Page 1: Gabrielle – Gallitron
Page 2: The Game of Dragons – Gatecrasher
Page 3: Gates to Hell – Gemini Wing
Page 4: Gems of Stradus – Ghosts'n Goblins (Elite)
Page 5: Ghosts'n Goblins (Xifos) – Glider Rider
Page 6: Gliece Security – Golden Tail
Page 7: Gold Run – Grand Prix
Page 8: Grand Prix Circuit – Great Gurianos
Page 9: Grebit – Groops!
Page 10: The Growing Pains of Adrian Mole – Guillermo Tell
Page 11: Gunboat (Piranha) – Gyroscope
Screenshot of Gems of Stradus

Gems of Stradus

(Amsoft/Kuma, 1984)

Within a large maze lies a trove of treasure – the Gems of Stradus – and you have decided to venture into this labyrinth in a quest to find the treasure and become fabulously rich. The game is played like a text adventure in some aspects; you navigate the maze using the cursor keys, but if you want to pick up an object that’s lying on the ground, unlock a door or use an object that’s in your possession, you need to type in the appropriate command. The graphics are very basic indeed, although the game itself is written entirely in BASIC, and considering it was released very early in the CPC’s life, it’s understandable. However, the rooms all look rather bare and the game lacks atmosphere.

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Screenshot of Geoff Capes Strongman

Geoff Capes Strongman

(Martech, 1985)

Geoff Capes is a former athlete who won the title of Britain’s Strongest Man and World’s Strongest Man on numerous occasions during the 1980s. The game begins with a training session in which you waggle the joystick left and right as fast as you can to build up your muscle strength, which you must then distribute among eight muscles which are displayed on the screen. In most of the six events, a muscle is highlighted and you must move a cursor and select it quickly. You also need to adjust the amount of effort Geoff puts in; too little or too much results in either Geoff not qualifying or becoming too exhausted to continue. The graphics are reasonable, although the music is poor. It’s difficult to understand how to play the game at first, but once you do, it becomes a fairly interesting game to play.

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Screenshot of La Geste d’Artillac

La Geste d’Artillac


(Infogrames, 1986)

Reviewed by Guillaume Chalard

Your father has been kidnapped and his house burnt to the ground. You pick a few items and try to find him in a strange and deserted land. This is the start of a good text adventure game, featuring nice Mode 1 graphics. Unfortunately, the plot is very, very linear and the game too short. All you can do is choose between two or three actions that appear in a window – and making the wrong choice often means death! There is no music, except at the very beginning (but it is rather bad anyway). However, it is an interesting game, where you always want to explore further.

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Screenshot of Get Dexter

Get Dexter

(Ere Informatique/PSS, 1986)

Reviewed by Guillaume Chalard

Let’s put it in a few words: this game (known as Crafton et Xunk to French readers) is one of the very best for the CPC. You’re Crafton, an android who tries to escape from an experimental project. You must obtain a code to open the door to the outside. In the building, there are eight scientists, each of whom has a part of the code. You’ll be helped by Xunk, a podocephalus (i.e. a foot with a brain on top of it!), who calls you when he has found something interesting, and occasionally helps you to jump over obstacles (and aliens). There are too many great and hilarious things in this game for me to detail here. The graphics are colourful and well designed, and the sounds fit the action perfectly. It’s funny, clever, and great!

See also: Get Dexter 2.

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Screenshot of Get Dexter 2

Get Dexter 2

(Ere Informatique/PSS, 1988)

Reviewed by Piero Serra

The plot of this sequel assigns Crafton and his sidekick Xunk as interplanetary envoys. You must win the trust of the local inhabitants by completing several tasks for them, before investigating a mysterious religious cult. The graphics are absolutely magical. The rather Star Trek-ish landscapes and interiors are beautifully drawn, with bold colour choices that work perfectly, and some of the most wonderful looking sprites of any game ever! The sound effects are suitably characterful too. The rooms are often brimming over with life, with creatures wandering around everywhere. As a visual achievement, I found this game extremely impressive. However, the playability can suffer under the amount of detail on screen. At heart it’s a fairly standard, if confusing and sprawling, object collecting game, albeit a fantastic looking one.

See also: Get Dexter.

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Screenshot of GFL Championship Football

GFL Championship Football

(Gamestar, 1987)

Reviewed by Robert Small

More American football but this time played from the first person perspective. Graphically I’d say the game has a very early Atari look to it. There are many teams (though not fully licensed) and a wealth of different plays, although they can be awkward to select. The first person view puts you right in the firing line when you’re gaining yards. It can be fun seeing the opposition flying at you but also frustrating as the game has a simulation element which requires accuracy. There are also moments in the game where you’re not fully in control of the action, which can be disappointing. There is a kernel of a good idea here. Maybe someone will take this forward in the future.

See also: Championship Baseball, Championship Basketball.

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Screenshot of Ghostbusters


(Activision, 1985)

Reviewed by Chris Lennard

Save New York and the entire world from a disaster of biblical proportions in this spin-off from the hit film. Ghosts are converging on the evil Temple of Zuul, and the only way to stop them is by forming your own ghostbusting franchise with which you must make more money than you started with. Only after this and much ghost killing can you reach the final confrontation at the top of the temple. This is quite a poor game with crude graphics and annoying gameplay, and although the music (including speech) is good, it is nothing more than an excuse to cash in on the film.

See also: Ghostbusters II, The Real Ghostbusters.

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Screenshot of Ghostbusters II

Ghostbusters II

(Activision, 1989)

Reviewed by John Beckett

Pretty closely based on the movie of the same name, Ghostbusters II has some of the best graphics and sound you’ll ever see or hear on the CPC. From the intro screen to the digitised scenes straight from the movie to the gorgeous levels, the graphics are simply awesome, and the spooky sound effects and spot-on version of the Ghostbusters theme tune complement the graphics nicely. There are only three levels, which is disappointing, but the sheer difficulty of the first level, which sees you descending down a manhole to investigate a river of slime, means you’ll have to be a gaming god to see the other two levels – which are awesome. All in all, a great game in all respects except the stupid difficulty of the first level!

See also: Ghostbusters, The Real Ghostbusters.

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Screenshot of Ghost Hunters

Ghost Hunters

(Code Masters, 1987)

Nightmare Mansion is well-named; it’s home to some of the scariest creatures and monsters you can imagine! You’re a macho muscle man who’s been sent out to rescue your brother Buster from the mansion, but the mansion is too frightening even for you. Exploring the mansion reveals objects which you need to collect to gain access to other rooms, and you must also shoot any monsters which appear, otherwise the ‘terrometer’ will increase and you’ll lose energy fast. It’s not easy to get the hang of the game initially, but stick with it and you might well like it.

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Screenshot of Ghosts’n Goblins (Elite)

Ghosts’n Goblins

(Elite, 1986)

This is a straightforward platform game that sees you, as a knight, fighting off numerous ghosts, zombies and other monsters. The first level is set in a graveyard, where you have to jump over gravestones and several rivers. The second level sees you on a ship, with more platform jumping involved, and the third level is in a dark cave. After that, the levels start repeating. This game really hasn’t stood the test of time well. The graphics are fairly basic, the concept is unoriginal, the collision detection is poor, and above all else, it’s too hard.

See also: Ghosts'n Goblins (Xifos), Ghouls 'n' Ghosts.

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