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Page 1: Gabrielle - The Game of Dragons
Page 2: Game Over - Gauntlet (Micro Power)
Page 3: Gauntlet (US Gold) - Get Dexter
Page 4: Ghostbusters - Gladiator
Page 5: Glass - Golden Path
Page 6: Golden Tail - Graham Gooch's Test Cricket
Page 7: Grand Prix - The Great Giana Sisters
Page 8: Great Gurianos - Groops!
Page 9: The Growing Pains of Adrian Mole - Gunboat (Piranha)
Page 10: Gun Dogs - Gyroscope
Screenshot of Great Gurianos

Great Gurianos

(Hit Pak, 1987)

Reviewed by John Beckett

An early game by programming great David Perry, Great Gurianos is a port of the arcade game Gladiator. You play as Gurianos and must walk along, using your sword and shield to either block or destroy incoming monsters, before taking on a selection of rival gladiators. There are a few nice touches: you can block and strike at three different levels – low, mid and high – adding a bit of strategy to the boss battles; armour disappears from you and your opponents as you battle; and there is an excellent tune on the title screen. However, the game is criminally difficult, and the graphics are rather bland and empty. The big killer, though, is that due to lack of space to include an ending, Perry made the final boss invincible!

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Screenshot of Grebit

Grebit

(Alternative)

This game appeared on one of Alternative's Classic Arcadia compilations; as far as I know, it wasn't released on its own. Anyway, you have to guide some frogs safely across a busy road and a river, and place them in boxes on the other side of the river; yes, it's a Frogger clone. You have to manoeuvre the frogs through the gaps in the fast-moving traffic, and then leap across the logs on the river, and time the leaps into the boxes perfectly, otherwise you lose a life and must start the process again. When you have placed five frogs in the boxes, you go to the next level. The graphics are fairly good, and the sound effects are simple, but the second level is too difficult and it's not a game you'll stick with for long.

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Screenshot of Green Beret

Green Beret

(Imagine, 1986)

Reviewed by Chris Lennard

Take on the might of the enemy's forces to rescue the captives in this Cold War platformer. Run, jump and shoot your way past their troops to reach your goal. Any collisions means instant death so it turns out to be quite a job – especially when some of your opponents are armed with guns while you are only armed with your trusty combat knife. Luckily, if you manage to bump off a passing handyman you can pick up new weapon, albeit with limited ammunition, such as a flamethrower or a bazooka, which prove to be considerably useful in a sticky situation. A nice looking game with limited sound, it remains difficult but ultimately frustating.

See also: The Vindicator.

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Screenshot of Gregory Loses his Clock

Gregory Loses his Clock

(Mastertronic, 1989)

Gregory has gone to sleep, but a ghost has come along and taken his alarm clock! He now has to enter his dreams and find the four pieces of the clock before he wakes up again. The first level is set in a warehouse of some sort, and then it's on to a jungle full of strange inhabitants, an art gallery, and finally a battlefield. It's a game which is aimed at younger people and this is clear from the blocky but bright graphics, but there's not much sound, and it's not very good, anyway. The first level is OK but the second level will have you tearing your hair out.

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Screenshot of Grell and Falla

Grell and Falla

(Codemasters, 1992)

Reviewed by John Beckett

As far as I know the world's only 'garden-'em-up', the aim of this oddity is to nurture a garden, and keep the pesky insects away from it. This is done by switching between the game's two characters – Grell, a gnome who mainly comes in handy for killing the insects, and Falla, a fairy who flies about sprinkling various dusts on the garden to make it grow. It may sound easy, but soon becomes fast and furious as you desperately switch characters to kill insects in some far-off corner of your garden! The graphics are fine – quite colourful and cartoony, as you would expect from Codemasters – and the sound effects are OK too. It's just the game itself didn't grab my attention. A passable attempt at a very different genre of game!

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Screenshot of Gremlins

Gremlins

(Adventure International, 1985)

The town of Kingston Falls has been overrun by gremlins. You are Billy, who was responsible for introducing them in the first place, and you must now rid the town of the gremlins by any means possible. This is a text adventure with illustrated graphics for several of the locations. A nice touch is that the pictures change based on events; for instance, if you have killed a gremlin, the picture will show the gremlin's corpse. However, all of these graphics may be the reason why the parser is fairly limited, though if you have seen the film that the game is based on, you will recognise a lot of the puzzles and have an easier time solving them.

See also: Gremlins 2: The New Batch.

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Screenshot of Gremlins 2: The New Batch

Gremlins 2: The New Batch

(Topo Soft/Elite, 1990)

Reviewed by John Beckett

Gremlins 2 has, in my opinion, some of the best graphics on the CPC. You're Billy Peltzer, from the film of the same name, and you have to battle through the Gremlin-infested TV studios where you work. It doesn't sound like much, but the game is seriously fun! Characters from the film are instantly recognisable, and the Gremlins come in all sorts of different guises. The sound is pretty good, too, but this game is all about the graphics! Giant Gremlin faces appear on huge TV sets as you pass, and the spider boss is one of the best-looking bosses ever! A truly great film licence. Be warned though, it is quite easy, and shouldn't pose too much of a problem to a seasoned gamer. Not that it matters, because you'll be coming back to finish this again and again!

See also: Gremlins.

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Screenshot of Greyfell

Greyfell

(Starlight, 1987)

Enjoying a few drinks at the local pub, a cat named Norman the Wise learns that Mauron the Evil One has stolen the Orb of Life. It must be retrieved and returned to the Cup of Sorrows, so that peace and love will reign once more across the land of Greyfell. The problem is finding the Orb, and for that, you will need to find some of your friends, who will provide you with some very cryptic clues. If you can work out their meaning, you will know which object to collect and give to them so that they can help you a bit more. It sounds like a promising adventure game, but it is appallingly slow. It takes ages for Norman to go anywhere, and most of the locations are drab and dull. The mostly monochrome graphics and awful sound effects make things even worse.

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Screenshot of Grid Iron II

Grid Iron II

(Alternative, 1989)

Reviewed by Richard Lamond

Go for Super Bowl glory in this American football management game. Offering a choice of sixteen of the top NFL teams, you are in charge of finances, team selection and player transfers. Unfortunately this is an extremely shallow simulation of the real sport. There are no player positions, players can literally play anywhere, there are only eleven guys who apparently play the entire match (offence and defence), and there are no tactical options in the slightest. For a game that is built on plays and movements, this is a shocking omission. The game simply revolves around you moving players in and out of your reserves as they inexplicably lose energy, before watching the slow and crudely drawn match highlights from a distance. This seems like it's been designed as a rugby game and re-skinned to take advantage of the American football craze of the 1980s; a shocking waste of time.

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Screenshot of Groops!

Groops!

(Binary Sciences, 2007)

Reviewed by Missas

Groops! is an addictive puzzle game; make combinations of specific boxes and see them explode! To begin with, the graphics are magnificent. There are sixteen colours on the screen with highly detailed boxes and backgrounds, and the explosions are impressive as well. The choice of colours used is so precise that one might think that it is a game for the Plus machines. The sound is state of the art; there are many themes, all of them composed with care and imagination. The gameplay is fast-paced, enjoyable, challenging and entertaining. There is a variety of game modes, further boosting the playability. The grab factor is nothing less than addictive; this game can easily become an everyday habit. To conclude, this is definitely one of the best CPC games ever and a brilliant masterpiece in general.

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