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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Aaargh! – Action Service
Page 2: Activator – Aeon
Page 3: L'Affaire Santa Fe – Ahhh!!!
Page 4: L'Aigle d'Or – Alex Higgins World Snooker
Page 5: Alien – Alkahera
Page 6: Alphakhor – Los Amores de Brunilda
Page 7: Amsgolf – Angleball
Page 8: Ánima – Arcade Flight Simulator
Page 9: Arcade Fruit Machine – Arkos
Page 10: The Armageddon Man – Astérix Chez Rahàzade
Page 11: Astérix et la Potion Magique – A320
Page 12: Atic Atac – Attentat
Page 13: ATV Simulator – Les Aventures de Pépito au Mexique
Screenshot of L’Affaire Santa Fe

L’Affaire Santa Fe

(French)

(Infogrames, 1988)

You’re a wanted man in the Wild West, and have been forced out of the town of Santa Fe – but where are you going to go? This is a multiple choice adventure where you are given two or three options and then select one of them. When you first see the truly luscious pictures (which were hand-drawn and then digitised and touched up on the CPC) and hear the music, you think that this is going to be a big game. If you play it for a while, though, you realise that there isn’t as much as you think. There are very few locations, and while there are many opportunities to die, it’s a very easy game to complete (there are two possible endings, by the way). It is worth playing just to see the gorgeous pictures, but should some of them have been sacrificed to make a bigger game?

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Screenshot of African Trail Simulator

African Trail Simulator

(Positive, 1990)

Take to the desert on your off-road bike as you negotiate all the stages of the African trail. Before you start each stage, you must select three items of equipment to take with you; the right choices may well be crucial. You have to gauge your speed correctly and perform wheelies where necessary when you ride over hills, or you’ll fall off. You may also meet other riders who will knock you off your bike. Unfortunately, the gameplay doesn’t match the excellent graphics – there’s little scenery, the stages last too long, and there isn’t enough of a challenge.

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Screenshot of Afterburner

Afterburner

(Activision, 1988)

Reviewed by Chris Lennard

Strap into an F-14 Tomcat and take to the skies engaging the might of the Soviet air force in this Cold War shoot-’em-up arcade conversion. Placed in a seemingly never-ending dogfight armed with only your trusty Mavericks and forward cannons, you pitch and yaw in 360° above a variety of landscapes, dodging enemy assault whilst mercilessly destroying them. The graphics are superb, with large, colourful sprites all around, with appropriate sound effects that reflect your destructive capabilities adequately. This is such an accurate port that it suffers from the same drawbacks in gameplay in that destroying enemy vessels is a formality and it’s random pot luck as to whether you are shot down or not.

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Screenshot of Aftermath

Aftermath

(Alternative Software, 1988)

This is a version of the arcade classic Missile Command, where meteorites hurl down from space and obliterate your bases on the ground. You’ve got six bases, and an ammunition base to fire at the incoming meteors. If all of your bases are destroyed, that’s it – the world is doomed! However, if any missiles hit your ammunition base, you won’t be able to fire for the rest of the level. This isn’t a bad game by any means, but it does become repetitive, and very easy when you only have one base left. The graphics are a bit dull as well.

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Screenshot of Afteroids

Afteroids

(Zigurat, 1988)

Take one of the earliest computer games ever (namely Asteroids), and add some nice graphics to it, along with a few bonuses to pick up. That’s what you’ve got here. You control a little spaceship that floats around a large arena, and you have to blast all the meteors and other objects that bounce about the arena. However, shooting meteors will cause them to fragment into several smaller meteors. Another problem is that there’s no friction and controlling your spaceship is difficult, to say the least. First impressions are good – you’ve got ten lives, and the first level is easy enough – but it doesn’t last, as the second level is far too hard.

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Screenshot of After Shock

After Shock

(Interceptor Software, 1986)

Reviewed by Robert Small

There has been a massive earthquake, and to top it all off, the local nuclear power plant is going critical. Sounds like a great day. This is a text adventure but it does have some very nice scene-setting graphics for some of the locations which draw quickly. The locations are surprisingly varied and the real world setting makes a pleasant change to the usual fantasy worlds that text adventures often inhabit. The descriptions are atmospheric to read as you work out what needs to be done with the various objects to be found and how to input commands so that they are accepted. If you enjoy this genre then it’s a game you should add to your ‘to-play’ list.

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Screenshot of After the War

After the War

(Dinamic, 1989)

Reviewed by Alain Schroetter

I remember precisely the day I received After the War. A friend of mine sent it from Spain when it was released, and it was a shock! The Spanish programmers at Dinamic did some really good work – enormous sprites, fluid animation, neat, full colour graphics and irreproachable sound track, a feat that even the programmers of the 16-bit versions hardly managed to reproduce! It is no coincidence that the game caught the attention of foreign publishers. Try this game out and see what an 8-bit machine can really do.

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Screenshot of Agent Orange

Agent Orange

(A'n'F, 1987)

Reviewed by Pug

Those peace-hating aliens are at it again... tut, tut! They’re trying to take over as many worlds as they can by planting carnivorous plants. You are out to counter this, though, by shooting down the alien planting ships and collecting the seeds they leave behind. Do well, and money can be made, allowing you to purchase more powerful ships. The game itself, when played, shows a few bugs in the programming, such as scrolling into unseen alien attack, resulting in loss of life. The monochrome graphics make the gameplay a let-down to a certain degree, but it does carry that “one more go” element. The sound and music are good.

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Screenshot of Agent X II

Agent X II

(Mastertronic, 1987)

The Mad Professor is back, and he has set up an underground base on the Moon where he is developing a zit-ray that will cause all of Earth’s population to suffer from acne – then he can sell acne cream and make a fortune. Don’t you just love games with mad storylines? There are three parts which load separately. The first part is a horizontally scrolling shoot-’em-up which is easy to complete. The second part takes place in the Mad Professor’s base and is a platform game in which you must collect the access codes in order to log in to the computers. The third and final part is a Breakout-style game which is a lot harder, but also rather boring. The graphics are colourful and the music is beautiful, but the gameplay just isn’t of the same standard.

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Screenshot of Ahhh!!!

Ahhh!!!

(CRL, 1984)

Aliens have invaded the galaxy, and you must clear six sectors, each of which contains three waves of aliens. You have lasers at your disposal, and a cloaking device can be used, acting as a shield – but it uses fuel. After you’ve destroyed three waves, you have to dock with a spaceship to refuel. It’s such a hard game, though, because of two things; when you’ve shot most of the aliens, the remaining ones move ridiculously fast, and they can also move off the top of the screen, reappearing at the bottom so that they crash straight into your ship. The graphics are poor as well.

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