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Page 1: Daley Thompson's Decathlon – Danger Mouse in Double Trouble
Page 2: Danger Mouse in Making Whoopee – The Dawn of Kernel
Page 3: Dawnssley – Deathkick
Page 4: Death or Glory – Defcom
Page 5: Defcom 1 – La Dernière Mission
Page 6: Dervish – Dianne
Page 7: Dick Tracy – Dizzy: Prince of the Yolkfolk
Page 8: DJ Puff – Dominator
Page 9: Dominoes – Double Dare
Page 10: Double Dragon – Dragon Spirit
Page 11: Dragontorc – Duel 2000
Page 12: Duet – Dynamite Düx
Page 13: Dynamix – Dynasty Wars
Screenshot of DJ Puff

DJ Puff

(Code Masters, 1992)

Puff has now become a DJ, but Captain Krip has stolen his collection of vinyl records, and Puff must find them all. Unlike Puff’s last outing, this is a platform game consisting of five levels. You can kill enemies by hurling fireballs or throwing bombs at them, but be careful you don’t land on water or spikes! There are also some bricks with numbers on them; try shooting them and see what effects they produce. No game starring a DJ would be complete without some music, and the tune that plays throughout the game is reasonably good, although not brilliant. The graphics are rather garish but suit the game well, but the game is marred by the poor collision detection which decreases your lives needlessly and makes reaching the second level very difficult.

See also: Little Puff.

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5

Screenshot of Dr Doom’s Revenge!

Dr Doom’s Revenge!

(Empire, 1989)

Dr Doom has stolen a nuclear missile and has threatened to blow up New York. Spiderman and Captain America enter his castle in a bid to stop him from carrying out this deadly attack. This is a beat-’em-up consisting of five levels where the two heroes meet some of Dr Doom’s companions from the Marvel comic books. In each level, you control either Spiderman or Captain America, and must defeat two enemies in order to go to the next level. The graphics are absolutely stupendous, and the comic strip sequences that introduce each level are very well rendered. However, one senses that this game is an example of “all graphics and not much gameplay”, since the game is slow and not very large, and the sound effects are very poor.

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Screenshot of Dr Roland

Dr Roland

(Glasnost Corp, 2021)

Some of Dr Roland’s patients have been infected with viruses, so you must help by destroying all the viruses so the patients can recover. Each level contains viruses of three different colours, and you must destroy them by aligning falling lozenges so that four elements of the same colour form a line. If you’ve played the Nintendo game Dr Mario, you’ll recognise the concept straight away. In fact, when Dr Roland was entered in the 2020 #CPCRetroDev Game Creation Contest, it was disqualified for this reason, as the organiser was concerned about potential litigation from Nintendo. The graphics are cute and colourful, although the music becomes a bit annoying after a while, but it can be turned off. The gameplay becomes hectic fairly quickly as the lozenges fall faster and it’s quite a challenge even to complete the first few levels.

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Screenshot of Dr Scrime’s Spook School

Dr Scrime’s Spook School

(Mastertronic, 1988)

You’re a pupil at Dr Scrime’s Spook School, and you have to show your worthiness by taking a series of tests. It’s actually set in his large mansion, where you’ll encounter some rather strange guests, such as a hunchback, a werewolf and a mummy. Your first test is to use whatever you can to fill some holes in the walls around the mansion. However, when you find out that none of the objects seem to work and you can’t fill any of the holes, you’ll soon tire of the game. It’s got a cartoony feel to it and the graphics aren’t bad, but that counts for little when you can’t work out what to do.

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5

Screenshot of Doctor Who and the Mines of Terror

Doctor Who and the Mines of Terror

(Micro Power, 1986)

Reviewed by Robert Small

The much-loved TV series makes its way to the CPC. Licensed games are hit and miss, but this is more of a hit. A warning though – it is one tough game. It’s very large but your progress can be saved. I really like the graphics; they evoke the location very well. The Doctor looks exactly like he should and there are some nice sprites inhabiting the environments (the pink Daleks – sorry, Controllers – among them). One negative is sprite flicker on the Doctor. The game is a puzzle/platform game where you must seek out useful items, assisted by a programmable feline robot. The game features the famous theme tune which is fairly well done. All the good work is almost undone by the controls. A few slight improvements would make this a classic.

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Screenshot of Dogfight

Dogfight

(Iván Ávila, 2020)

It’s World War II and you’re in a dogfight against the German army. There are three levels in which you must either shoot or bomb planes, airships, hot air balloons and tanks, and in the fourth and final level, you must drop bombs on a battleship in an attempt to sink it. The game is written in BASIC and uses the 8BP library for the graphics, scrolling and music. It doesn’t move at a particularly fast pace, although that doesn’t mean the game is easy, as it can be difficult to avoid incoming enemy fire. The graphics are rather simple, although there are occasional glitches where remnants of sprites remain on the screen. The music is quite atmospheric and suits the game rather well. However, the limitations of BASIC are apparent and the gameplay isn’t all that exciting.

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Screenshot of Dogfight: 2187

Dogfight: 2187

(Starlight Software, 1987)

In the year 2187, a hole has formed in the space-time continuum, allowing aliens to invade our dimension. To close the hole, nine pieces of a Spatial Generator must be found. There are 100 pieces in total which are scattered across 256 sectors of the galaxy, so finding nine of them is not as difficult as it could be! However, you only have thirty minutes to complete your mission. Each sector contains hordes of aliens. Once you’ve blasted them all, you will be able to either collect a piece of the generator or replenish your shields and fuel. You can only carry two pieces at a time, and you must return to the hole in order to assemble them. At first, this 3D shoot-’em-up is fun, but it is rather repetitive, as all the sectors are extremely similar to each other. There is also a two-player option, but if you’re playing on your own, it’s a bit dull.

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5

Screenshot of Dogsbody

Dogsbody

(Bug-Byte, 1985)

Dr Dogmush has stolen 192 cute little dogs and is currently keeping them in his stronghold – a maze consisting of 25 screens. As Dogsbody, you must explore the maze and rescue the dogs. However, Dr Dogmush’s guards are also on the lookout for Dogsbody and must be avoided. This can be quite tricky, as they will follow you no matter where you go! There are boulders and fast-growing flowers (!) that can block off passages and perhaps kill the guards, but it’s very frustrating to walk on to another screen and lose a life instantly because you unwittingly walked into the path of a guard; unfortunately, the screen doesn’t scroll. The graphics are quite good, and Dogsbody is cute, but there are some flaws in the gameplay that make it awkward to play.

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5

Screenshot of Dom Camillo

Dom Camillo

(Free Game Blot, 1987)

Reviewed by Robert Small

This game reminded me a little of the classic Bomb Jack. Instead of defusing bombs as a superhero, you’re lighting candles as an angel so that a door will unlock to take you to the next screen. There are devils that patrol the levels and they will try to impede your progress. The highlight of the game is the background graphics – chunky but with good use of colour. Unfortunately sprite flicker makes an appearance and enemy movement is far from smooth. There is barely any sound either. Gameplay-wise it’s OK, but Bomb Jack is so much better.

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Screenshot of Dominator

Dominator

(System 3, 1989)

An enormous monster whose size is beyond comprehension is threatening to swallow the Earth. The only hope is to fly inside it and find some sort of weakness that that swarm inside the monster, or avoid them – which isn’t always easy, given the tight confines of the passages that make up the monster’s guts. The graphics and sound effects give a very good first impression of the game, with lots of lovely explosions to be seen and heard, but the guardian at the end of the first level is just too difficult to kill.

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