C

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Cabal - Captain Planet
Page 2: Captain S - Cauldron II
Page 3: Cavemania - Championship Baseball
Page 4: Championship Basketball - Chevy Chase
Page 5: Chibi Akuma(s) - Choy Lee Fut Kung Fu Warrior
Page 6: Chronos - Classic Invaders
Page 7: Classic Muncher - Collapse
Page 8: Colossal Adventure - The Comet Game
Page 9: Commando - Continental Circus
Page 10: Contraption - Cosmic Shock Absorber
Page 11: Costa Capers - Crazy Cars
Page 12: Crazy Cars II - Crystal Castles
Page 13: Crystal Kingdom Dizzy - Cybernoid
Page 14: Cybernoid II - Cyrus II Chess
Screenshot of Crystal Kingdom Dizzy

Crystal Kingdom Dizzy

(Code Masters, 1992)

The treasures of the Yolkfolk have been stolen from the Temple of Zeffar, and Dizzy has to retrieve them to avoid a curse falling on the kingdom – and so begins Dizzy's final adventure on the CPC. This game is quite different from Dizzy's other adventures. It's divided into four parts, and there are passwords so that you don't have to replay parts that you have already completed, which is a very welcome addition. What is most noticeable, however, is that the graphics are in the high-colour, low-resolution MODE 0 instead of the normal four-colour MODE 1 that has been used in all of Dizzy's other adventures on the CPC, and I actually like the new graphics. On the other hand, most of the puzzles are easy to solve, and the conversation with other characters is often banal.

See also: Bubble Dizzy, Dizzy, Dizzy Down the Rapids, Dizzy: Prince of the Yolkfolk, Fantasy World Dizzy, Fast Food, Kwik Snax, Magicland Dizzy, Panic Dizzy, Spellbound Dizzy, Treasure Island Dizzy.

More information on CPCSOFTS

7

Screenshot of Cubit!

Cubit!

(Amsoft, 1984)

Noughts and crosses is brought into three dimensions as you play either a friend or the computer to be the first to line up four tiles in a row. Of course, as well as stopping your opponent making lines on one level, you've also got to keep an eye on them making lines that cross all four levels, if you see what I mean. However, this is easier said than done when you're playing the computer – maybe the human brain just isn't capable of visualising the lines in 3D. It's probably better to play with a friend, although the controls are awkward; you have to press fire quickly twice to place a tile, and it often doesn't work.

More information on CPCSOFTS

5

Screenshot of Curro Jiménez

Curro Jiménez

(Zigurat, 1989)

In 19th century Spain, the French army is occupying large parts of the country. Now they have amassed enough firepower to destroy the entire country – but one warrior, Curro Jiménez, has the courage to confront and defeat the French single-handedly! You must travel on foot, on horseback, and even on a hot air balloon, through towns and across countryside to reach the French army camp. You are armed with a gun to shoot the French invaders, and along the way, you need to collect treasure chests to obtain dynamite; some chests may give you an extra life instead. The graphics and animation in this game are stunning, and unlike many Spanish games, it's relatively easy to make progress, although jumping over the barriers when you're riding a horse can be frustrating.

More information on CPCSOFTS

8

Screenshot of Cursed Be the City

Cursed Be the City

(Incantation, 1987)

Reviewed by Pug

Cursed Be the City is a Gothic-themed text adventure that was created using GAC. You play a character called Ashar, and begin your adventure bound to a rack in a dark and damp dungeon. You must find a way to escape this horrid place of misery and fear before the torturer burns out your eyes! As you can tell, this adventure is very dark in places and is not suitable for young children. Once you escape the dungeon you will eventually learn of your preordained quest. The location descriptions are generally rich with detail and it soon feels like you're reading a book. A lot of the characters in this one do have strange names, though, which makes your quest a bit confusing at times. If you're a fan of horror novels, then this one may appeal to you.

