Page 1: Gabrielle - The Game of Dragons
Page 2: Game Over - Gauntlet (Micro Power)
Page 3: Gauntlet (US Gold) - Get Dexter
Page 4: Ghostbusters - Gladiator
Page 5: Glass - Golden Path
Page 6: Golden Tail - Graham Gooch's Test Cricket
Page 7: Grand Prix - The Great Giana Sisters
Page 8: Great Gurianos - Groops!
Page 9: The Growing Pains of Adrian Mole - Gunboat (Piranha)
Page 10: Gun Dogs - Gyroscope
Screenshot of Grand Prix

Grand Prix

(D&H Games, 1989)

One of very few Formula 1 management games for the CPC, this offering sees you competing against other teams in the bid to win the driver's and constructor's titles. You start by selecting sponsors for your team and the engine that your cars will use, but you can't choose which drivers to sign, which is a rather silly omission. Before each race, both drivers have to complete two qualifying laps, and you must then decide what tyres to use and how much fuel to put in the tank for each car. What really lets this game down badly is the race highlights, which last well over 20 minutes and offer no sense of thrill or excitement at all. It will test anyone's patience to sit through one race, let alone an entire season.

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Screenshot of Grand Prix Circuit

Grand Prix Circuit

(Accolade, 1990)

Get in the seat of a Formula 1 car and race in the World Championship around eight tracks. You can choose to drive either a Ferrari, a Williams or a McLaren; the Ferrari is the least powerful but has the best handling, while the McLaren is the most powerful but is also the most difficult to steer. There are also five difficulty levels which determine how much damage your car can take, whether you use an automatic or manual gearbox, and whether your engine can blow up. Controlling your car is quite difficult, and you're constantly swerving, trying to centre the steering! The game is rather easy, and you can usually win races without any problems. The graphics are very good, but the scrolling is quite jerky and you don't really get an impression of driving fast.

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Screenshot of Grand Prix Driver

Grand Prix Driver

(Amsoft/Britannia, 1984)

You're racing in a Formula 1 car along a track, and you must overtake 30 cars within 10 minutes. This isn't a proper racing simulation at all, as the track is almost completely straight, and all the game consists of is dodging the oncoming cars. This is quite difficult, as you can't steer your car and decelerate at the same time. To make matters worse, your car handles more like a tank, and it's extremely difficult to avoid the oncoming cars. If that wasn't enough, the graphics are terrible (although the game was admittedly released in the very early days of the CPC), and the sound is awful. This is definitely a game you want to avoid at all costs!

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Screenshot of Grand Prix 500cc

Grand Prix 500cc

(Microïds, 1986)

Reviewed by Guillaume Chalard

Racing on twelve different circuits, you must prove that you're the best motorbike driver in the world. You can choose between championship or practice, and one or two players. But even in solo mode, the screen is split into two halves, making the action sometimes difficult to follow. The feeling of speed is well rendered, but it is hard to anticipate the bends because you can't see very far. The graphics are good, although the background is always the same. The crashing of your bike isn't very realistic either, and the sound of your engine is a bit strange. But what is more annoying is that your bike responds very slowly, which makes the races a bit hazardous.

See also: Grand Prix 500 2.

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Screenshot of Grand Prix 500 2

Grand Prix 500 2

(Microïds, 1991)

Get on a 500cc motorbike and race against five other riders on twelve circuits around the world in the championship. Of course, there are also options to take part in a single race or some training. The game is full of options, with three difficulty levels and the ability to save and load your championship position. You can even choose the colour of your bike. Two players can take part in a race simultaneously, which is great fun. Despite all of these options, the game retains an arcade feel to it, as opposed to being a realistic simulation of motorbike racing. The presentation and graphics are both excellent and there is a real sense of speed as you zoom around the tracks at well over 200mph.

See also: Grand Prix 500cc.

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Screenshot of Grand Prix Simulator

Grand Prix Simulator

(Codemasters, 1987)

Not this! The tracks in this game are viewed from above, and you have to buzz your 'car' (which looks exactly like a box, by the way) around the track within the time limit to go to the next one. The trouble is that your car is impossible to control and the track must have black ice all over it, making it ridiculously difficult to progress – well, that's what I think. The pictures of the McLaren and Ferrari at the top are nice, but the rest of the graphics aren't as good. The tune and digitised speech ("three... two... one... go!") are both superb, though, but that doesn't make the game any better for it.

See also: Grand Prix Simulator 2.

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Screenshot of Grand Prix Simulator 2

Grand Prix Simulator 2

(Codemasters, 1989)

Time to go racing once again as you try to complete three laps of each track (nine of them in total) before your time runs out. The time you get for each track depends on how well you did on the previous one, so it's important to do as well as you can on all the tracks. The main differences between this game and the original are that up to three players can take part, and that the graphics are in four-colour mode – and they're much better for it! The cars are still a bit tricky to control, but if you keep practising, you will get somewhere.

See also: Grand Prix Simulator.

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Screenshot of Grange Hill

Grange Hill

(Argus Press, 1987)

Gonch's Walkman has been confiscated again, and if his mum finds out, he will be in big trouble. Along with his friend Hollo, he decides to break into Grange Hill and retrieve it. This is an arcade adventure in which you wander around, looking for objects and finding what they are used for and where to use them. The program uses menus in order to accomplish commands, and you can also enter commands directly when you want to use objects or talk to people, although the parser is very limited indeed. The music is really groovy (although unfortunately it's not the old Grange Hill theme tune). On the other hand, the parser and the plethora of hazards which end the game instantly make the game frustrating to play, and the graphics are fairly poor as well.

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Screenshot of The Great Escape

The Great Escape

(Ocean, 1986)

The year is 1942, and you are a prisoner of war, incarcerated in a German camp. How will you escape? Guards patrol the camp day and night, but by watching their movements and becoming familiar with the daily routine, and exploring the layout of the camp, you can work out how to minimise your chances of being detected – and if you are caught, you'll be placed in solitary confinement for a while, and any objects you are carrying will be confiscated. This game is regarded as a classic, but the CPC version is unfortunately a Spectrum port, and it suffers accordingly. The concept is original, but the isometric graphics are displayed in a single colour, and the scrolling is very slow indeed. As a result, it takes ages to move from one place to another, and I reckon that the majority of players will not have the patience to play it fully.

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Screenshot of The Great Giana Sisters

The Great Giana Sisters

(Rainbow Arts, 1988)

Giana and Maria are dreaming, and in their dream, they enter a world full of platforms and cute monsters which they can kill by bouncing on their heads. Some of the platforms also reveal coins if you hit them with your head. There are also diamonds to collect, but make sure you don't fall off the platforms! Yes, I know what you're thinking. "This is Super Mario Bros.!" It is very similar indeed; in fact, it's so similar that Nintendo sued Rainbow Arts and won, and the game was withdrawn from the shelves after about two weeks, so I suppose it's quite a rare game. The gameplay is as good as its Nintendo equivalent, although the movement is slow and there are no sound effects at all!

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