Page 1: Daley Thompson's Decathlon – Danger Mouse in Double Trouble
Page 2: Danger Mouse in Making Whoopee – The Dawn of Kernel
Page 3: Dawnssley – Deathkick
Page 4: Death or Glory – Defcom
Page 5: Defcom 1 – La Dernière Mission
Page 6: Dervish – Dianne
Page 7: Dick Tracy – Dizzy: Prince of the Yolkfolk
Page 8: DJ Puff – Dominator
Page 9: Dominoes – Double Dare
Page 10: Double Dragon – Dragon Spirit
Page 11: Dragontorc – Duel 2000
Page 12: Duet – Dynamite Düx
Page 13: Dynamix – Dynasty Wars
Screenshot of Defcom 1

Defcom 1

(Iber Soft, 1989)

It’s 1992, and there has been no conflict between the world’s superpowers for many years – but there is now a serious threat to Earth, a threat so serious that the World Security Council has been put on DEFCOM 1 (er, surely it should be DEFCON 1?). Those aliens are up to no good again, and they’ve been detected in the Vesta-7 sector of Ceres. This is a shoot-’em-up in three parts, and you control a different vehicle in each part. You have to fly to the space shuttle launch site in a helicopter, then fly the shuttle through an asteroid belt, and then take on the aliens in a space fighter. In the first and third parts, you also have three smart bombs. This is a mediocre game, primarily because it’s a Spectrum port, but there are also no power-ups, and the sound effects are very poor.

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Screenshot of Defence


(Shining, 2016)

Reviewed by Missas

Defence is a brilliant and original strategy game which is influenced by the demo scene with its overall presentation. In this marvellous and smartly programmed gem, you have to place your defences in such a way that the enemies are destroyed before they reach the exit. You have four types of defence, each with different attributes. The enemies also have different abilities. The levels are intelligently designed and they pose challenges as to how to set up your defensive perimeter. The graphics are great, although the animation and movement of the sprites are jerky. The sound is truly magnificent with a fantastic tune – one of the best I’ve heard on the CPC – playing throughout the game, and there is some digitised speech too. The gameplay is remarkable; it’s highly addictive and the difficulty is correctly set. What else could you ask for?

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Screenshot of Defender of the Crown

Defender of the Crown


(Ubi Soft, 1989)

Travel back in time to England in 1149. The king has been assassinated, and the Saxons and the Normans are fighting it out to reclaim the throne. You play the part of one of four Saxon lords (hint: choose Sir Wolfric the Wild) and must fight the Norman lords (and the Saxon lords too if you want) and prevent them from gaining territory. The more territory you have, the more taxes you can collect from the peasants to build up your army – but all this fighting takes a heavy toll. You can also claim territory in jousting contests, and lay siege to your enemies’ fortresses! This is a big game, and the graphics and animation have to be seen to be believed; they are simply breathtaking. Unfortunately, it’s too difficult, as the Norman lords take control too quickly for you to do anything about them, and this is a real shame.

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Screenshot of Defenders of the Earth

Defenders of the Earth

(Appeared on an Amstrad Action covertape)

(Enigma Variations, 1990)

Ming the Merciless has kidnapped the Defenders’ children and is holding them in the Fortress of Evil. You control Flash Gordon as he fights his way through three levels of the castle, shooting and jumping over monsters, and facing some pretty mean end-of-level guardians before encountering Ming himself. Your colleagues are also able to help you, by opening locked doors or creating bridges which will allow you to cross chasms. There are also a few icons which can be collected, giving you a more powerful weapon, extra energy or an extra life. The graphics are marvellous, but the music on the menu is unremarkable. However, the biggest problem is that the game is very tough indeed; completing the first level is quite a challenge, even with the four lives that you are given.

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Screenshot of Defend or Die

Defend or Die

(Alligata, 1985)

Reviewed by Pug

Defender on the CPC. Unless you’ve lived on Mars for the last 30 years, there’s no need to explain how this game works. Alligata’s version is very neat indeed. The graphics move smoothly and are colourful. The sound effects are very imaginative but there’s no music – no worries, though, as the arcade original didn’t have any music either! The difficulty level is set just right to allow progression and very high scores!

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Screenshot of Deflektor


(Gremlin Graphics, 1987)

Every now and then, there’s a game which is strikingly original, and this is one of them. By bouncing a laser beam off sets of mirrors, you must shoot all the balls on the screen before aiming it at a target. However, watch out for the gremlins who will adjust the mirrors when you’re concentrating on something else! You must also avoid overloading the machine, which can happen if the laser bounces back on itself, or if the beam hits a mine. It’s not easy to get the hang of it at first, and the colour schemes used in some levels are horrible, but you may well like it, and there are 60 levels to tax your grey matter.

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Screenshot of Deliverance


(Appeared on an Amstrad Action covertape)

(Hewson, 1990)

Our hero is back to rescue some more fairies from hell and bring them to safety in heaven, but there are lots of lakes of fire and nasty, fire-breathing monsters to battle against. In fact, there are far too many monsters. If you thought Stormlord was tricky, then you clearly haven’t played this game; it’s impossible to get anywhere without a monster appearing from nowhere and causing you to lose a life. Getting Stormlord to jump properly is also a matter of luck. The graphics are as well-drawn as the first game, and the tune is good, too, but it really is far too difficult.

See also: Stormlord.

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Screenshot of Demon’s Revenge

Demon’s Revenge

(Firebird, 1988)

You fool! You’ve smashed four talismans belonging to Trodor the demon and now his evil minions have taken over the castle! Your only hope now is to find all the pieces – four for each talisman – and put them back together. They’re scattered all over the castle, and all the rooms are guarded. You’ll probably need to make a map, as it’s easy to get lost in the castle. The graphics are nice and colourful and the game moves at quite a fast pace as you move from one room to the next, and the tune is also very good, and you’ll be kept busy at finding the pieces of the talisman for some time.

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Screenshot of Dempsey and Makepeace

Dempsey and Makepeace

(Britannia Software, 1986)

Reviewed by Robert Small

For those who might have missed it back in the 1980s, Dempsey and Makepeace was a detective/action series screened in the UK on ITV. You play as New York detective Dempsey – but you can’t play as the gorgeous Makepeace. There are three styles of game included. Unfortunately all of them are rather poor. You can explore buildings in London in the search for clues (Makepeace has been kidnapped). Initially this is in pseudo-3D until you randomly encounter an enemy and it switches to a top-down shoot-’em-up. You can exit buildings and head outside, and at this point the game turns into a top-down driving game. The 3D sections inside are rather empty affairs, while the top-down sections are hampered by their controls. The graphics use poor choices of colours and the game has an air of the unfinished about it in nearly every aspect.

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Screenshot of La Dernière Mission

La Dernière Mission


(MBC, 1988)

On the 6th of September 1999, aliens invaded Earth, and as the year 2000 began, humanity was threatened. A guerrilla organisation, Liberté, fought a war against the aliens, forcing them to retreat. By July 2001, the fighting was still going on. Liberté has sent you on The Last Mission – to go to the aliens’ camp in the Arctic wastes of Canada and destroy it by planting bombs. This is a rather average text adventure with some rather nice pictures to accompany the locations. Unfortunately there is very little actual text; there are no descriptions of any of the rooms, and you are almost never told what objects of note are in the room. The parser is also poor, and why did the authors feel the need to include digitised pictures of women between the two parts of the game?

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