More information on CPCSOFTS

6

Screenshot of The Curse of Sherwood

The Curse of Sherwood

(Mastertronic, 1987)

A portal of evil has fallen on Sherwood, and it's up to Friar Tuck to go to the castle and destroy the portal. The game involves lots of exploring and killing various creatures and humans, while working out which weapon to use. There are also some objects to collect, but you'll have to find out what they're used for. Despite the game using the CPC's four-colour, medium-resolution MODE 1, the graphics are extremely blocky, and the sound effects are equally awful – yet for some reason, it's still not all that bad a game; it's just that getting through the swamp is extremely difficult.

More information on CPCSOFTS

6

Screenshot of Custard Pie Factory

Custard Pie Factory

(Tynesoft, 1985)

You have returned from a long holiday to your job in a custard pie factory, only to find that all production has stopped – and as the repairman, you must fix and restart all of the machinery, otherwise you will be sacked! This is a platform game in which you must explore rooms in the search for the objects that will activate the machinery, and each object is often to be found a long way from where it is to be used. There is also a range of enemies to be found in most rooms, which will sap your energy if you touch them. Both the graphics and sound effects are basic, although a lot of colour is used, but the main problem is that movement of your character is slow, and it takes a long time to go from one place to another, which makes a potentially good game boring instead.

More information on CPCSOFTS

4

Screenshot of Cutthroats

Cutthroats

(Infocom, 1986)

Times are tough on Hardscrabble Island, and you dream of getting away from the island – so when someone invites you on a diving expedition to hunt for treasure, it's an offer you can't refuse. However, many of the characters on Hardscrabble Island are dodgy, and you'll be working with some of the dodgiest characters of them all – and one of them is a traitor... There are two variations of the game, but I'll leave it to you to discover them. This is a great text adventure from Infocom with enough mystery and excitement to captivate you for some time.

More information on CPCSOFTS

9

Screenshot of Cyberball

Cyberball

(Domark, 1990)

American football has become robotic in the 21st century, and it's more violent than ever. Fourteen armoured robots tackle and clash with each other, attempting to get a touchdown before the ball explodes – it's actually a bomb! It sounds great, but the game is poorly executed. Rather than being a straightforward arcade game, the game constantly stops for you to choose your tactics, and there are dozens of strategies. It interrupts the flow of the game and becomes its major downfall. The robots also move very slowly, which again ruins things. The graphics are good and the tune on the menu is nice, but I can't understand why the CPC magazines liked this game so much!

More information on CPCSOFTS

5

Screenshot of Cyber Chicken

Cyber Chicken

(AMC Soft, 2013)

Reviewed by Missas

Cyber Chicken is the final version of Cyber Huhn, an entrant in CPCWiki's 16KB ROM game development competition held in 2013. This version has many differences compared to the original one. To begin with, the game displays a magnificent overscan image. As the game begins, the player can now see the cannons that fire shots at the cyber chickens. The scrolling is smooth and fast, while the graphics, although lacking a background, are detailed. The chickens zoom in as they approach you. The sound effects are reasonable and the gunshot sounds increase and decrease in pitch, and the game also includes several tunes. The gameplay is fast-paced and entertaining; because of the high score table, you can attempt to beat the best scores. Overall, a highly entertaining and original idea placed in the type of game that is rarely seen on the CPC.

More information on CPCSOFTS

9

Screenshot of Cybernoid

Cybernoid

(Hewson, 1988)

The Federation's storage depots have been raided by pirates, so they have hired Cybernoid to travel to the pirates' planet, evade their defence systems, and retrieve the cargo that they have stolen. Cybernoid has a large array of weapons at its disposal – missiles, mines, bouncing bombs, and heat-seeking missiles, as well as a temporary invincibility shield. The graphics are a feast of colour with lots of beautiful animations and explosions, and the music is rather nice, but the game is far too difficult, even with the four lives you are given. One of the main drawbacks is that you can only use the invincibility shield once with each life, and there are several screens where you really need it! If you somehow manage to reach the second stage without cheating, you probably deserve an award.

See also: Cybernoid II.

More information on CPCSOFTS

7

Back to top

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z