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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Daley Thompson's Decathlon – Danger Mouse in Double Trouble
Page 2: Danger Mouse in Makin' Whoopee – Darts 180
Page 3: The Dawn of Kernel – Deathchase
Page 4: Deathkick – Deep Strike
Page 5: Defcom – Dempsey and Makepeace
Page 6: La Dernière Mission – Dianne
Page 7: Dick Tracy – DJ Puff
Page 8: Dr Doom's Revenge – Dominoes
Page 9: Donkey Kong – Double Dragon
Page 10: Double Dragon II: The Revenge – Drakkar
Page 11: Drazen Petrovic Basket – Dun Darach
Page 12: Dungeon Adventure – Dynasty Wars
Screenshot of La Dernière Mission

La Dernière Mission

(French)

(MBC, 1988)

On the 6th of September 1999, aliens invaded Earth, and as the year 2000 began, humanity was threatened. A guerrilla organisation, Liberté, fought a war against the aliens, forcing them to retreat. By July 2001, the fighting was still going on. Liberté has sent you on The Last Mission – to go to the aliens’ camp in the Arctic wastes of Canada and destroy it by planting bombs. This is a rather average text adventure with some rather nice pictures to accompany the locations. Unfortunately there is very little actual text; there are no descriptions of any of the rooms, and you are almost never told what objects of note are in the room. The parser is also poor, and why did the authors feel the need to include digitised pictures of women between the two parts of the game?

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Screenshot of Dervish

Dervish

(The Power House, 1988)

Can you travel along the Upward Path to attain the rank of Dervish using your magical powers, and in doing so, reveal the secret of the universe? Hmmm... There isn’t much explanation of what you need to do, but what is obvious is that this is a Gauntlet clone, so there’s lots of wandering around mazes and shooting monsters to be done. Things are made a bit more tricky in that there are several types of weapon, and working out which weapon is most suited to defeating particular types of monster is a process of trial and error. I quickly became bored with the game; the graphics are ugly and garish, the sound effects are abysmal, and the gameplay is totally uninspiring.

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Screenshot of Desert Fox

Desert Fox

(US Gold, 1986)

Reviewed by Pug

Playing the Allies in this World War II arcade/strategy adventure sees you taking on the might of Rommel’s forces in North Africa. The game opens with two options. Practice mode familiarises you with the five arcade elements of the game that come into play later via campaign mode. Each game is entertaining with its own degree of difficulty mixed with good graphics and sound. Overall, this is Beach Head set in the desert.

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Screenshot of Desolator

Desolator

(US Gold, 1988)

Mac has ventured into the Halls of Kairos to free the infants that the evil Kairos is holding captive. As Mac, you must explore the five levels of Kairos’ castle, avoiding the henchmen and fire demons that will drain your energy. Punching symbols hanging on the walls next to mirrors releases the infants trapped behind them, and if enough infants are collected, the border turns red and Mac’s energy loss is greatly reduced. Reaching the end of each level sees Mac fighting off several disembodied heads that wander around the screen spitting fireballs. This is a mediocre game with little variety in the gameplay. The graphics are average and there are few sound effects, and it’s also far too easy. However, the most serious flaw is in the layout of certain levels; it is possible to become completely stuck in a room with no means of escape, and you will have to reload the entire game!

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Screenshot of Desperado 2

Desperado 2

(Topo Soft, 1989)

Wild West action awaits in the town of Devil Stone in this two-part shoot-’em-up. The first part is a horizontally scrolling affair in which you shoot all the cowboys you can manage. They walk towards you and will also shoot from windows. If you’re hit by bullets, you lose energy, but if you touch any cowboys, you lose one of your three lives. The second part is set in a saloon where the customers take aim at you one at a time, and you must kill them before they fire their gun and kill you. The graphics are beautiful in both parts, and although the first part may seem very difficult, it isn’t once you get the hang of it, although there should be more restart points. The second part is good as well, but relies a lot on luck, and if you are shot, you have to start all over again.

See also: Gunsmoke.

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Screenshot of Despotik Design

Despotik Design

(Ere Informatique, 1987)

Deep in the centre of the earth is a network of rooms where life-bearing cells are generated. However, a hacker has altered the programming of these cells, and it is your mission to restore the programming to its normal state. On each of the many screens, a cell is generated at the yellow door and bounces off walls and tiles towards the red door – the door of evil. You have to move the arrow tiles so that the cell is guided towards the green door – the door of life. You have a magnetic key that can be dropped in order to move the tiles, but watch out for the robots! Also be aware that certain robots, as well as the cells, will kill you instantly if you touch them, depending on whether or not you’re carrying the magnetic key. It sounds confusing, but if you like a mixture of puzzle-solving and arcade action, this is the type of game you’ll enjoy.

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Screenshot of Deva Drifter

Deva Drifter

(Albertoven, 2020)

There are plenty of single-screen racing games on the CPC, but this one offers very realistic physics. You have to race your car on several tracks (five in the free download version) and complete a set number of laps within the time limit; there are no other cars to compete against. If you hit the edges of the track too hard, you are penalised by being unable to accelerate for a few seconds. Where this game differs from others like it is your ability to drift around corners, leaving tyre marks on the track and emitting squeals from your CPC’s speaker. Another feature is the use of subpixel rendering to display the car smoothly at 50 frames per second. It’s great fun to play, although the car can be quite tricky to control on some surfaces. It’s just a shame that hardly any effort seems to have been directed at the background graphics, which are very crudely drawn indeed.

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Screenshot of The Devil’s Crown

The Devil’s Crown

(Probe Software, 1985)

Reviewed by Guillaume Chalard

You’re exploring a sunken ship, trying to find a lost golden crown. You’ll first have to collect many treasures hidden in the darker places of the ship, avoiding ghosts and having enough oxygen to survive. This is the kind of Sorcery-style game that you love to play, even though the graphics aren’t brilliant, the sound effects are poor and the action is rather repetitive. Anyway, it will keep you in front of your screen for a few hours, because you always want to discover new treasures.

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Screenshot of Diamond Mine

Diamond Mine

(Blue Ribbon, 1986)

Reviewed by Pug

A Nibbler variant in which you collect dots (I mean diamonds). Your character in this game stands above ground and pumps away as your mining line moves through the underground maze. Come into contact with any of the inhabitants head-on and you kill them, but if they touch your line, you lose a life. It’s a dated-looking game, but one that slowly grew on me. It requires a lot of concentration and strategy.

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Screenshot of Dianne

Dianne

(Loriciels, 1985)

Little Dianne has to collect 160 diamonds scattered over four levels and deposit them in several safes that can be found on each level. Of course, there are a lot of monsters known as Buguivores that try to stop her from doing this, and on each screen, they will try to block your way as much as possible and steal the diamonds you are carrying, although there are gates which you can swing open to kill them temporarily. You can move between the levels by finding the teleport, even if you haven’t collected all the diamonds on a level. It’s nothing original at all, and the graphics and overall presentation of the game look really dated. It should be noted that Dianne is almost identical to another game from Loriciels, Torann, which was released at the same time.

See also: Torann.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z