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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Daley Thompson's Decathlon - Danger Mouse in Makin' Whoopee
Page 2: Danger Street - D-Day
Page 3: Deactivators - Death Pit
Page 4: Deathscape - Defender of the Crown
Page 5: Defenders of the Earth - Desperado 2
Page 6: Despotik Design - Dizzy Dice
Page 7: Dizzy Down the Rapids - Donkey Kong
Page 8: Don't Panic - Dracula
Page 9: Dragon Attack - The Duct
Page 10: Duel 2000 - Dynamite Dan II
Page 11: Dynamite Dux - Dynasty Wars
Screenshot of Don't Panic

Don't Panic

(Firebird, 1985)

If you thought that this game was based on The Hitchhiker's Guide to the Galaxy, you're wrong! Instead you control a droid who has to load goods on to a rocket, by shooting them with a laser so that they are pushed along the screen. However, there are several creatures which are harmful to the droid, particularly the bouncing green alien who seems to home in on you with remarkable accuracy. Oh, and the alien can't be destroyed with your laser, which makes the game almost impossible – and even if the game was easier, it would still be dull.

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Screenshot of Doodlebug

Doodlebug

(Players, 1987)

This is a Pac-Man-style game where, as the doodlebug, you must eat all the daisies in the maze and avoid the other insects which will eat you. You can also collect hearts and letters, and if you collect all the right letters, you'll get lots of bonus points, or you might even be taken to a special bonus screen. The maze consists of lots of turnstiles so that you can block the paths of any insects which might be chasing you. The graphics and sound are both pretty mediocre, but the actual game, though on the difficult side, is surprisingly addictive.

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Screenshot of Doomsday Blues

Doomsday Blues

(ERE Informatique, 1985)

Reviewed by Guillaume Chalard

Known as Eden Blues to French readers, this is another adventure action game from ERE. You're a prisoner who tries to escape from a high security jail. You have to avoid the robots that patrol the compound and find food, wine and coffee (it's a French game!) to restore your health. The graphics are really good and manage to create a gloomy atmosphere. Your character is funny, even when he dies, which will happen very often. The game is very hard indeed; every move you make costs health points. You have to bash doors to progress (which lowers your strength) and your vitality decreases every second. So it's nearly impossible to stay alive for more than five minutes. Without this flaw, it could have been a really good game.

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Screenshot of Doomsday Lost Echoes

Doomsday Lost Echoes

(Doomsday Productions, 2016)

Mike is a mercenary who has accepted a mission for which he will be handsomely rewarded – travel to the derelict Regus space station and search for a missing worker named Arnold Croft. This science fiction text adventure, written using the PAWS adventure creation program, is full of atmosphere and features around 60 beautifully retouched pictures, some of which contain important clues. There are lots of objects to be examined, and the authors intended the game to be suitable for all levels of experience, so you shouldn't have many problems with the parser being unable to understand certain combinations of words. Experienced adventure players may not find it much of a challenge to complete, but there are three different endings, and the pictures that accompany each location really enhance the atmosphere. This is among the best text adventures ever to be released for the CPC.

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Screenshot of Doors of Doom

Doors of Doom

(Amsoft/Gem, 1985)

There's not much of a story to this game – just walk about and collect all the pieces of the Doors of Doom before you run out of energy. There are purple monsters which float and waste your energy, but there are refreshing cups of tea lying about to increase it again (I don't like tea, myself). The graphics are relatively simple but still very bright and colourful, although the sound effects aren't as good – and don't mention the music! It also comes with its own scenery editor if you want to design your own levels.

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Screenshot of Doppleganger

Doppleganger

(Alligata, 1985)

Become a sorceress as you explore the Castle of Doom in an attempt to find some treasure. The element of thinking that appears in this game is that both you and your ghostly doppelgänger (that's the correct spelling of the word, by the way) can go through some doors but not others, so to reach the same room, you and your alter ego often need to take different routes. There are also objects to collect, and watch out for the spiders that will drain your energy. The problem with this game, though, is that the spiders are hard to avoid, and you have no idea what the objects are used for, or how to use them. This is a shame because the concept behind the game is clever and the graphics are quite impressive.

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Screenshot of Double Dragon

Double Dragon

(Virgin, 1988)

Billy's girlfriend Marian has been kidnapped by a ruthless gang, so he has to go and save her. As you might have guessed, this is a run-of-the-mill beat-em-'up consisting of five levels, and it is almost certainly one of, if not the easiest game ever to come out on the CPC; you should be able to complete it on your first go! The graphics are pretty neat and very colourful, but the only sound to be heard is when you're punching bad guys. The game also moves and scrolls extremely slowly, and it's likely that you'll probably switch off rather than bother to complete it.

See also: Double Dragon II: The Revenge, Double Dragon 3: The Rosetta Stone.

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Screenshot of Double Dragon II: The Revenge

Double Dragon II: The Revenge

(Virgin, 1989)

Reviewed by Chris Lennard

Billy and Jimmy are back – and so are the Black Warriors who have been resurrected from the dead, thanks to one surviving member, and this time they've not kidnapped Marian, but just plain killed her! Thereby all that was achieved in the prequel is thrown out of the window. Needless to say, cue much head butting, punching and kicking of various thugs who come in all shapes and sizes with their own fighting styles. Essentially more of the same, the back end of this game is exactly the same as the first; it looks and sounds just right and plays equally so. The Spanish conversion of the game, which looks very different and is much worse than this version, can be downloaded here.

See also: Double Dragon, Double Dragon 3: The Rosetta Stone.

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Screenshot of Double Dragon 3: The Rosetta Stone

Marian has been kidnapped again – typical, eh? However, Billy has to go in search of some rosetta stones. The journey takes him around the world to six different countries. Billy also has ten coins which function as his lives, as well as allowing him to buy power-ups by walking into a shop at the start of each level. Like the first game in the series, it's far too slow and far too easy, and it's not worth trying to complete – it'll take you far too long to do it. The backgrounds are nice, though, even if they're in monochrome.

See also: Double Dragon, Double Dragon II: The Revenge.

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Screenshot of Dracula

Dracula

(CRL, 1986)

This three-part text adventure, which was created using The Quill, is based directly on the plot of Bram Stoker's book of the same name. Right from the start, the game presents you with masses of incredibly atmospheric text, but you are rarely given any indication of any useful objects in each location, which means you frequently have to look around (using 'look' on its own, as is standard in most text adventures, doesn't work). A few ghoulish (and very blocky) pictures accompany certain actions, which resulted in the game receiving a 15 certificate from the British Board of Film Classification; according to CRL, Dracula was the first computer game ever in the UK to be censored in this manner. The first part is short and relatively simple to complete, but the second and third parts are much more difficult, with some careful timing required.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z