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Page 1: Aaargh! - Adidas Championship Football
Page 2: Adidas Championship Tie Break - Afteroids
Page 3: After the War - Aladdin's Cave
Page 4: Alex Higgins World Pool - Alien Syndrome
Page 5: Alkahera - Amsgolf
Page 6: Amsoccer - Ant Attack
Page 7: APB - The Archers
Page 8: Archon: The Light and the Dark - Artura
Page 9: Aspar GP Master - Atahualpa
Page 10: The A-Team - Atom Smasher
Page 11: Atrog - Les Aventures de Pépito au Mexique
Screenshot of Alkahera

Alkahera

(Budgie, 1985)

Reviewed by Pug

Alkahera sees you conscripted by the Galactic Government to patrol the trade routes in outer space. The game places you inside the cockpit of your spaceship with a 3D view of your surroundings, where your scanner alerts you to illegal presence. It's a simple game of "shoot the scaled sprite", where 90% of the time you collide with it instead. Game over occurs very quickly and the escape pod option is a waste of time. The graphics are colourful and add a little appeal. Simple sound effects add some atmosphere to a very boring game indeed.

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Screenshot of Alphakhor

Alphakhor

(French)

(Loriciel, 1989)

In the year 2006, a deadly virus is threatening humanity's existence. However, there was an outbreak of an identical virus in 1463, and it was stopped successfully. It's up to Xavier Nollevo, who has invented a time machine, to go back to the Middle Ages and save humanity! This is an adventure game where you must explore a mediaeval town in the search for the magic formula, helping various characters as you go along. You have to be careful, and eat and drink all the time, and watch your money as well. The pictures are excellently drawn, and while it's not a particularly large adventure, it'll keep you occupied for some time – provided you understand French, that is.

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Screenshot of Altair

Altair

(Inmensa Bola de Manteca, 2014)

Reviewed by Missas

Altair is a CPC conversion of the original coin-op game released in Spain in 1981. 33 years later, it finally arrives on the CPC and it manages to remain totally faithful to the coin-op version. It clearly demonstrates the gaming era that was predominantly focused on achieving high scores rather than progressing to new levels. The graphics are, as expected, basic and chunky but they are colourful and vivid. The animation is good, while the in-game sound may be considered annoying by today's standards, but it exactly captures the atmosphere of the arcade halls of the 1980s. The gameplay is fast-paced, and although it is repetitive, you won't get bored easily because the challenge is well balanced and the grab factor is strong.

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Screenshot of Altered Beast

Altered Beast

(Activision, 1989)

Reviewed by Javier Sáez

The master of all Gods, Zeus, commands you to rise from your grave and rescue his daughter. How could you refuse? After all, Zeus will send you some power-ups to increase your fighting abilities. Whenever you collect a few of them, your character will turn into a beast – either a werewolf or a dragon, depending on which level you are playing. This is quite a bad coin-op conversion. You'll see graphics close to the original game, although the sprites lack definition. Apart from that, your character moves slowly, the scrolling is awful and hitting the enemies requires patience most of the time. There's a tune playing throughout the game, but it doesn't improve the overall impression of it.

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Screenshot of Alternative World Games

Alternative World Games

(Gremlin, 1987)

Reviewed by Pug

Eight wacky world events await you in this game – a sack race, plate balancing, river jumping, boot throwing, pole climbing, running up a wall, pillow fighting, and last but not least – pogo. Each event can be practiced, and believe me, if you want to get anywhere with this one, you'd better do that. The controls for each game are different, sluggish and add a high degree of confusion. The graphics are very detailed with good animation, but the rate at which everything moves, mixed with the hard to understand controls, just ruins everything.

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Screenshot of Amaurote

Amaurote

(Mastertronic, 1987)

The city of Amaurote has been invaded by a plague of giant insects, but instead of getting out a can of fly killer, you have to eradicate them by using bouncing bombs – and with 25 districts of the city to clear, that's some task. The first thing you should try to do is destroy the Queen insect with a Supa Bomb. The isometric view is impressive, but the use of bouncing bombs makes it very difficult to aim them at the insects, and you can't unleash another one until the first has exploded. The game is too difficult and takes much too long to play, but the music is arguably the best of any CPC game!

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Screenshot of AMC

AMC

(Dinamic, 1989)

You're the best marine in the Astro Marine Corps, and you've been sent to the planet Dendar to rescue some of your fellow marines. Dendar is host to all manner of horrible monsters and robots, but fortunately you're armed with a huge gun that'll sort most of them out, and you've got a supply of grenades too. There is also a healthy range of power-ups to collect. In short, it's your usual sci-fi shoot-'em-up, but this one is good. The graphics are absolutely luscious, the scrolling is fast, and the explosions when you kill monsters are great. It would get a higher mark if the levels were shorter.

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Screenshot of Amélie Minuit

Amélie Minuit

(French)

(ERE Informatique, 1985)

Reviewed by Guillaume Chalard

Amélie is a young woman who works in a skyscraper. She figures out that she has forgotten an important file and decides to return to her office. But it's 11pm and she's got only one hour to find it. At midnight, the building will be closed and the power turned off. There are 29 floors and 224 rooms to explore, and the lift randomly stops, wasting precious time. Amélie must find her glasses, keys, and other items to reach her goal. Now, I doubt you'll have the patience to help her. The graphics are dull; every room looks like the previous one. Amélie looks like she's made of matches and even at the fastest speed, the game is desperately slow. To make things even worse, you have to be exactly in front of a door to open it – and there are 336 doors to open!

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Screenshot of American Turbo King

American Turbo King

(Mastertronic, 1989)

Drive your car around six obstacle courses while avoiding other cars, as well as the bombs that are dropped by planes and helicopters. You'll have to memorise each course thoroughly – if you don't, you'll probably reach a dead end and have to reverse your car, which costs so much time that you'll have to start again anyway. The graphics are average and while the tune is excellent, there are hardly any sound effects, and your car is totally silent. It's quite a slow game as well and not really worth bothering with.

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Screenshot of Amsgolf

Amsgolf

(Amsoft, 1984)

Reviewed by Pug

After the traditional Amsoft loading screen you are presented with a very bland-looking display. Instructions are offered and it's vital that you read them to learn how the game works. When you're ready to play, you're asked for your handicap, which also requires a password. Simply put, Amsgolf asks the player which club to use, the direction to aim the ball, and then the strength of your swing. After pressing the appropriate keys the action begins. A line is drawn that indicates the direction and destination of your ball, with redefined characters representing the scenery. Each screen or hole is simply another mish-mash of drab-looking hazards with pointless audio. It's a game that you'll try once and never touch again.

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