Page 1: Aaargh! – Action Service
Page 2: Activator – Aeon
Page 3: L'Affaire Santa Fe – Ahhh!!!
Page 4: L'Aigle d'Or – Alex Higgins World Snooker
Page 5: Alien – Alkahera
Page 6: Alpha Jet – American Turbo-King
Page 7: Amo del Mundo – Andy Capp
Page 8: Angel Nieto Pole 500 – Aquad
Page 9: Aquanaute – Argo Navis
Page 10: Arkanoid – Assault Course
Page 11: Assault on Port Stanley – ATF
Page 12: Athanor – Atomik
Page 13: Atom Smasher – Avenger
Page 14: Les Aventures de Pépito au Mexique – Averno
Screenshot of Alien


(Amsoft, 1985)

An alien is lurking somewhere within the spaceship Nostromo. The alien has hatched from the body of one of the seven crew members on board, but can the other six crew members kill it in time, before the ship returns to Earth or their oxygen supply runs out? This is a strategy game, and there is more than one way to complete the game. You can kill the alien using the weapons scattered throughout the ship, which is rather tricky; you can try to entice it to enter one of the airlocks and then hurl it into outer space; or you can rescue the ship’s cat, Jones, set the auto-destruct sequence, get at least three crew members into the lifeboat, the Narcissus, and escape. The choice is yours. Thankfully, there’s a short, easy scenario to let you learn the mechanics of the game. It’s one of those games that takes time to learn, but the effort is worth it.

See also: Aliens, Aliens: US Version.

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Screenshot of Alien Break-In

Alien Break-In

(Amsoft/Romik, 1985)

Reviewed by Pug

An early mix of Galaxian and Space Invaders. Motherships appear in the sky releasing alien invaders that swarm around dropping slow-moving bombs. Pods are also dropped, and if they land, they form into crab-like mutants that crawl along the ground towards you. Luckily, you are able to create holes in the ground to trap and kill these mutants. Well that’s the good news, because you can only dig these holes five times in total – so only good shots need apply here! This game has no progression as such; no levels or stages, just a single screen of endless minions. It’s easy at first, but once many pods begin to drop, you end up in trouble. Smooth, average graphics and sparse sound effects. You will soon get bored.

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Screenshot of Alien 8

Alien 8

(Ultimate Play the Game, 1985)

A ship is heading towards a distant planet and its inhabitants, the Cryonaughts, have been frozen during the journey. You have to find 24 valves and the cryogenic chambers that they are to be plugged into before the ship reaches its destination. The ship contains lots of rooms, often filled with hazards and obstacles that you have to negotiate, and you might need a valve to climb over some walls. There are also several types of enemy, such as Dalek-like mice and clockwork mice, that you must avoid too! This is an old game, but it has stood the test of time well and is just as good today. The difficulty level might put people off, but perseverance will be rewarded in the end.

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Screenshot of Alien Highway

Alien Highway

(Vortex Software, 1986)

Reviewed by Chris Lennard

Defeat the aliens again in this sequel to Highway Encounter. Once again you must guide the Vorton and its precious weapon, this time the Terratron, through 30 zones in an attempt to destroy the extraterrestrials’ industrial complex. Avoiding the electrified edge of the road at all costs, you must get past the cunningly placed obstacles, whilst shooting the Zebs and any passing kamikaze aliens. Along the way you are also required to arm the bomb by picking up seven regeneration stations or otherwise it will fail to detonate. However, what is a good, hard game is let down by Mode 1 graphics and poor sound.

See also: Highway Encounter.

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Screenshot of Aliens


(Electric Dreams, 1986)

Nothing has been heard from the colony of LV-426 for some time, so Warrant Officer Ellen Ripley sends a team of five Colonial Marines to investigate – and her fears are well-founded, as the colony is now home to an army of aliens. Your aim is to find your way through the labyrinth of 255 rooms and kill the alien queen. The game (which is based on the highly successful film of the same name) mixes arcade and strategy elements – you’ll be blasting a lot of aliens, but you need to work out a way of reaching the alien queen’s chamber, and there are other rooms to explore as well. If you’re not careful, one or more of your team might be captured or impregnated! It takes time to understand how the game is meant to be played, but you’ll enjoy it once you do. The background music makes the atmosphere much more tense and eerie as well!

See also: Alien, Aliens: US Version.

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Screenshot of Alien Storm

Alien Storm

(US Gold, 1991)

Reviewed by Missas

Our planet is once again being attacked by aliens, and a special squad known as Alien Busters is formed to save the day. In this game you may choose from three characters (Gordon, Scooter and Karla) who have different attributes and special moves, in order to complete six big levels, each of which is divided into several stages. Graphics are colourful Mode 0 with 16 colours on screen, and a lot of effort has been applied to make them look very detailed. The sound has a variety of effects which help the game maintain an atmosphere, and the main music theme is also fine. The gameplay is enjoyable because of the variety of players’ moves, the good controls and the different gameplay stages of each level. You may have to face aliens in close combat or shoot them in first-person perspective! Overall this is a very good and balanced game which you will most probably enjoy playing.

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Screenshot of Aliens: US Version

Aliens: US Version

(Electric Dreams, 1987)

This game was first released in the USA before it was released in the UK. As one might expect, it’s based on the film of the same name, although unlike the UK version, which concentrates on one section of the film, the US version contains eight sub-games, each of which is inspired by a different section of the film. Unfortunately, the sub-games combine to make a rather unsatisfying and incoherent game. It starts off promisingly, with a nice comic book-style introduction and an easy first level in which you identify your equipment, but the second level, which sees you landing the drop ship, is almost impossible to complete. Thankfully there is a built-in cheat to allow you to select and play the other levels while you’re playing this lousy game. The graphics in some of the sub-games are laughably bad as well.

See also: Alien, Aliens.

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Screenshot of Alien Syndrome

Alien Syndrome

(ACE, 1988)

Reviewed by Pug

Alien Syndrome is an eight-way scrolling maze shoot-’em-up. Your goal is to resuce the captives on each level before the timer runs out. One or two players can take part in a Gauntlet-like game. The game itself looks drab and moves at a jerky rate with endless numbers of mutant sausages and jellies out to get you. Computer screens sometimes hide the odd power-up or bonus, but this usually allows another nasty to catch up with you. Too difficult, poor use made of the CPC’s graphic capability, with a handful of sound effects. This one could have been a great game if it wasn’t for it being a rushed port.

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Screenshot of Alive



(Lankhor, 1991)

Reviewed by Piero Serra

In this stylish French text adventure, you have crash-landed in a snowy wasteland and must search the local area for help. The game clearly draws inspiration from the point-and-click style of adventure that had become popular on PCs and 16-bit machines in the late 1980s. In Alive, however, the interaction is limited to selecting directional arrows, or choosing words from long lists to give instructions to the parser. The game is reasonably verbose and pushed the limits of my understanding of French, so I kept getting killed by strangers or falling off cliffs, but I could see that there is plenty of detail to the story. There’s a nice title tune and the graphics are cartoony, although some of the colour choices are unappealing. This should be worth trying for those who can read the language.

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Screenshot of Alkahera


(Budgie, 1985)

Reviewed by Pug

Alkahera sees you conscripted by the Galactic Government to patrol the trade routes in outer space. The game places you inside the cockpit of your spaceship with a 3D view of your surroundings, where your scanner alerts you to illegal presence. It’s a simple game of “shoot the scaled sprite”, where 90% of the time you collide with it instead. Game over occurs very quickly and the escape pod option is a waste of time. The graphics are colourful and add a little appeal. Simple sound effects add some atmosphere to a very boring game indeed.

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