your tank moves very slowly, and given that there's a lot of trudging around to be done, it will take ages to complete each level. It would have been a lot better if passwords were provided, to allow you to skip levels that you have already completed.

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Screenshot of Highlander


(Ocean, 1986)

Connor MacLeod was born in the Scottish Highlands in 1518. After surviving a fatal wound in 1536, he learns that he is an immortal – a group of people who can only be killed by decapitation, and who fight each other through time, in a quest to gain The Prize. This is a sword-fighting game with three levels which each load separately. Each level sees you fighting against a different opponent. In the first level, you fight your tutor, the swordsman Ramirez. Aman Fasil is your opponent in the second level, which is set in New York in 1985, and in the third level, you face Kurgan, who by this stage is the only other immortal remaining. All of the levels are more or less identical in terms of gameplay, and the graphics, music and sound effects are nothing special at all.

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Screenshot of High Steel

High Steel

(Screen 7, 1989)

You're a builder who belongs to a company which constructs skyscrapers. On each level, you have to build floors using the girders and bricks supplied by the overhead crane. Each floor requires a row of at least five bricks. When you've created a floor, you can climb up the girders to build the next one. But this building site is overrun with strange creatures who will make your life difficult, and you must also watch out for bricks falling from the sky! Some of these hazards will merely knock you out for a short time, while others cause you to lose one of your three lives. The graphics are colourful and cartoony, and the music is cute as well. It's a nice game once you understand the rules, although by the fifth level, the amount of monsters becomes overwhelming.

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Screenshot of Highway Encounter

Highway Encounter

(Vortex Software, 1985)

A nasty collection of aliens has invaded a planet, and they've brought a powerful weapon with them. Only the Vortons can stop them. Your task is to guide the Vortons and their counter-weapon, the Lasertron, through a series of obstacles spread over thirty zones, and only when you reach zone zero can the Lasertron be activated. The graphics are quite good, even if none of the sprites are multi-coloured, but there isn't much in the way of sound effects. Nonetheless, it's still a challenging game which requires a lot of thought as well as good reflexes.

See also: Alien Highway.

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Screenshot of Highway Patrol

Highway Patrol

(Microïds, 1989)

Ever fancied being a police cop and driving around the highways of America in pursuit of criminals? It sounds thrilling, but this game is one of the best cures for insomnia I've ever played! Your car is fitted with a guide that tells you how far away the criminal is, but it's very difficult to find him, and all you end up doing is driving around, looking at the same flat scenery all the time, and occasionally seeing a car pass in the opposite direction. The animated sequences played before and after the game are very good – in fact they're the best thing about this awful, monotonous excuse for a game.

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