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Page 1: Cabal – Captain Kidd
Page 2: Captain Planet and the Planeteers – Catastrophes
Page 3: Catch 23 – Cero Absoluto
Page 4: Chain Reaction – Charly Diams
Page 5: Chase HQ – Chicago's 30
Page 6: Chickin Chase – Chronos
Page 7: Chubby Gristle – Classic Axiens
Page 8: Classic Invaders – Cobra Force
Page 9: Cobra Pinball – Combat Lynx
Page 10: Combat School – Confuzion
Page 11: Con-Quest – La Corona Mágica
Page 12: Corridor Conflict – Count Duckula 2
Page 13: Country Cottages – Crazy Blaster
Page 14: Crazy Cars – Critical Mass
Page 15: Croco Magneto – The Curse of Sherwood
Page 16: Custard Pie Factory – Cylu
Page 17: Cyrus II Chess
Screenshot of Cobra Pinball

Cobra Pinball

(Cobra Soft, 1985)

Reviewed by Pug

This is Cobra Soft’s attempt at simulating a pinball machine on your CPC. From the moment the game loads up, you’re presented with a very odd-looking display. Visually, the tiny table looks crude, dated and not at all entertaining. After entering some credits and selecting the number of players, this uninspiring game begins. A few beeps and bangs fill your ears as a small, flickery ball is sent on its way. Because of the very tight play area you’ll struggle to keep the ball in play and soon you’ll lose interest.

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Screenshot of Collapse

Collapse

(Firebird, 1985)

Zen is a cute little creature who must use his magical abilities to collapse 96 different structures. Each structure is made from light blue sticks and bridges which are connected to each other. Zen must paint all the sections dark blue, and then use his magic Rotix stick to collapse the structure. However, there are two monsters on each screen who will reduce the amount of time available, although you can collect diamonds to gain some time. It takes some practice to get used to the controls. Zen can switch between two modes which indicate whether or not he is using magic, and some actions can only be performed in one mode but not the other. Even once you’ve mastered the controls, this is still a frustrating game; more time is spent trying to dodge monsters and collect diamonds than attempting to collapse the structures.

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Screenshot of Colony

Colony

(Bulldog, 1987)

In 2099, humans have set up a colony on another planet due to overpopulation on Earth. You control a maintenance droid and your task is to keep the colony running as efficiently as possible. The humans grow mushrooms as their source of food and you must gather them up once they are fully grown and take them to a store where they can be collected by a supply ship later. However the planet is inhabited by aliens who will attack your crops and the solar panels that provide energy. It’s a constant battle to maintain and collect the crops, shoot the intruding aliens, repair the damage they cause, and ensure you order enough supplies to keep the colony going. This is an early example of a resource management game and it was fairly original for its time. It’s interesting to play for a short while, but there’s no clear goal or objective to achieve and it soon becomes rather repetitive.

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Screenshot of Colossal Adventure

Colossal Adventure

(Level 9, 1984)

Reviewed by Richard Lamond

Based on the original Adventure by Will Crowther and Don Woods, Level 9’s take on the game still has your nameless protagonist on an underground search for treasures, but has expanded the game world significantly. Retrospectively branded the first in the Middle Earth trilogy, Colossal Adventure was originally a text-only adventure but was later re-released with added graphics as part of the Jewels of Darkness compilation. There’s a reason the original Adventure took off and it’s all in the gameplay. Clear and well thought out puzzles with a built-in transportation system that’s light years ahead of its time, Colossal Adventure is a faithful retelling of a landmark game. It won’t win prizes for originality, but the atmosphere and feel of the game hold up to this day. While a few software houses tried to bring Adventure to the CPC, this is the best version.

See also: Adventure Quest, Dungeon Adventure.

