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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Daley Thompson's Decathlon - Danger Mouse in Makin' Whoopee
Page 2: Danger Street - D-Day
Page 3: Deactivators - Death Pit
Page 4: Deathscape - Defender of the Crown
Page 5: Defenders of the Earth - Desperado 2
Page 6: Despotik Design - Dizzy Dice
Page 7: Dizzy Down the Rapids - Donkey Kong
Page 8: Don't Panic - Dracula
Page 9: Dragon Attack - The Duct
Page 10: Duel 2000 - Dynamite Dan II
Page 11: Dynamite Dux - Dynasty Wars
Screenshot of Dragon Attack
Dragon Attack
(Bitplane Technomantes, 2016)

A swarm of giant aliens called Star Dragons are heading for Earth, and you have been selected to single-handedly defeat all twelve of them in your Camelot spacecraft. Each Star Dragon consists of several segments and moves around the top of the screen with each segment firing a hail of bullets at your spacecraft. The amount of bullets on the screen is overwhelming, but thankfully only the cockpit is vulnerable to the Dragons' firepower. This game was the first 'bullet hell' shoot-'em-up to be released for the CPC, and it was an entrant in the 2016 #CPCRetroDev Game Creation Contest, where it finished fourth overall. In my opinion, it should have finished higher than that. It's an addictive game, and having such a huge number of bullets on the screen simultaneously is an impressive technical achievement.

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Screenshot of Dragon Breed
Dragon Breed
(Activision, 1990)

Zambadlos, the King of Darkness, is threatening the Agamen Empire with his black magic. It is up to Kayas, King of the Agamen Empire, and Bahamoot, the Dragon of Light, to destroy Zambadlos and send him back to the realm of darkness. This is a horizontally scrolling shoot-'em-up, but the dragon you control has a long, flexible tail which can be manoeuvred and used to kill enemies – although you can still use the traditional methods of shooting missiles and breathing fire at them. It all sounds good, but it turns out to be quite a lousy game. It's a horrible Spectrum port, complete with colour clash. Because the playing area is very small, and the dragon occupies a lot of the screen, it's difficult to avoid enemies, and if you crash into any of them, you are sent back a long way. It's not fun to play at all.

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Screenshot of Dragon's Gold
Dragon's Gold
(Amsoft/Romik, 1985)

A wealth of treasure is guarded by a dragon in a castle, and you aim to claim some of this treasure. The castle consists of six rooms which contain different hazards. You have to survive until the doorway to the next room opens; how long you need to survive depends on which of the three difficulty levels you have selected. When you've reached the final room, you must collect the treasure while avoiding the dragon and return to the first room. With only six rooms, there's hardly a game to speak of, and everything about the game is banal. Amazingly, it's written in machine code, but you wouldn't believe it after you've played it!

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Screenshot of Dragon's Lair
Dragon's Lair
(Software Projects, 1987)

King Aethelred's beautiful daughter, Princess Daphne, has been kidnapped by the evil dragon Singe! Dirk the Daring, the King's most favoured knight, sets out to rescue Daphne before Singe kills her. The arcade version of this game was revolutionary at the time, and there are eight challenges for Dirk to complete here. Unfortunately, they're extremely difficult – the first level is tough enough, but the second level is impossible! The graphics are reasonable (although the title screen is very good), and so is the music, but it's a real shame that you can't choose which levels you want to play at the start of the game.

See also: Escape from Singe's Castle.

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Screenshot of Dragon Spirit
Dragon Spirit
(Domark, 1989)

Princess Alicia has been captured by the evil serpent demon Zawell, but it seems that the only being who can rescue her is a magical flying dragon, and that's what you are in this vertically scrolling shoot-'em-up. Flying over eight levels, you must simply dodge or throw fireballs at the flying enemies, and drop bombs on the beasts on the ground. You can collect power-ups by dropping bombs on eggs. Unfortunately, they are few and far between, and they're of little use anyway. The graphics are nicely drawn and very colourful, although the sound effects are poor, but it's basically just another shoot-'em-up, and a very difficult one as well – I can just about complete the first level without cheating.

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Screenshot of Drazen Petrovic Basket
Drazen Petrovic Basket
(Topo Soft, 1989)
Reviewed by CPC4eva

Another game that uses the name of a well known sportsperson with the hope of making it a success. Unfortunately it has failed rather miserably with Drazen Petrovic Basket. The brown and orange colour scheme is horrendous and the actual basketball game is played from a top-down perspective which resembles a football match and not a basketball game. The actual gameplay is very poor. You seem to be always going in circles chasing your opponent and the player selection is frustratingly annoying, as is trying to grab or pass the ball. The game leaves you rather confused and constantly scratching your head as to what is happening. To enjoy a better basketball game you should play Basket Master instead, which also uses a well known sportsperson (albeit only in the Spanish version) but is actually good.

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Screenshot of Dream Warrior
Dream Warrior
(US Gold, 1988)

Far in the future, corporations controlled by the Focus Fellowships rule the Earth. They are capable of focusing demons into people's dreams. Infighting within the group has allowed a group of four scientists, the Asmen, to stop Focus in their tracks, but Ocular, the Dream Demon, has captured three of them. You were the one who wasn't captured, and you must enter their minds and rescue your colleagues. What sort of a plot is that, I ask you? Anyway, this is a boring shoot-'em-up in which you collect psy-globes to operate the lifts, obtain extra energy (or 'dream depth' in this game) from safes, and build up images of your colleagues which will be shown at the bottom of the screen. The graphics and sound effects are poor, and the gameplay consists mostly of standing in a corner, waiting for demi-demons to appear. Definitely a game to avoid!

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Screenshot of Driller
Driller (Advert)
(Incentive, 1987)

After the Ketars abandoned their mining expeditions on Mitral, a large amount of gas has built up beneath its surface, and it will explode in four hours. You have to place eighteen rigs on each of the sectors on Mitral to release the gas safely. This was the first of the Freescape games, and as a result, it moves quite slowly, but it's a great puzzle game as you try to work out where the rigs should be placed, whilst avoiding all the lasers and other obstacles the Ketars have left behind. You might also want to know that the sound effects were provided by the winner of an Amstrad Action competition!

See also: Dark Side.

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Screenshot of Druid
Druid (Advert)
(Firebird, 1986)

The Princes of Darkness have placed four skulls in a tower, bringing misery to the surrounding land, and it's up to you, a druid, to venture into the tower and destroy the skulls. The tower is really a maze consisting of eight levels, each filled with monsters and treasure chests which can be opened to reveal offensive and defensive spells, as well as keys. You have three types of offensive spell to use against monsters, although many of them are resistant to at least one type of spell. Defensive spells include making yourself invisible, creating a magical Golem, and a smart bomb which kills everything on the screen. The graphics are OK, if a little garish on most of the levels, but it's a real joy to play it and to explore the tower.

See also: Enlightenment: Druid II.

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Screenshot of The Duct
The Duct (AA)
(Gremlin, 1987)

This game first appeared on an Amstrad Action covertape and was later released on one of Gremlin Graphics' own compilations, but it was never released on its own for the CPC. Anyway, it's basically an obstacle course where you drive a buggy down some ducts, avoiding the enemies and obstacles in your way, while collecting extra fuel and energy – you'll need them. You can move along the walls of the duct, which sends all the objects (and your eyes) into a frenzied spin. The 3D graphics are excellent, yet the game moves reasonably fast, and there are some good sound effects too. It's a shame that it's too hard – reaching the end of the first level is very difficult – and you only have one life as well.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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