Page 1: Daley Thompson's Decathlon – Danger Mouse in Double Trouble
Page 2: Danger Mouse in Makin' Whoopee – Darts 180
Page 3: The Dawn of Kernel – Deathchase
Page 4: Deathkick – Deep Strike
Page 5: Defcom – Dempsey and Makepeace
Page 6: La Dernière Mission – Dianne
Page 7: Dick Tracy – DJ Puff
Page 8: Dr Doom's Revenge – Dominoes
Page 9: Donkey Kong – Double Dragon
Page 10: Double Dragon II: The Revenge – Drakkar
Page 11: Drazen Petrovic Basket – Dun Darach
Page 12: Dungeon Adventure – Dynasty Wars
Screenshot of Dick Tracy

Screenshot taken from cartridge version of game

Dick Tracy

(Disney, 1991)

The famous comic strip detective must rescue his girlfriend, Tess Trueheart, who has been kidnapped by Big Boy Caprice and his gang. The game involves lots of shooting and beating up Caprice’s henchmen, some of whom are heavily armed. Occasionally they will leave behind guns which you can collect, but their supply of ammunition is limited. The film that this game is based on was memorable for using only primary colours, and the graphics in the normal CPC version retain this theme, although they are blocky and poorly defined. The cartridge version has much better graphics (as you would expect), uses scrolling instead of flick-screen action, and makes great use of the extra capabilities of the Plus machines. Note that my rating is for the cartridge version; the normal CPC version only deserves a rating of 6 out of 10.

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Screenshot of Die Alien Slime

Die Alien Slime

(Mastertronic, 1989)

An alien breeding experiment on the spaceship Taccia has gone badly wrong and the ship is now overrun with alien species. You are the last remaining human on board, and it is your task to set the self-destruct mechanisms on board the ship and find the escape pod. Energy barriers and teleporters provide access to other parts of the spaceship, but you’ll need to find the correct tokens to be able to switch them on and off, and you’ll also need to find a computer terminal nearby. While this shoot-’em-up may have a marvellous title, it doesn’t live up to expectations. Although the action is fast and smooth, most of the rooms are fairly spartan, with hardly any variety in the aliens that you can kill and objects to collect being scattered very thinly.

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Screenshot of Digger Barnes

Digger Barnes

(Cable, 1985)

Reviewed by Pug

In this platform game, you move around and clear away the monsters by digging holes in the floor. The controls are responsive, but the monsters move a little too fast at times. When you clear a screen, new monsters appear, but the layout of the platforms and ladders on the next screen remains the same – yet if you lose a life, the layout changes. Each new screen places more monsters randomly on the screen, meaning that you may be unlucky in your current postion. Average visuals and limited sound effects. Presentation-wise, this game looks a little bare.

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Screenshot of Disc


(Loriciel, 1990)

Reviewed by Robert Small

Fans of the movie Tron would do well to check this game out. They will instantly recognise the inspiration – a futuristic sport where you battle against the computer or a friend. You’re armed with a lethal disc. You can take out your opponent directly or by aiming at tiles behind your opponent which will then remove tiles on your opponent’s floor leading to a quick death. There is a nice array of gameplay options including the ability to practice and play in a tournament. The graphics are colourful, if a little blocky, and there is suitable music on the title screen and standard in-game effects. The controls could be better but this is still worth playing.

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Screenshot of Dive-Dive-Dive


(Tynesoft, 1987)

A simple shoot-’em-up in which you control a submarine and must fire missiles at planes, helicopters, boats and other submarines. The submarine can only shoot upwards, though, and while you’re trying to aim your missiles correctly, the enemy craft are firing ammunition of their own at you. As you progress through the levels, there is more ammunition to dodge, and your movement is also increasingly restricted as you won’t be able to move up to the surface of the sea. Unfortunately, each level has exactly the same enemy formations which makes the game too easy and repetitive in the long term.