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Screenshot of Colossal Cave Adventure

Colossal Cave Adventure

(Duckworth, 1985)

Reviewed by Richard Lamond

Of all the versions of Will Crowther and Don Woods’ Adventure on the CPC, this is probably the poorest. From a plot point of view, the game is top notch, following closely to the seminal template. However, where Colossal Cave Adventure lets itself down is in its dreadful response speed and presentation. The game takes a virtual ice age to respond to each of your commands, and although having no graphics doesn’t hinder the gameplay, the choice to have red text superimposed on a yellow box against the CPC’s regular blue background is really ugly. The game is also written entirely in unprotected BASIC. The sloppy execution would be bad enough in normal circumstances, but when you compare it to the much slicker versions released around the same time or even earlier, it makes Duckworth’s interpretation seem all the poorer.

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Screenshot of Colosseum

Colosseum

(Topo Soft/Kixx, 1988)

Benurio is a soldier who has been accused of treason and disloyalty to the Roman Empire. To prove his loyalty, he must take part in a chariot race – but the other contestants are set on killing him! As Benurio, your aim is not to win each of the four races, but simply to survive. Each race consists of eight laps, and each course contains obstacles that you must avoid. You can choose to fight your opponents, and if you win, you can obtain their weapon, or alternatively, you can try to force them into one of the obstacles on the course. The graphics and animation are of a high standard, and a suitably imperial tune plays on the menu, although in-game sound effects are limited to the galloping of your horse. However, the races are too long and the gameplay soon becomes quite repetitive.

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Screenshot of Colossus 4 Chess

Colossus 4 Chess

(Appeared on an Amstrad Action covertape)

(CDS, 1986)

Chess has never been my forte, and it shows when I’m playing against the computer in this game. Be warned – it plays a pretty mean game! However, it is very customisable, although there aren’t any menus; you’ll just have to remember which keys to press. You can also see your previous moves, and a nice touch is that you can see the computer thinking ahead, and what move it thinks you’re going to make. The perspective view of the board is great as well, although you can change it to the 2D view. A lot of people reckon this is the best chess program on the CPC, and it’s not hard to see why.

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Screenshot of Comando Quatro

Comando Quatro

(Zigurat, 1989)

Four beings – a World War II fighter pilot, a devil, a miner and an albino gorilla – have been mysteriously transported to another world. Each one begins the game in a different zone – a military base, a cemetery, a mine or a jungle – but their minds and bodies are linked, which means that you can change the character you are controlling and swap them between zones. Understanding their characteristics and knowing which one to select in any given situation is vital in order to progress in this platform game. However, the game constantly changes the zone you are currently in every few seconds, just to make things more confusing! The gameplay is not as complicated as it seems, although it’s easy to select the wrong character when you’re losing lots of energy. On the other hand, the graphics are very colourful and appealing.

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Screenshot of Comando Tracer

Comando Tracer

(Dinamic, 1988)

The three planets belonging to the XATOR Confederation – Zorak, Alfard and Grisum – have been taken over by intelligent androids, and the only way to remove them is to destroy the planets. It seems a rather drastic solution! Explosive devices have been placed on each of the planets, and you have to arm them by flying around the planets and collecting batteries to insert into them; each device requires three colours of battery. This game was re-released in the UK as The Last Commando, and it’s a very good space shoot-’em-up indeed. The graphics and music are both up to Dinamic’s high standards, although completing the game requires a lot of luck as well as skill.

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Screenshot of Combat Lynx

Combat Lynx

(Durell, 1985)

Reviewed by Robert Small

The thing that impresses the most about Combat Lynx is the rolling landscape effect that has been created as you fly over the hills and villages. It really is an impressive graphical trick and it’s worth loading up just to take a look at this alone. The rest of the game is also rather good. The loading screen is rather poor but the wireframe rotating helicopter when you are landed at a base looks excellent. Your engine noise is unobtrusive, which is always good. In terms of gameplay this is another game that sits on that fine line between arcade and simulation. Most will be able to fly about OK but there are a lot of readouts to monitor and keys to remember. Despite the scalable difficulty it isn’t an easy game by any stretch. However, the various weapons, large map and good mission variety (it’s not all about combat) should see this game given a chance.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z