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Page 1: Gabrielle - Gallitron
Page 2: The Game of Dragons - Gates to Hell
Page 3: Gauntlet (Micro Power) - Gems of Stradus
Page 4: Geoff Capes Strongman - Ghouls 'n' Ghosts
Page 5: GI Hero - Gnome Ranger
Page 6: Goblin Towers - Goody
Page 7: The Goonies - Grand Prix 500 2
Page 8: Grand Prix Simulator - Grell and Falla
Page 9: Gremlins - Guardians
Page 10: Guardian II: Revenge of the Mutants - Gunship
Page 11: Gunsmoke - Gyroscope
Screenshot of Gunsmoke

Gunsmoke

(Topo Soft/US Gold, 1987)

Angel Face and four of his henchmen have entered a Wild West town, and as the sheriff of the town, you've got to track them down and shoot them. This is a vertically scrolling shoot-'em-up in which you simply shoot all the cowboys and Mexicans which come towards you. However, the odds are stacked against you; you can't turn around or move backwards, so if there are any enemies behind you, it's usually difficult to avoid them and their bullets. You can also collect stars which give you extra lives or points – or a bomb! This Spanish game (which is known as Desperado over there) has colourful graphics and great music and presentation – the loading screen and the end credits when you complete the game are brilliant – but the gameplay isn't as good.

See also: Desperado 2.

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Screenshot of Gunstar

Gunstar

(Firebird, 1987)

Another below average space shoot-'em-up. In this one, there are five stages, seeing you controlling one of three Gunstar pilots and blasting aliens large and small, and flying through asteroid fields. It's all in a day's work when you're a Gunstar. On the fifth and final stage, you must dock with your mothership, and if you succeed in doing that, you go back to the first stage to do it all over again! The game itself is pretty difficult; if you lose a life, you must restart on the first stage. While the graphics are nicely done, both the scrolling and animation are a bit slow, and alien bullets are often too easy to miss in all the chaos. There's nothing original at all and there are much better games like it.

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Screenshot of Gutter

Gutter

(ERE Informatique, 1985)

Control a ball running along a gutter, and move it left and right to hit the kings, queens and jesters, while avoiding the axemen and monks. You'll lose one of your three lives if you touch an axeman, while touching a monk sends you all the way back to the start of the gutter, which is not funny when you've progressed so far. There's a guide on the right of the screen which shows you how far along the gutter you are. The concept is really simple, but despite the colourful graphics and jolly tune, the game soon becomes very repetitive.

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Screenshot of Guzzler

Guzzler

(Players, 1986)

Greedy Guzzler, the rodent with a large appetite, has to eat all the fruit in a maze while avoiding the Frobblies. Where the game differs from Pac-Man is that you need to get keys to reach the fruit. When you've eaten the fruit, though, Guzzler will become rather fat and will be unable to reach other sections of the maze. The only way to make him slim again is to touch Deflator Dennis who zooms around the outside of the maze – but don't touch him if you're thin! You can also use bombs to temporarily stun the Frobblies. The game is fun at first, but you quickly realise that it's just another average sort of game with unspectacular graphics, sound and music. It's still worth the occasional go, mind you.

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Screenshot of Gyroscope

Gyroscope

(Melbourne House, 1986)

Guide your gyroscope through an obstacle course of hills and narrow platforms, without falling off the edges or colliding with any of the aliens. The gyroscope is quite tricky to control, and the design of some of the seven levels means that getting anywhere can sometimes be a matter of luck. The graphics are all right and do their job, although the tune that plays throughout the game is annoying. Frustration may well set in quickly for most players, though – and why do you have to wait so long for the menu screen to fade away before the game starts?

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z