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Screenshot of Dizzy


(Appeared on an Amstrad Action covertape)

(Code Masters, 1987)

This is the Dizzy adventure that started it all, and it’s stood the test of time well. Dizzy has to defeat the evil wizard Zaks by making a magic potion consisting of four ingredients – but finding them will not be easy. The graphics are reasonable and the music is quite cool as well, although there are no other sound effects. The game is a little easy (although there is a secret area which you will need to discover), and there are lots of extra lives to collect, but if you fall into the trap in the haunted forest, you won’t be able to carry on. It’s very annoying and loses the game some marks for me. A cut-down special edition of the game for one of Amstrad Action’s covertapes also exists.

See also: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy Down the Rapids, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Kwik Snax, Magicland Dizzy, Panic Dizzy, Spellbound Dizzy, Treasure Island Dizzy.

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Screenshot of Dizzy Dice

Dizzy Dice

(Players, 1987)

Despite the name, this is not a dice game but a fruit machine simulation, although it doesn’t have all that many bonus features. However, if you score points, you are always given the option to gamble by guessing what type of fruit will be selected on a spinning wheel. If you are very lucky indeed and manage to light up six fruits in the correct order, as shown at the bottom of the screen you can play a dice game in which you can win up to 200 points by guessing whether the next roll of the die will be higher or lower than the previous roll. As well as playing a ‘normal’ game, you can also try to break the bank by amassing a certain number of points. The graphics are colourful, as one would expect, and I actually like its relative simplicity, although if you want a fruit machine simulation with lots of bells and whistles, this isn’t it.

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Screenshot of Dizzy Down the Rapids

Dizzy Down the Rapids

(Code Masters, 1991)

It’s yet another silly game with Dizzy thrown in so that it might sell. Dizzy’s in a barrel and he’s floating down a river, and he’s got some apples that he can throw at any creatures who’ll sap his energy. It’s totally unexciting – the game moves at a terribly slow pace, firing apples doesn’t remove most of the creatures, and it’s much too difficult – you can’t avoid the creatures and you lose too much energy. Still, a barrel isn’t exactly the most manoeuvrable of objects, isn’t it? The only good thing about the game is the cutesy music.

See also: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Kwik Snax, Magicland Dizzy, Panic Dizzy, Spellbound Dizzy, Treasure Island Dizzy.

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Screenshot of Dizzy: Prince of the Yolkfolk

Dizzy: Prince of the Yolkfolk

(Code Masters, 1991)

The troll has taken over the king’s castle and the princess has been captured! Only Dizzy can save the day in the smallest of the seven adventures which Dizzy stars in – there are only about 30 rooms. It was also supposed to appear exclusively on the Dizzy’s Excellent Adventures compilation, but it was later released as a stand-alone budget game anyway! The graphics are quite good and a nice little tune plays in the background. You also have to collect cherries, which replenish your energy. It may be smaller than the other Dizzy adventures, but it’s still a challenge.

See also: Bubble Dizzy, Crystal Kingdom Dizzy, Dizzy, Dizzy Down the Rapids, Fantasy World Dizzy, Fast Food, Kwik Snax, Magicland Dizzy, Panic Dizzy, Spellbound Dizzy, Treasure Island Dizzy.

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Screenshot of DJ Puff

DJ Puff

(Code Masters, 1992)

Puff has now become a DJ, but Captain Krip has stolen his collection of vinyl records, and Puff must find them all. Unlike Puff’s last outing, this is a platform game consisting of five levels. You can kill enemies by hurling fireballs or throwing bombs at them, but be careful you don’t land on water or spikes! There are also some bricks with numbers on them; try shooting them and see what effects they produce. No game starring a DJ would be complete without some music, and the tune that plays throughout the game is reasonably good, although not brilliant. The graphics are rather garish but suit the game well, but the game is marred by the poor collision detection which decreases your lives needlessly and makes reaching the second level very difficult.

See also: Little Puff in Dragonland.

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