Page 1: Aaargh! - Activator
Page 2: The Addams Family - African Trail Simulator
Page 3: Afterburner - Airwolf
Page 4: Airwolf II - Alien Highway
Page 5: Aliens - Amaurote
Page 6: The Amazing Shrinking Man - Android 2
Page 7: Andy Capp - Aquad
Page 8: Aquanaute - Arkanoid
Page 9: Arkanoid: Revenge of Doh - Assault on Port Stanley
Page 10: Asterix and the Magic Cauldron - Athlete
Page 11: A320 - ATV Simulator
Page 12: Auf Wiedersehen Monty - Les Aventures de Pépito au Mexique
Screenshot of The Amazing Shrinking Man

The Amazing Shrinking Man

(Infogrames, 1986)

Professor Nitro has accidentally drunk one of his own concoctions and has shrunk so much that he has fallen into the rubbish bin next to his desk! Now he has to find all the pieces of paper in the bin which contain the formula, and then create an antidote in his laboratory. You have to bounce around the rubbish bin, using various objects as platforms, while avoiding falling into discarded cans and puddles of water. This proves to be a very frustrating exercise, as there are few opportunities for you to ascend or walk around, and you'll often find yourself falling a long way back down the bin. The graphics are nice and colourful, the scrolling is very smooth indeed, and the music is catchy, but playing the game will test anyone's patience to the limit.

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Screenshot of AMC


(Dinamic, 1989)

You're the best marine in the Astro Marine Corps, and you've been sent to the planet Dendar to rescue some of your fellow marines. Dendar is host to all manner of horrible monsters and robots, but fortunately you're armed with a huge gun that'll sort most of them out, and you've got a supply of grenades too. There is also a healthy range of power-ups to collect. In short, it's your usual sci-fi shoot-'em-up, but this one is good. The graphics are absolutely luscious, the scrolling is fast, and the explosions when you kill monsters are great. It would get a higher mark if the levels were shorter.

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Screenshot of Amélie Minuit

Amélie Minuit


(ERE Informatique, 1985)

Reviewed by Guillaume Chalard

Amélie is a young woman who works in a skyscraper. She figures out that she has forgotten an important file and decides to return to her office. But it's 11pm and she's got only one hour to find it. At midnight, the building will be closed and the power turned off. There are 29 floors and 224 rooms to explore, and the lift randomly stops, wasting precious time. Amélie must find her glasses, keys, and other items to reach her goal. Now, I doubt you'll have the patience to help her. The graphics are dull; every room looks like the previous one. Amélie looks like she's made of matches and even at the fastest speed, the game is desperately slow. To make things even worse, you have to be exactly in front of a door to open it – and there are 336 doors to open!

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Screenshot of American Turbo King

American Turbo King

(Mastertronic, 1989)

Drive your car around six obstacle courses while avoiding other cars, as well as the bombs that are dropped by planes and helicopters. You'll have to memorise each course thoroughly – if you don't, you'll probably reach a dead end and have to reverse your car, which costs so much time that you'll have to start again anyway. The graphics are average and while the tune is excellent, there are hardly any sound effects, and your car is totally silent. It's quite a slow game as well and not really worth bothering with.

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Screenshot of Amsgolf


(Amsoft, 1984)

Reviewed by Pug

After the traditional Amsoft loading screen you are presented with a very bland-looking display. Instructions are offered and it's vital that you read them to learn how the game works. When you're ready to play, you're asked for your handicap, which also requires a password. Simply put, Amsgolf asks the player which club to use, the direction to aim the ball, and then the strength of your swing. After pressing the appropriate keys the action begins. A line is drawn that indicates the direction and destination of your ball, with redefined characters representing the scenery. Each screen or hole is simply another mish-mash of drab-looking hazards with pointless audio. It's a game that you'll try once and never touch again.

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Screenshot of Amsoccer


(IJK, 1986)

Amstrad Rovers take on IJK United in the worst football game that has ever been released on the CPC. There are only four players in each team, and none of them can run fast enough to catch up with the ball, which bounces around the pitch like it's on ice; it doesn't have any friction at all! Every time the ball moves past the edge of the screen, you have to wait for several seconds while the screen scrolls to reveal the next section of the pitch. Scoring goals is more or less impossible, and the graphics and sound effects are abysmal. How on Earth such an awful game was ever released is beyond me.

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Screenshot of Amstrad Shuffle

Amstrad Shuffle

(Alpha Omega, 1986)

This is a collection of eight card games, with two separate parts containing four games each. The first part contains the traditional game of patience, where you arrange cards in columns in descending order and alternating suit colours, as well as clock patience (a bit boring), row patience (much more interesting), and pairs (a memory game). The second part contains the more complex games – carpet patience (much too easy), raglan patience (a much harder variant of traditional patience and very hard to get anywhere), sultan patience (which uses two packs of cards and is quite challenging), and blackjack. If you're familiar with patience, you should be able to learn the rules easily and enjoy some of the games a lot – I certainly did.

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Screenshot of Anarchy


(Appeared on an Amstrad Action covertape)

(Rack It, 1988)

Shoot all the blocks on each level whilst avoiding the monsters, and then when you've done that, find the exit block with an inability to fire! You also can't shoot blocks if you're next to them – you have to get a run at them, if you see what I mean. The graphics are a bit simple but they do the job, as do the sound effects and the music. It's still a good game to play with some tight time limits, although the keyboard controls are really awkward.

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Screenshot of Android One

Android One

(Vortex Software, 1985)

An android has been sent to shut down a nuclear reactor which is going to explode. You have to battle and blast your way through 14 screens containing mutant monsters, and when you reach the reactor and shut down, you've got to make your way back to the screen where you started from. The game is absolutely awful, though, with ridiculously simple graphics and sound effects, and it's also too hard.

See also: Android 2.

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Screenshot of Android 2

Android 2

(Vortex Software, 1985)

A new menace has come to invade an alien planet. You control the new improved Android 2, and have to clear five Millitoids from three zones – the Maze of Death, the Paradox Zone, and the Flatlands – within a time limit. You've also got to avoid walking into the indestructible robots and stepping on the many mines scattered about the zones. The graphics are fairly basic, the sound effects are poor, and the animation and scrolling are jerky, all of which lessen the appeal of a game which could otherwise have been reasonably good.

See also: Android One.

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