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Page 1: Eagle's Rider - Elidon
Page 2: Eliminator - The Empire Strikes Back
Page 3: Empty Tummy - Equinox
Page 4: Er*Bert - Every Second Counts
Page 5: Evil Donjon - Eye
Page 6: Eye Spy
Screenshot of Evil Donjon

Evil Donjon

(Genesis Software, 1989)

A sorcerer known as Elric has cast an evil spell over the realm of Sir Frondebeuf. The only way to restore normality to the land is to collect several phials which can be found within the Evil Keep (or Evil Donjon if you're French). This is a simple platform game in which you must collect the phials on each level while avoiding the monsters. They always try to close in on you, but after a few goes, you can learn how to use this to your advantage. You can dig holes in some of the platforms to kill some of the monsters temporarily and retrieve any phials which they may have picked up. The graphics are very good indeed, and I love the chimes of the bells! However, there isn't much room on the screen to avoid the monsters, and digging holes can often be a bit awkward.

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Screenshot of EXIT

EXIT

(French)

(Ubi Soft, 1988)

Your spaceship has crashed on a strange planet, and in order to leave, you must repair it. You will also have to find several golden objects, and for some reason, these are obtained by playing a rather nice shoot-'em-up sub-game in which you must shoot all the blue bricks without shooting any of the red bricks. Then there is a sage who must be found, and there are a lot of other puzzles to solve... The graphics are really beautiful and colourful, but there is no text to accompany any of the locations or the objects, so it's often very hard to know what you're supposed to do with the objects you can collect. Another big problem is that the locations are linked together in an extremely confusing and illogical manner, so that you become disoriented really easily.

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Screenshot of Exolon

Exolon

(Appeared on an Amstrad Action covertape)

(Hewson, 1987)

This is one of the classic shoot-'em-ups on the CPC. You are Vitorc and have to blast through five levels consisting of 25 screens where you walk from left to right. You'll encounter all sorts of guns, rockets and other strange monsters as you try to shoot them all, although you can use some of your grenades to shift the bigger ones. The graphics are amazing, but this is offset by the game being a bit too tough; you'll definitely need all of the nine lives that you are given! It's still a very good game, though.

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Screenshot of The Experience

The Experience

(Players, 1986)

Text adventures are rarely as surreal and bizarre as this one. What exactly is the Experience? You start the game trapped in an attic with no exits, and the entire game takes place within this single room. A text adventure with only one room, I hear you say? Yes, it's true! In the attic are a few random items on the floor, a headless tailor's dummy, a wardrobe and a bed. What do you do? Well, you can examine the items closely, but they are nearly all useless. In fact, it is possible to complete this GAC-created adventure in just five turns! The author is clearly insane, and while it's, er, different from most other text adventures, it's certainly not going to offer a lot of enjoyment.

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Screenshot of Exploding Wall

Exploding Wall

(Byte Back, 1989)

Fancy a game of Breakout – but with a playing area that's bigger than the screen? That's what you get here. The usual fare is present, although there are only four types of bonuses to collect. You also have to keep track of the ball at all times – it may well go off the screen. The graphics are very impressive and the scrolling stars are a nice effect, but the game is slow, and unless you have rockets (one of the collectable bonuses), it'll take aeons to complete a level.

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Screenshot of Explorer

Explorer

(Electric Dreams, 1987)

Your spaceship has crashed on the Emerald planet, and now you must search for nine separate pieces. This will be a time-consuming task, because the game boasts an incredible 40 billion locations! Fortunately, you have a device that can track the location of the nearest piece, and you can also use beacons to navigate your way around the planet and transport objects. A jet pack allows you to travel more quickly around the planet. The landscapes are beautifully detailed, if rather Spectrum-like, but unfortunately it takes ages to draw them, and getting anywhere takes an excruciatingly long time. Even the most patient players will find themselves becoming frustrated – and there's no facility to save the game. While technically impressive, it feels as if the programmers added a game merely as an afterthought.

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Screenshot of Express Raider

Express Raider

(US Gold, 1987)

Several trains carrying lots of gold are travelling through the Wild West, which is too good an opportunity to miss. However, you don't have a gun, so you'll just have to use your fists. After a preliminary fight to start things off, you climb on to the top of the last carriage of an express and must beat up the enemies, who will use a variety of weapons against you. Once you've made it to the front of the train, you grab the gold and go to the next express – but this time you're on horseback and must shoot the enemies while running alongside the train. Of course, they're trying to shoot you as well! This procedure repeats for the remaining expresses. The game is OK to play, although it may become repetitive after a while. The graphics are a bit basic, though, and it's best played with the volume turned off!

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Screenshot of Exterminator

Exterminator

(Audiogenic Software, 1991)

A cul-de-sac of seven houses is overrun with horrible insects, rodents and amphibians, and all of them must be killed. Enter the Exterminator! Each house has five rooms, and in each room, the floor is tiled. Killing creatures causes the tiles to change colour, and if you manage to turn all of the tiles in a column to the same colour, you are taken to another room in the house, or if all five rooms have been cleared, the next house. The creatures you will encounter include rats, mosquitoes, robot tanks and toads – and watch out for the wasp which buzzes around the room constantly and will sting you! The graphics are very appealing, and the music (which only plays during the game if you have 128K of memory) suits the hectic pace of this fantastic game really well.

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Screenshot of Extreme

Extreme

(Digital Integration, 1991)

Steg pirates have invaded the Pioneer 10 spaceship and have damaged the life support systems and activated the self-destruct sequence. In the three levels of this excellent shoot-'em-up, you must find the litho-acid crystal and bring it back to the ship's energy input pad, then swim through the fuel tanks in order to reach the computer and blow it up with a very limited amount of ammunition. The graphics are excellent and highly colourful, and the explosions when you shoot aliens are spectacular – and so is your weapon! The music is also extreme-ly good (ha-ha!). The only complaint is that there are only three levels, and the last two are rather short.

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Screenshot of Eye

Eye

(Endurance Games, 1988)

Based on a little-known board game of the same name, this has to be one of the most bewildering board games I've ever played. Between two and four players take turns to move counters around 32 squares and try to capture their own colour by placing their counters on those squares. Your opponents try to do the same, so you place your counters on their squares – but how can you do both at the same time? To make matters worse, you can change the arrangement and the colours of the squares during your turn, so if your counters are correctly positioned, you can suddenly win the game from out of nowhere. Of course, the computer players are much smarter than you and will often win the game on the first turn, which doesn't make the game any fun at all.

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